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Specter

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I took some of the OC off my CPU - I am GPU limited anyway and it removed some very rare crash issues

 

The 222559 log show you getting the DXGI_ERROR_DEVICE_REMOVED issue, which I think is related to OC or undervolting - if you search the forums for it there have been several threads recently - these might give you more information

 

2021-07-01 22:25:58.483 ERROR   DX11BACKEND: DX device removed. Reason: 0x887A0006
2021-07-01 22:25:58.508 WARNING LOG: 3 duplicate message(s) skipped.
2021-07-01 22:25:58.508 ERROR   DX11BACKEND: failed to create vertex buffer. Reason: DXGI_ERROR_DEVICE_REMOVED
2021-07-01 22:25:58.508 ERROR   DX11BACKEND: Failed assert `false && "failed to create vertex buffer"` at Projects\render\dx11backend_win8\Source\DX11BufferManager.cpp:416
2021-07-01 22:25:58.508 ERROR   DX11BACKEND: failed to create vertex buffer. Reason: DXGI_ERROR_DEVICE_REMOVED
2021-07-01 22:25:58.508 ERROR   DX11BACKEND: Failed assert `false && "failed to create vertex buffer"` at Projects\render\dx11backend_win8\Source\DX11BufferManager.cpp:416
2021-07-01 22:25:58.513 ERROR   DX11BACKEND: DX device removed. Reason: 0x887A0006
2021-07-01 22:25:58.624 WARNING LOG: 17 duplicate message(s) skipped.
2021-07-01 22:25:58.624 ERROR   DX11BACKEND: failed to create vertex buffer. Reason: DXGI_ERROR_DEVICE_REMOVED
2021-07-01 22:25:58.624 ERROR   DX11BACKEND: Failed assert `false && "failed to create vertex buffer"` at Projects\render\dx11backend_win8\Source\DX11BufferManager.cpp:416
2021-07-01 22:25:58.624 ERROR   DX11BACKEND: failed to create vertex buffer. Reason: DXGI_ERROR_DEVICE_REMOVED
2021-07-01 22:25:58.624 ERROR   DX11BACKEND: Failed assert `false && "failed to create vertex buffer"` at Projects\render\dx11backend_win8\Source\DX11BufferManager.cpp:416
2021-07-01 22:25:58.624 ERROR   DX11BACKEND: failed to create vertex buffer. Reason: DXGI_ERROR_DEVICE_REMOVED
2021-07-01 22:25:58.624 ERROR   DX11BACKEND: Failed assert `false && "failed to create vertex buffer"` at Projects\render\dx11backend_win8\Source\DX11BufferManager.cpp:416
2021-07-01 22:25:58.624 ERROR   DX11BACKEND: failed to create vertex buffer. Reason: DXGI_ERROR_DEVICE_REMOVED
2021-07-01 22:25:58.624 ERROR   DX11BACKEND: Failed assert `false && "failed to create vertex buffer"` at Projects\render\dx11backend_win8\Source\DX11BufferManager.cpp:416
2021-07-01 22:25:58.629 ERROR   DX11BACKEND: DX device removed. Reason: 0x887A0006
2021-07-01 22:25:58.724 WARNING LOG: 15 duplicate message(s) skipped.
2021-07-01 22:25:58.724 ERROR   DX11BACKEND: failed to create structed buffer. Reason: DXGI_ERROR_DEVICE_REMOVED
2021-07-01 22:25:58.729 INFO    EDCORE: try to write dump information
2021-07-01 22:25:58.733 INFO    EDCORE: # -------------- 20210701-222559 --------------
2021-07-01 22:25:58.734 INFO    EDCORE: DCS/2.7.2.8165 (x86_64; Windows NT 10.0.19041)
2021-07-01 22:25:58.737 INFO    EDCORE: C:\Program Files\Eagle Dynamics\DCS World\bin\dxgi.dll

 

Windows 11 Home ¦ Z790 AORUS Elite AX motherboard ¦ i7-13700K ¦ 64GB Corsair Vengeance DDR5 memory @ 5600MHz ¦ Samsung 990 Pro 1TB SSD for OS, Samsung 980 Pro 2TB SSD for DCS ¦ MSI GeForce RTX 4090 Gaming X Trio 24GB ¦ Virpil WarBRD base with VFX grip, Thrustmaster A10c and F/A-18 grips ¦ VKB Gunfighter Mk4 and MCG Pro ¦ Thrustmaster Warthog Throttle ¦ VKB STECS Throttle ¦ Virpil TCS rotor base with Shark and AH-64D  grips ¦ MFG Crosswinds ¦ Total Controls Multi-Function Button Box ¦ Pimax Crystal

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I’ll give it a shot to check my overclocking, but I keep everything stock on my computer, so unless it’s something wild running in the bios I have no clue what it would be. 
when the crashes first started I noticed them in VR saying that my track IR was plugged in or unplugged. I have since removed Track Ir and it continues. 

i7-6700k| 32GB ram| GTX 2080 founders edition| Oculus Rift 2

My WIP Youtube

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New development, just when I thought that random crashes were behind me, I started to bump up the settings and OC the PC and GPU until the crashes started up again. All this was a waste of time. I learned in the Forum that if you fly the F-14 in MP, on the 3rd time that you select an F-14 slot, DCS locks up. I tested it and yes DCS locked up on the 3rd time. I was flying the A-10 and AV8B most of the time with no problems. Then I switched to the F-14 and the random crashes began, but turns out it was not random. The F-14 is such a complicated Module that it requires a gaming rig with the best hardware to run it.  But this is something else that will require some programing fixes. I'm just going to have to use the F-14 sparingly and hope that will keep DCS from "Not Responding" and locking my PC.

