diveplane Posted July 9, 2021 Share Posted July 9, 2021 (edited) possible to add blinking eyes to the pilots faces , hind as a example. Edited July 9, 2021 by diveplane https://www.youtube.com/user/diveplane11 DCS Audio Modding. Link to comment Share on other sites More sharing options...
Palermo Posted July 30, 2021 Share Posted July 30, 2021 +1 Link to comment Share on other sites More sharing options...
norbot Posted July 30, 2021 Share Posted July 30, 2021 And a moving chest when the pilot breathes. Would also be indispensable for a flight simulator. A-10A, A-10C, A-10C II, AV-8B, F-5E, F-16C, F/A-18C, F-86F, Yak-52, Nevada, Persian Gulf, Syria, Supercarrier, Combined Arms, FW 190 A-8, FW 190 D-9, Spitfire LF Mk. IX, Normandy + WWII Assets Pack Link to comment Share on other sites More sharing options...
Fastbreak Posted July 30, 2021 Share Posted July 30, 2021 3 hours ago, norbot said: And a moving chest when the pilot breathes. Would also be indispensable for a flight simulator. Don't catch a splitter ... Pilot's graphical representation or animation is surely not a high priority task considering long-time bugs and performance issues in DCS, but where do you see a problem to add it to the wishlist? System Components Power supply: be quiet! Dark Power Pro 11 650W 80Plus Platinum <> Motherboard: Asus Rog Strix X570-E Gaming <> Processor: Ryzen 5 5600x <> Cooler: DeepCool Gammaxx C40 <> RAM: 2x16GB HyperX Predator 3600Mhz <> SSD: 2x1TB Samsung 980 Pro NVMe M.2 (Raid 0) <> HD: 2TB Seagate BarraCuda <> Graphics card: Asus ROG Strix GTX 1080 Ti 11G Gaming <> Head tracking: TrackIR4 Pro <> dunTrackR <> Monitors: Philips bdm4065uc 40" 4K 3840x2160 (Camera) <> 2x IBM 15" 1024x768 (LMFCD & RMFCD) Cockpit: self-construction <> Controls: Thrustmaster Hotas Warthog (extension for cyclic & collective control) <> Thrustmaster Rudder Control System <> Sound: Sound Blaster X-Fi Titanium <> Logitech Z-560 THX Sound System "...Runways are for beauty queens!" Link to comment Share on other sites More sharing options...
norbot Posted July 30, 2021 Share Posted July 30, 2021 In my opinion the graphical represetation or animation of the pilot is absolutely irrelevant for a flight simulator. In a simulator you are sitting inside a cockpit while looking outside. Everything else is arcade gaming. So I don‘t need to see the pilot‘s eyes (wether blinking or not). The moving chest was a bad joke. Investing time in the pilot‘s face is a waste of time - especially as long as we have lots of major bugs in DCS. A-10A, A-10C, A-10C II, AV-8B, F-5E, F-16C, F/A-18C, F-86F, Yak-52, Nevada, Persian Gulf, Syria, Supercarrier, Combined Arms, FW 190 A-8, FW 190 D-9, Spitfire LF Mk. IX, Normandy + WWII Assets Pack Link to comment Share on other sites More sharing options...
Fastbreak Posted July 30, 2021 Share Posted July 30, 2021 (edited) I do not deem a pilot an explicit arcade gaming element. As a pilot can see other pilots in their fixed or rotory wings from outside, e.g. when flying close formation, therefore pilots are essential objects of the simulation just as animated flaps, moving gears, blinking lights, wake turbulance etc. I absolutely agree here: A simulator has to be left a simulator and must not be(come) arcade gaming by any means. Edited July 30, 2021 by Fastbreak System Components Power supply: be quiet! Dark Power Pro 11 650W 80Plus Platinum <> Motherboard: Asus Rog Strix X570-E Gaming <> Processor: Ryzen 5 5600x <> Cooler: DeepCool Gammaxx C40 <> RAM: 2x16GB HyperX Predator 3600Mhz <> SSD: 2x1TB Samsung 980 Pro NVMe M.2 (Raid 0) <> HD: 2TB Seagate BarraCuda <> Graphics card: Asus ROG Strix GTX 1080 Ti 11G Gaming <> Head tracking: TrackIR4 Pro <> dunTrackR <> Monitors: Philips bdm4065uc 40" 4K 3840x2160 (Camera) <> 2x IBM 15" 1024x768 (LMFCD & RMFCD) Cockpit: self-construction <> Controls: Thrustmaster Hotas Warthog (extension for cyclic & collective control) <> Thrustmaster Rudder Control System <> Sound: Sound Blaster X-Fi Titanium <> Logitech Z-560 THX Sound System "...Runways are for beauty queens!" Link to comment Share on other sites More sharing options...
bies Posted August 6, 2021 Share Posted August 6, 2021 It's always a compromise. You can't obviously see the eyes since pilots wear glasses, googles, visors but Heatblur's F-14 level animations when pilots look around the cockpit add lot of life, realism and authenticity. Especially for the bubble canopy planes where the pilot is a big and very well visible part of the aircraft. Link to comment Share on other sites More sharing options...
Jenson Posted August 30, 2021 Share Posted August 30, 2021 I know Star Citizen can track player's face expression by using a camera, maybe that's something ED could do in future. PC Specs: Intel i7 9700, Nvidia RTX 2080S, Corsair 64G DDR4, MSI B360M Mortar Titanium, Intel 760P M.2 256GB SSD + Samsung 1TB SSD, Corsair RM650x Flight Gears: Logitech X56 HOTAS & Flight Rudder Pedals, HP Reverb G2 Modules: F-14A/B, F-15C, F-16C, F/A-18C, AV-8B, A-10C I/II, Supercarrier, Nevada, Persian Gulf, Syria Location: Shanghai, CHINA Project: Operation Hormuz [F/A-18C Multiplayer Campaign] Link to comment Share on other sites More sharing options...
=475FG= Dawger Posted August 30, 2021 Share Posted August 30, 2021 Pilot hand animation for hand signals would actually be useful. I dont see any point in facial expression animation Link to comment Share on other sites More sharing options...
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