kux Posted June 19, 2021 Share Posted June 19, 2021 (edited) With a 100% probability the game crashes when loading a mission on the mi-24 (introductory flight in syria). Any other plane / helicopter is the same. But for example, I took mi-24. What have I tried? 1) Updated all drivers (466.77 now video card driver) 2) Deleted C:\Users\%username%\Saved Games\DCS Deleted all DCS folders in C:\Users\%username%\AppData 3) Reinstalled completely DCS from Steam 4) Checked the game files via Steam 5) In the settings of the Windows defender, I set an exception for the folder in AppDate and for the folder of the game itself in the incentive None of this helped. Once upon a time I installed a french mod, but 2 and 3 points should have removed all remnants of this mod, I don't think that's the problem The most important thing is a memory leak somewhere. DCS eats up all memory and crashes EVERYTHING - discord, chrome, windows explorer dcs.log-20210618-182416.zip Here's another log for an example dcs.log-20210618-174847.zip Edited June 19, 2021 by kux Link to comment Share on other sites More sharing options...
hornblower793 Posted June 19, 2021 Share Posted June 19, 2021 (edited) Have you raised a support ticket with ED? The log and DXDiag are confirming that all memory has been used. Is this only on the Syria map or do you have problems on the other maps as well? Just before your crash you get the following lines in the log 2021-06-18 17:48:46.285 INFO EDTERRAINGRAPHICS41: instancer factors has been changed. Update lod buffers. 2021-06-18 17:48:46.285 INFO EDTERRAINGRAPHICS41: distanceFactor = 1.000000 2021-06-18 17:48:46.285 INFO EDTERRAINGRAPHICS41: instancerDetailsFactor = 1.000000 2021-06-18 17:48:46.285 INFO EDTERRAINGRAPHICS41: forestDistanceFactor = 0.500000 2021-06-18 17:48:46.285 INFO EDTERRAINGRAPHICS41: forestDetailsFactor = 1.000000 Having just tried loading mine up into Syria I don't get anything like this so don't know whether this might be a clue to what is going on. What graphics settings do you have in DCS Edited June 19, 2021 by hornblower793 Windows 11 Home ¦ Z790 AORUS Elite AX motherboard ¦ i7-13700K ¦ 64GB Corsair Vengeance DDR5 memory @ 5600MHz ¦ Samsung 990 Pro 1TB SSD for OS, Samsung 980 Pro 2TB SSD for DCS ¦ MSI GeForce RTX 4090 Gaming X Trio 24GB ¦ Virpil WarBRD base with VFX grip, Thrustmaster A10c and F/A-18 grips ¦ VKB Gunfighter Mk4 and MCG Pro ¦ Thrustmaster Warthog Throttle ¦ VKB STECS Throttle ¦ Virpil TCS rotor base with Shark and AH-64D grips ¦ MFG Crosswinds ¦ Total Controls Multi-Function Button Box ¦ Pimax Crystal Link to comment Share on other sites More sharing options...
Flappie Posted June 19, 2021 Share Posted June 19, 2021 @hornblower793These lines appear in the log whenever you zoom in/out on the F10 map. I've seen several users having freezes when jumping from F10 view to F1 view. Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
hornblower793 Posted June 19, 2021 Share Posted June 19, 2021 (edited) 36 minutes ago, Flappie said: @hornblower793These lines appear in the log whenever you zoom in/out on the F10 map. I've seen several users having freezes when jumping from F10 view to F1 view. @Flappie - thanks for the education - everyday is a schoolday (and I will give up when this is not the case) The interesting thing here is that I don't think @kux has actually made it in to the mission (unless perhaps the load is from the ME). The log doesn't contain a 'Dispatcher: loadMission Done: Сontrol passed to the player' entry Edited June 19, 2021 by hornblower793 Windows 11 Home ¦ Z790 AORUS Elite AX motherboard ¦ i7-13700K ¦ 64GB Corsair Vengeance DDR5 memory @ 5600MHz ¦ Samsung 990 Pro 1TB SSD for OS, Samsung 980 Pro 2TB SSD for DCS ¦ MSI GeForce RTX 4090 Gaming X Trio 24GB ¦ Virpil WarBRD base with VFX grip, Thrustmaster A10c and F/A-18 grips ¦ VKB Gunfighter Mk4 and MCG Pro ¦ Thrustmaster Warthog Throttle ¦ VKB STECS Throttle ¦ Virpil TCS rotor base with Shark and AH-64D grips ¦ MFG Crosswinds ¦ Total Controls Multi-Function Button Box ¦ Pimax Crystal Link to comment Share on other sites More sharing options...
