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Through The Inferno (Mariana Islands) - Highly dynamic and endless task-based mission


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Posted (edited)

TTI-Cover-Mariana-Islands.png

 

You can DOWNLOAD the latest version here via ED User Files--->

[https://www.digitalcombatsimulator.com/en/files/3317289/]
 

Singleplayer or Private Co-op Only

 

Looking for the multiplayer server?

Multiplayer Server Info Thread:https://forums.eagle.ru/showthread.php?t=185281

 

downloads_wordmark_white_on_coral%402x.jpg

 

Support Through The Inferno on Patreon!

 

 

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WHY PLAY TTI AND HOW IT WORKS:

  1. CHOOSE FROM THE WIDE VARIETY OF MODERN AIRCRAFT
  2. CHOOSE ANY MISSION TYPE TO BE GENERATED
     
    - This mission can generate a WIDE VARIETY of mission scenarios.
     
    - Ground missions are generated in a random location on the map, with a random pool of units, and placed in different positions within the mission zone. Each ground mission generation will be completely different every time one is generated.
     
    - There are many potential areas for ground missions that utilize the majority of the map, you'll be able to explore many areas of the map for a wide variety of terrain challenges and experiences.
     
    - Air missions will generate a random flight of enemy bandits. The airframe, of the bandits will be random. Their initial spawn point will be random. Their altitude, waypoints and waypoint altitude will be randomized every time as well. A simple yet very comprehensive dynamic A2A mission generator makes for an amazing and unpredictable A2A experience! Choose from a variety of A2A difficulties as well.
  3. You can switch (pause, choose slot) to change aircraft at ANY TIME without having to quit the mission to reload a new one!
     
    You'll never need to create your own scenarios (too predictable) again!
  4. Amazing Auto-lasing JTACs will designate targets for you without any interaction menu fumbling (no 9-line, readback, buggy comms) Other scripts include CSAR (helo search and rescue) CTLD (helo menu for crates/building/sling loading) and an AWACs reporter to help you locate bandits.
  5. The highly dynamic mission generation engine of this mission is FULLY CUSTOMIZABLE. You can edit mission spawns to your liking, disable or enable auto-spawning missions/a2a ai/random air traffic, and you can even customize the amount and types of ground targets at mission zones!
  6. The mission is ENDLESS. Repeat or do new missions as long as you'd like.

 

FEATURES:

  • Wide variety of aircraft to choose from
  • "Never the same experience" for every type of mission.
  • Ground and Sea Mission generate enemy units dynamically, at random positions within an AO, and their unit composition will be random as well.
  • Dynamic moving convoy hunt missions! Hunt down convoys that are dynamically generated, they will compose of random unit types and spawn in random locations. You will have the proper tools via the F10 Map and Intel reports to help you track them down.
  • Air to air missions will generate random enemy aircraft types, and they will spawn at a random position, and will have random tasks/waypoints of their own each time an air to air mission is generated!
  • Do things on your own time. Want to fly around a bit before you start? Sure, accept and start missions on your command.
  • Several types of missions to choose from
  • Do several missions at once (multiplayer recommended) for a larger-scale operation
  • Configure all and any aspects of all of the spawnable missions with configurable mission options
  • Configure other mission options to play the way you want
  • JTAC Autolase
  • Airboss Carrier Ops Script
  • Repeatable/endless missions that are never the same each time
  • Call in for backup friendly AI CAP reinforcements
  • Great for co-op
  • Great for beginners and veterans
     

WHAT'S INCLUDED?

 

NEW AND IMPROVED CUSTOMIZABLE VERSION:

 

 

A2G Missions are fully customizable:

Edit how many ground target threats at each mission type

Edit what kind of ground target threats at each mission type

Configure which missions are auto-spawned without using the menu. If all auto-spawning missions are disabled, it means you have to spawn them manually with the radio menu.

 

 

A2A Missions are fully customizable:

Edit how often enemy A2A random spawns occur

Edit if you want A2A random spawns or not

Edit the aircraft that appear during A2A mission spawns (configure this for both random and manual spawns)

 

 

Details below, and within the zip when downloaded.

 

Additionally, all versions of TTI include:

 

"ZEUS" MAP MARKER SPAWNS AND COMMANDS:

You can CREATE and DESTROY units out of thin air at ANY location you choose on the F10 map, like in "Zeus" mode from ArmA 3. (Details in the briefing on how to use these commands)

 

 

-Spawn in enemy aircraft of your choosing and at the location you desire for practice. (Spawning list is in the briefing/readme)

-Spawn in a JTAC for your friend to control (via combined arms)

-Spawn in an Abrams tank for your friend or for your self to control (via combined arms)

 

zeus_example.gif

 

 

 

UNITS ARE STACKABLE!

