fulcrum251 Posted October 19, 2008 Share Posted October 19, 2008 (edited) I wish the helmet target system in DCS's 6 degree cockpit is so.when you press "5" key,the helmet aiming glass put down,and when you zoom in or zoom out,the HUD and instrument panel are bigger or smaller,but helmet aiming ring is same size,and it is blur. I have drawn 2 picture.:smilewink: Edited October 19, 2008 by fulcrum251 :pilotfly:fly and fight = China 3GO Cyber Air Force = Link to comment Share on other sites More sharing options...
Washout Posted October 19, 2008 Share Posted October 19, 2008 The Helmet Mounted Disply is projected onto your Flight helmets visor and not the HUD, and therefore the same distance from your eyes whether you zoom in or not. So it will always be the same size, zoomed or not.:thumbup: [sIGPIC][/sIGPIC] http://www.dfa-squadron.co.uk My rig:Intel i5 2500K @4.5Ghz ,ASUS P8Z68 Deluxe,MSI 1080 GTX Gaming X edition,16gig Cosair DDR3 2400Mhz RAM, Thrustmaster Hotas Warthog/Saitek pro pedals,TrackIR4 Link to comment Share on other sites More sharing options...
-Skipper- Posted October 19, 2008 Share Posted October 19, 2008 Congratulations. Your wish has been granted. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
fulcrum251 Posted October 19, 2008 Author Share Posted October 19, 2008 I believe there are some different moving layers in 6 degree cockpit.So it is easy.But this is very difficult in LOMAC or LOFC cockpit. :pilotfly:fly and fight = China 3GO Cyber Air Force = Link to comment Share on other sites More sharing options...
-Skipper- Posted October 19, 2008 Share Posted October 19, 2008 In LockOn the view does not move forward - it zoomes in. So you won't get that working in LockOn. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
DTWD Posted October 20, 2008 Share Posted October 20, 2008 LOMAC/FC doesn't have a 6dof cockpit, it's 3 I think...I can never count them correctly. BS is 6dof. Regards Paul Regards [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Shaman Posted October 20, 2008 Share Posted October 20, 2008 The Helmet Mounted Disply is projected onto your Flight helmets visor and not the HUD, and therefore the same distance from your eyes whether you zoom in or not. So it will always be the same size, zoomed or not.:thumbup: Incorrect, you mean when you - pan your view forward, and backward (lean forward or backward). Zooming is a diffrent issue - it is magnifying your entire view. 51PVO Founding member (DEC2007-) 100KIAP Founding member (DEC2018-) :: Shaman aka [100☭] Shamansky tail# 44 or 444 [sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer Link to comment Share on other sites More sharing options...
fulcrum251 Posted October 20, 2008 Author Share Posted October 20, 2008 I wish the helmet aiming ring was at the center of screen for ever,and its size never has changed. :pilotfly:fly and fight = China 3GO Cyber Air Force = Link to comment Share on other sites More sharing options...
Washout Posted October 20, 2008 Share Posted October 20, 2008 Incorrect, you mean when you - pan your view forward, and backward (lean forward or backward). Zooming is a diffrent issue - it is magnifying your entire view. yeh, sorry shamandog i misunderstood his question.:doh: [sIGPIC][/sIGPIC] http://www.dfa-squadron.co.uk My rig:Intel i5 2500K @4.5Ghz ,ASUS P8Z68 Deluxe,MSI 1080 GTX Gaming X edition,16gig Cosair DDR3 2400Mhz RAM, Thrustmaster Hotas Warthog/Saitek pro pedals,TrackIR4 Link to comment Share on other sites More sharing options...
fulcrum251 Posted October 20, 2008 Author Share Posted October 20, 2008 (edited) misunderstood? In game pan your view forward or backward IS zoom in or zoom out. The helmet aiming glass is fixed on your head,so it should not change when you pan or zoom. Edited October 20, 2008 by fulcrum251 :pilotfly:fly and fight = China 3GO Cyber Air Force = Link to comment Share on other sites More sharing options...
Shaman Posted October 20, 2008 Share Posted October 20, 2008 misunderstood? The helmet aiming glass is fixed on your head,so it should not change when you pan or zoom. I think you still don't understand what ZOOM does, it changes your field of view in degrees, in this case, everything changes its size in relation to computer screen. 51PVO Founding member (DEC2007-) 100KIAP Founding member (DEC2018-) :: Shaman aka [100☭] Shamansky tail# 44 or 444 [sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer Link to comment Share on other sites More sharing options...
EvilBivol-1 Posted October 20, 2008 Share Posted October 20, 2008 (edited) In game pan your view forward or backward IS zoom in or zoom out. The helmet aiming glass is fixed on your head,so it should not change when you pan or zoom. No, zoom means your head position stays the same, only the field of view changes. So, everything in the cockpit remains in the same position, including the HUD and cockpit panel - and the helmet sight. So, when you zoom, everything appears to "get closer" as the field of view narrows. "Everything" includes the helmet sight, so it too appears to "get closer." On the other hand, if you move your head forward or back, like you can in a 6DoF cockpit, the field of view remains the same, but everything in the cockpit moves relative to you POV. However, because the helmet sight remains attached to your head, it does not change it's angular dimensions and remains the same size. All of this works properly in Black Shark. Edited October 20, 2008 by EvilBivol-1 - EB [sIGPIC][/sIGPIC] Nothing is easy. Everything takes much longer. The Parable of Jane's A-10 Forum Rules Link to comment Share on other sites More sharing options...
fulcrum251 Posted October 21, 2008 Author Share Posted October 21, 2008 Oh.Thanks a lot. It seem I shound not use the word "ZOOM",lol :pilotfly:fly and fight = China 3GO Cyber Air Force = Link to comment Share on other sites More sharing options...
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