Jump to content

Different textures in right/left eye still present


Sharkku
 Share

Recommended Posts

  • 2 weeks later...
On 6/20/2021 at 9:30 AM, Sharkku said:

This bug:

 

is still present in latest update 2.7.2.7910.1, despite LOD:s being adressed according to patch notes.

Yup, +1 here.

Portugal

Col. Bruno "Fonzie" F. (on DCS)

 

[sIGPIC][/sIGPIC]

 

"About carrier ops: The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.'

 

PC: I7 4790K 4.5ghz | 32GB RAM | Zotac GTX 1080Ti 11Gb DDR5x | Water cooler NZXT AIO x56 | SSD´s | Valve Index.

Link to comment
Share on other sites

Many other objects are affected by this bug since 2.5.5 at some distances, different LODs between L and R eye. Many threads with it and no solution yet for VR users from ED.

Link to comment
Share on other sites

  • 1 month later...

I would said its partially fixed in latest 2.7.5 open beta (about 95%... so quite GOOD in the latest patch).

 

Nearly all objects now renders correctly (specially carrier guys, contrails, clouds, and many other objects like planes, helos, tanks, etc... are perfect rendered now),

 

However: there is two things pending from my observation: the glowing bullet tracers continue renders different between L and R eyes - at some distances, not close -, and some explossion / fire effects, especially those related with plane down, also doesn´t render the same image between 2 eyes. However, its quite curious that the explossion and fire effects effects in WWII planes are rendered perfectly between L and R.

 

Please fix the least thing to have 100% fixed. Thanks.

KR

Link to comment
Share on other sites

  • 2 months later...

It looks like reflections over gauges glass is affected, you can see the reflection on one eye and not in the other one

i7 9700K | Corsair Pro Vengeance 32Gb 3200 Mhz | KFA2 GeForce RTX 3080Ti SG | Gigabyte Aorus Z390 Pro | Western Digital SN750 1TB | Samsung 850 Evo 500GB | OCZ ZX 1000W | Asus ROG Shift PG27V | Xiaomi P1 55" | Virpil T-50 CM2 Base + Thrustmaster Warthog Stick | Thrusmaster Warthog Throttle | Thrustmaster MFD | Saitek Combat Rudder Pedals | Oculus Quest 2

 

DCS World | Persian Gulf | Syria | Flaming Cliff 3 | P-51D Mustang | Spitfire LF Mk. IX | Fw-109 A-8 | A-10C Warthog | A-10C II Tank Killer | F/A-18C Hornet | F-14B Tomcat | F-16C Viper | Ka-50 BlackShark II | Mi-24P Hind | SuperCarrier

Link to comment
Share on other sites

1 hour ago, 5ephir0th said:

It looks like reflections over gauges glass is affected, you can see the reflection on one eye and not in the other one

I think that's normal though, I thought that there was an issue as well, but when you look at objects IRL, they don't have the same reflections in both eyes


Edited by Zafix
Link to comment
Share on other sites

5 hours ago, Zafix said:

I think that's normal though, I thought that there was an issue as well, but when you look at objects IRL, they don't have the same reflections in both eyes

 

Reflection on glass close to you eyepoint it is normal not seeing the same picture. just because are close.

I´m refer to other effects like bullet tracers. That renders different between L and R eyes, and those ones are at infinity point of view. 

Link to comment
Share on other sites

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...