 

zeus_stack_units_tutorial.gif

 

 

WHEN CREATING YOUR OWN MISSIONS, YOU CAN ALSO MAKE JTAC/RECON DRONES ANYWHERE ON THE MAP TO

AUTO-LASE/DESIGNATE YOUR TARGETS!

 

zeus-jtac-drone-tutorial.gif

 

AIRBOSS CARRIER OPS SCRIPT:

https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Ops.Airboss.html

 

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Highly customizable SUPER CARRIER Deck Layout Menu:

 

You can create your own Static Unit layout on the Super Carrier deck using this awesome menu:

 

tti-supercarrier-deck-menu-demo.gif

 

 

Big thanks to Redkite for allowing me to add these amazing static deck layouts for the Super Carrier.

 

 

Layout Scripts Created by Redkite

https://www.digitalcombatsimulator.c...files/3309905/

https://www.youtube.com/user/RedKiteRender/

_________________

 

Dynamic AI Helo Troop Transport Scripts:

 

helo_troop_transport_auto.gif

 

helo_troop_transport_zeus.gif

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Spawnable Units List: This list is too large! Check the text file of a full spawnable unit list which contains almost ALL DCS unit types.

 

____________________________________

 

 

 

EASILY EDIT AND CONFIGURE MISSION SPAWNING AND OTHER SETTINGS!

 

You can configure and personalize the many attributes of Air to Ground Missions, Air to Air spawns and JTAC settings within the mission editor easily.

 

There is a tutorial readme file on how to do this.

 

You can also just look here to see what kind of mission settings are editable and what they change:

 

 

HOW TO CHANGE MISSION SETTINGS:

 

 

GO TO THE TRIGGER LIST IN THE MISSION EDITOR (3rd icon under MIS on the LEFT PANEL)

 

On the FIRST TRIGGER, look in ACTIONS > DO SCRIPT.

 

There you can edit the number values for adjusting the mission properties.

 

AFTER EDITING, SAVE MISSION!!!!!

 

DO NOT CHANGE ANYTHING EXCEPT FOR THE NUMBER VALUES!!!

 

This is what each setting does:

 

 

 

 

 

a2g_easy_autostart = SET TRUE OR FALSE if you want A2G Easy missions auto-spawning (will start automatically if there are no other a2g hard missions active)

a2g_hard_autostart = SET TRUE OR FALSE if you want A2G Hard missions auto-spawning (will start automatically if there are no other a2g hard missions active)

a2g_helo_autostart = SET TRUE OR FALSE if you want A2G helo missions auto-spawning (will start automatically if there are no other a2g helo missions active) a2g_helo_inf_autostart = SET TRUE OR FALSE if you want A2G helo infantry missions auto-spawning (will start automatically if there are no other a2g helo infantry assault missions active)

antiship_autostart = SET TRUE OR FALSE if you want anti-ship missions auto-spawning (will start automatically if there are no other a2g missions active)

 

enemy_ship_ai = SET TRUE OR FALSE if you want enemy AI ships to attack/defend or do nothing.

 

a2a_autospawn_enable = SET TRUE OR FALSE if you want random enemy A2A spawns

 

a2a_intercept_autospawn_enable = SET TRUE OR FALSE if you want random enemy bomber spawns

 

a2a_helo_autospawn_enable = SET TRUE OR FALSE if you want random enemy helo spawns

 

a2a_respawn_time_min

a2a_respawn_time_max

(TIME IN SECONDS)

for a dynamic spawn time choose a minimum and maximum time between spawns or make them the same if you want a static time between spawns.

 

 

A2A Intercept Bomber Mission Settings:

 

enable_airbase_bombers = set true or false if you want bombers that attack your main airbase

enable_carrier_bombers = set true or false if you want bombers that attack ships (only where anti-ship missions are available)

 

enable_bomber_escorts = set true or false if you want bombers with escort fighters

 

ground_bomber_amount = how many bombers at each spawn

ship_bomber_amount = how many bombers at each spawn

 

sam_enable = SET TRUE OR FALSE DEPENDING ON IF YOU WANT THERE TO BE RANDOM SAM SITES SPAWNING ON THE MAP OUTSIDE OF MISSION ZONES

sam_respawn_time = TIME IN SECONDS BETWEEN RANDOM SAM SITE SPAWN

sam_site_jtacs_enable = SET TRUE OR FALSE IF YOU WANT JTACS THAT LASE/SMOKE AT THE RANDOM SAM SITES

 

 

slingLoading = change between REAL SLINGLOADING (only helos with actual slings) or SIMULATED (any helo can carry crates, by hovering over the crate, no sling required.)