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From discord

Quote

So I’m not sure which it was but this has been the most stable flight I’ve had:
Used DDU to uninstall graphics driver and rolled back to previous version (I think 466)
Set my Bios to default and set ram to 2133 
Uninstall Bitdefender. Along with the using the CMD prompts you gave me <@665658091752259605>, I did not have any issues or crashes for about 2 hours of flying. All seems well!

Quote

<@728032949358034969> run cmd.exe as Administrator and type in the following commands:
sfc /scannow
and
dism /online /cleanup-image /restorehealth
That'll check your registry and compares files against Windows update to make sure everything is correct.
That error in nvwgf2umx.dll points to a problem in memory handling between your card and your RAM when swapping from VRAM to RAM. So it might be that a RAM chip of yours has issues.

Seems to have fixed the issue

i7-6700k| 32GB ram| GTX 2080 founders edition| Oculus Rift 2

My WIP Youtube

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On 7/2/2021 at 1:23 PM, Specter said:

Hi Flappie

 

Thanks for all your efforts with this. It is sort of comforting, in a strange kinda way, to know I am not the only one with this issue.

 

I have tried item 1 numerous times as I also get random IC failures with core DCS files!  Reproducing the CTD is difficult as it is random.  The last 2 I had, one was as I entered the cockpit (F-18) the second was as I was taxying and moving my head (VR).  3rd restart and got airborne with no CTD, same single player mission!

 

I will try 2-6 and see how it goes.

 

PS, I can zip up every crash log I have had since 2.7 and attach them here if it will help.

 

 

An update that is most probably the cause of my CTDs.

 

I noticed that I was also getting occasional BSOD when in MSFS.  I did a bit more reading and found out that errors involving nvwgf2umx.dll were related when the system was swapping data between RAM and VRAM.  I also noted that although my CTDs started after DCS 2.7, I had a month before I added a further 32Gb of RAM.

 

Everything was pointing at the RAM so I ran Memtest86 from a bootable USB and I had a failure after a few moments.  Long story short, by testing each stick on their own I discovered one of the new sticks I had added was faulty.

 

I am currently back at 32Gb and will run like that for a while to see if crashes reoccur while I wait for more RAM to arrive.

 

I'll report back if problem persists.

i7-10700K @ 5Ghz | Asus Z490 Tuf Pro Gaming | RTX 3090 | 64 Gb RAM @3.6Ghz | 1TB Samsung 970 EVO+ SSD | 1TB addlink S70 M.2 SSD | 1TB Samsung 850 EVO | 4TB HDD | Reverb G2 | Thrustmaster Warthog HOTAS | Thrustmaster TPR rudder pedals | Thrustmaster Cougar MFDs

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12 hours ago, Specter said:

 

An update that is most probably the cause of my CTDs.

 

I noticed that I was also getting occasional BSOD when in MSFS.  I did a bit more reading and found out that errors involving nvwgf2umx.dll were related when the system was swapping data between RAM and VRAM.  I also noted that although my CTDs started after DCS 2.7, I had a month before I added a further 32Gb of RAM.

 

Everything was pointing at the RAM so I ran Memtest86 from a bootable USB and I had a failure after a few moments.  Long story short, by testing each stick on their own I discovered one of the new sticks I had added was faulty.

 

I am currently back at 32Gb and will run like that for a while to see if crashes reoccur while I wait for more RAM to arrive.

 

I'll report back if problem persists.

Interesting, I completely forget I had upgraded to 64gb as well recently! I am running memtest right now on my two new sticks

i7-6700k| 32GB ram| GTX 2080 founders edition| Oculus Rift 2

My WIP Youtube

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  • 5 weeks later...

As I have now not had a CTD in the 3 weeks since I removed the faulty RAM stick I am fairly confident that was the cause of my CTDs.  Next time I'm having random unrelated issues I will resort to Memtest86 sooner😄

  • Thanks 1

i7-10700K @ 5Ghz | Asus Z490 Tuf Pro Gaming | RTX 3090 | 64 Gb RAM @3.6Ghz | 1TB Samsung 970 EVO+ SSD | 1TB addlink S70 M.2 SSD | 1TB Samsung 850 EVO | 4TB HDD | Reverb G2 | Thrustmaster Warthog HOTAS | Thrustmaster TPR rudder pedals | Thrustmaster Cougar MFDs

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On 7/1/2021 at 9:49 PM, Ramstein said:

add me to this nightmare... it worked fine until the patch I spent like 4 hours workng on this last night,, I can't fly at all before it crashes... frozen with save the dxdiag file and logs.... I haven't looked at al the threads yet,, but there have to be a zillion of us that cannot fly after the patch...

 

I have been flying in VR for several months... but apparently it doesn't care if you are 2d, 3d, or vr, stil crashes...

I already ran repair like 20x. I renamed files to save them and let it rebuild them. I have the latest drivers. I even re-installed the laatest Nvidia graphics yesterday to make sure.

 

I can run my other program and sims no issues. I say something inthe patch messed up something.

 

Guess I am off to go reading the ther threads to see what is going on with the patch we just had in OB.

Same here since last patch. Everytime a new patch arrives it’s getting troubles. No fun actually.

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