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REAL WAR 3.0


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Armed conflict on all DCS WORLD theaters of operation, with the restriction of a specific historical period for each (1976, 1987, 1998, 2010+). Maps with planes and ammunition in limited quantities to balance playable aircraft types and armament types. With a cost-effective system, players will have to pay attention to their expenses, use resource management strategies and available devices. The economic system also creates the opportunity to create sub-objectives for Team Leader, such as capturing an airport to increase available resources and advance the physical front of the battle, or destroy sub-targets (fuel, ammunition etc.) that will decrease the economy and enemy logistics. The goal of the game is to accomplish 2 strategic goals to win. To achieve this, Team Leaders and Tactical Commanders will be assigned tasks and sub-objectives to their subordinates. The mission promotes team play and coordination, so that clans and teams can express their talents. The player alone will of course also have his role to play, because every vehicle, plane and destroyed enemy ship will help a little more a coalition to approach the victory. The units are placed with a logical and realistic insertion system. All units are present, you have absolutely everything, which will allow you to leave for any type of mission..

The International and Intercommunity event takes place every month.

 

A post on the official DCS WORLD forum announces the pre-briefing of each mission.

Heading: https://forums.eagle.ru/forum/32-community-news

A vocal chat (discord) is made available to the community, for those who want to participate in events and training.

Voice Chat: https://discord.gg/UGa3KMe


Edited by Satarosa
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Real War, Youtube Channel: https://www.youtube.com/channel/UCCs1uki5QsyuHUdvtmWJTOg?view_as=subscriber

 

Real War, Voice Chat: https://discord.gg/UGa3KMe

 

[sIGPIC][/sIGPIC]

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