 

jtac_smokes_targets = SET TRUE OR FALSE IF YOU WANT JTACS TO SMOKE LASED TARGETS!

 

jtac_default_laser_code

ctld pickup smoke color

ctld pickup smoke on or off

 

You can set the number to 0 if you do not want that unit type at these missions.

 

a2g_hard_misc = how many MISC ground units (armor, unarmed, etc...) will spawn at a2g HARD

a2g_hard_aa = how many Anti Air ground units (shilka, ural AAA, soft single unit SAM like tunguska, osa) will spawn at a2g HARD

a2g_hard_sam = how many SAM ground units (armor, unarmed, etc...) will spawn at a2g HARD

 

a2g_easy_misc = how many MISC ground units (armor, unarmed, etc...) will spawn at a2g EASY

a2g_easy_aa = how many Anti Air ground units (shilka, ural AAA, soft single unit SAM like tunguska, osa) will spawn at a2g EASY

a2g_easy_sam = how many SAM ground units (armor, unarmed, etc...) will spawn at a2g EASY

 

a2g_helo_misc = how many MISC ground units (armor, unarmed, etc...) will spawn at a2g HELO

a2g_helo_aa = how many Anti Air ground units (shilka, ural AAA, soft single unit SAM like tunguska, osa) will spawn at a2g HELO

 

a2g_inf_troops = how many infantry ground units (troops) will spawn at a2g INFANTRY ASSAULT

a2g_inf_misc = how many MISC ground units (armor, unarmed, etc...) will spawn at a2g INFANTRY ASSAULT

 

+ MANY MORE OPTIONS! CHECK INCLUDED README FILES FOR DETAILS!

 

 

 

 

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EASILY EDIT AND CONFIGURE AI CIVILIAN AND MILITARY RANDOM AIR TRAFFIC/CARRIER OPS!

 

TTI Singleplayer now features a comprehensive random AI air traffic scripting system that makes the singleplayer environment feel more alive and immersive. You can change detailed settings of the random air traffic via the settings do script area.

____________________________________

 

Other versions of Through The Inferno on other maps/regions:

 

DCS Caucasus Map:

https://forums.eagle.ru/topic/168583-through-the-inferno-georgian-coast-highly-dynamic-and-endless-task-based-mission/

 

DCS NTTR Map:

https://forums.eagle.ru/topic/168581-through-the-inferno-las-vegas-highly-dynamic-and-endless-task-based-mission/

 

DCS Pesian Gulf Map:

https://forums.eagle.ru/topic/178750-through-the-inferno-persian-gulf-highly-dynamic-and-endless-task-based-mission/

 

DCS Syria Map:

https://forums.eagle.ru/topic/243071-through-the-inferno-syria-highly-dynamic-and-endless-task-based-mission/

 

DCS Mariana Islands Map:

https://forums.eagle.ru/topic/276081-through-the-inferno-mariana-islands-highly-dynamic-and-endless-task-based-mission
 

DCS Normandy Map (WW2):

https://forums.eagle.ru/topic/168580-through-the-inferno-normandy-1944-highly-dynamic-and-endless-task-based-mission/

 

DCS Normandy Map (Modern):

https://forums.eagle.ru/topic/184033-through-the-inferno-normandy-1984-modern-highly-dynamic-and-endless-mission/

 

 

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CHANGELOG: (MOVED TO TTI WEBSITE)

 

TTI SP Mission Changelog

 

____________________________________

 

Available missions:

 

Air to Air - Spawns a dynamically created enemy element flight. Choose between different difficulties. NOTE: These missions can infinitely stack. It is advised to spawn one at a time, and only spawn new A2A missions when one is complete.

 

Air to Ground - The mission will dynamically generate ground targets in a random location. There are several difficulties to choose from:

  • HARD - SAMs may be present.
  • EASY (Multirole) - No SAMs will be present.
  • Helo - These missions will spawn closer to the home base.
  • Helo Infantry Assault - These missions are designed for dropping off troops and/or utilizing gunship helos.
  • Anti-Ship - This will spawn a group of enemy ships. (Not available on the NTTR map.)

Carrier Ops - Perform many Carrier-Ops Scenarios with carrier based aircraft. (Not available on NTTR map.)

____________________________________

 

 

AIRBOSS Carrier Ops Script

 

An amazing carrier ops script that includes many features and options, please read more about AIRBOSS here:

https://flightcontrol-master.github....s.Airboss.html

 

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JTAC Autolase

 

TACs AUTOMATICALLY lase/smoke targets.

No need to communicate with JTAC.

Use "JTAC Status" in your F10 - Other Menu for more JTAC details on marked targets.

They will provide L/L in DMS format for marked targets. Perfect for JDAMs, JSOWs and navigation.

 

 

New%20JTAC%20Reports.PNG

 

 

 

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CTLD - Complete Troops and Logistics Deployment Script for Helos

 

Build AAA Defenses.

Transport Tanks, Humvees and more.Pickup troops and drop them off into battle.

More details here:

https://github.com/ciribob/DCS-CTLD

____________________________________

 

CSAR - Complete Search and Rescue Script for Helos

 

  • Ability to rescue downed pilots
  • Ability to disable downed planes until their pilot is rescued
  • Working Radio beacons
  • Ablity to disable a plane entirely if the pilot is killed in the crash
  • Simulated Winch - You can hover over a downed pilot to pick them up
  • Works at night - Pilot can be asked to pop a flare using the radio menu
     

More details here:

 

____________________________________

 

Modules that I've included:

  • F-14A/B
  • F-16C
  • JF-17
  • FC3 Aircraft
  • F/A-18C
  • AV-8B N/A
  • A-10C
  • M-2000C
  • F-5E
  • AJS-37
  • MiG-21bis
  • Su-25T
  • L-39ZA
  • C-101C
  • Ka-50
  • UH-1H
  • Mi-8MTV2
  •  

__________________________________________________________________________________________________________________________________________________________

 

THE OFFICIAL THROUGH THE INFERNO SERVERS FOR 1.5 and 2.0 ARE NOW ONLINE:

 

CHECK OUT THE OFFICIAL SERVER THREAD HERE:

https://forums.eagle.ru/showthread.php?t=185281

 

w8eKKrk.jpg

 

Issues, comments, questions? Please let me know here in this thread.

 

You can also join our discord community for support as well:

post-148533-1484231088.png

https://discord.gg/BRF2pcN

 

 

 

 

 

__________________________________________________________________________________________________________________________________________________________

 

Scripts used:

EWRS

MIST

CTLD

MOOSE Framework

 

 

 

convoy mission intel SP.PNG


Edited by deadlyfishes
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"Through The Inferno"

Endless, Dynamic, Open-World Experience for DCS World
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7 hours ago, Thanatos31 said:

Awesome! Looks great. Do you have a script / menu solution for us LHA users ? 🙂

 

Hi, what do you mean? All modules have access to the same scripts and menus.

"Through The Inferno"

Endless, Dynamic, Open-World Experience for DCS World
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On 7/2/2021 at 1:58 AM, Thanatos31 said:

There's a script to populate the deck of the supercarrier - is this also possible for the LHA Tarawa - so that its not so empty and desolate ?! 🙂

 

Ahh, there isn't one currently, I'd have to completely rebuild that from scratch. That carrier script was from Redkite originally, but I made it into a menu. Proably won't get anything like that but feel free to deck out the tarawa as you see fit in the mission editor.

 

Also:
HOTFIX 07/06/21 - 1: v1.83c
- Fixed an issue where CTLD was not working on Mariana Islands.

"Through The Inferno"

Endless, Dynamic, Open-World Experience for DCS World
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UPDATE 07/12/21 - 1: v1.83f

- Fixed an issue with CSAR forced rescue events were not spawning correctly.

- Fixed an issue where CSAR beacon/ADF was not working properly.

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"Through The Inferno"

Endless, Dynamic, Open-World Experience for DCS World
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UPDATE 07/17/21 - 1: v1.83f
- Fixed an issue where LSO/Marshall/Airboss SFX for the Airboss script were not playing
- Fixed an issue where some random SAM generation zones were not spawning correctly and/or designated properly by its JTAC (if JTAC at SAM sites are enabled)
- Added CVN-7X Relay helicopter on carrier maps.

Additionally; From now on all changelog items will be updated on the TTI website:

https://throughtheinferno.com/tti-sp-changelog/

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"Through The Inferno"

Endless, Dynamic, Open-World Experience for DCS World
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  • 2 weeks later...

Hey @deadlyfishes
just wanted to let you know there is a dcs bug presently that prevents AI carrier planes from taking off with a heavy load. The way I resolve it (until Ed fix the issue) is just remove some of the bags the hornets and F14's carry. Works a treat. Have only tested it on your Marianas f version but it probably affects the other maps too.


Edited by Badass1982
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