Flappie Posted June 19, 2021 Share Posted June 19, 2021 (edited) You're right, this happens before he can even access the "FLY" button. I've just tested this: these messages are also displayed during mission loading. Here's a normal loading log: 2021-06-19 20:42:34.724 INFO EDTERRAINGRAPHICS41: instancer factors has been changed. Update lod buffers. 2021-06-19 20:42:34.724 INFO EDTERRAINGRAPHICS41: distanceFactor = 1.200000 2021-06-19 20:42:34.724 INFO EDTERRAINGRAPHICS41: instancerDetailsFactor = 0.833333 2021-06-19 20:42:34.724 INFO EDTERRAINGRAPHICS41: forestDistanceFactor = 1.000000 2021-06-19 20:42:34.724 INFO EDTERRAINGRAPHICS41: forestDetailsFactor = 0.833333 2021-06-19 20:42:41.513 INFO VISUALIZER: Preload() finished 2021-06-19 20:42:41.516 DEBUG LuaGUI: ---onBdaShowF10()--- bValue , isOn(): true false 2021-06-19 20:42:41.517 INFO TACVIEW.DLL: Tacview Flight Data Recorder 1.8.5.201 Loaded. 2021-06-19 20:42:41.517 INFO TACVIEW.DLL: Config={tacviewModuleEnabled=1, tacviewFlightDataRecordingEnabled=1, tacviewSinglePlayerFlights=2, tacviewMultiplayerFlightsAsClient=2, tacviewMultiplayerFlightsAsHost=2, tacviewBookmarkShortcut=0, tacviewAutoDiscardFlights=10, tacviewDebugMode=0, tacviewTerrainExport=0, tacviewRealTimeTelemetryEnabled=0, tacviewRealTimeTelemetryPort=42674, tacviewRealTimeTelemetryPassword="", tacviewRemoteControlEnabled=0, tacviewRemoteControlPort=42675, tacviewRemoteControlPassword=""} 2021-06-19 20:42:41.517 INFO TACVIEW.DLL: Running in single player mode. 2021-06-19 20:42:41.517 INFO TACVIEW.DLL: Tacview is set to [Record All Available Data] 2021-06-19 20:42:41.517 INFO DCS: Screen: mission_offline 2021-06-19 20:42:41.518 INFO Dispatcher: precache units resources in slots 2021-06-19 20:42:41.519 DEBUG LuaGUI: ------- onSimulationStart--ссс---- 2021-06-19 20:42:41.519 DEBUG LuaGUI: ------- onSimulationStart------ true false false 2021-06-19 20:42:41.529 DEBUG LuaGUI: ---onBdaShowHide()--- 2021-06-19 20:42:41.529 DEBUG LuaGUI: ---onCreateBda()--- 2021-06-19 20:42:41.529 DEBUG LuaGUI: --- BDA create() --- 2021-06-19 20:42:41.549 DEBUG LuaGUI: BDA setMode: a_mode, bBdaIsOnOff = min true 2021-06-19 20:42:41.655 INFO Lua: Lua CPU usage: metric: average mission loading: 3.3338 % 2021-06-19 20:42:41.655 INFO Dispatcher: loadMission Done: Сontrol passed to the player So he's almost at the end of the loading when it freezes. Now, your remark helped me see something I had missed in his log. They happen right after the crashlog: ... 2021-06-18 17:48:49.460 INFO DCS: 'C:\Users\qx71\Saved Games\DCS\Logs\dcs.20210618-174847.crash' deleted successfully 2021-06-18 17:48:49.595 INFO DCS: 'C:\Users\qx71\Saved Games\DCS\Logs\dcs.20210618-174847.dmp' deleted successfully 2021-06-18 17:48:50.086 ERROR DX11BACKEND: Failed to create shader resource view for mods/aircraft/mi-24p/cockpit/textures/Cockpit_Mi-24P_glass_pr.dds. Reason: Not enough memory resources are available to complete this operation. 2021-06-18 17:48:50.208 ERROR DX11BACKEND: Failed to create shader resource view for /textures/mi-24p_tex06.dds. Reason: Not enough memory resources are available to complete this operation. 2021-06-18 17:48:50.215 ERROR EDCORE: Not enough memory to decmpress: mi-24p_dmg_parts.tga 2021-06-18 17:48:50.217 WARNING SECURITYCONTROL: IC fail: textures/mi-24p_dmg_parts @ coremods/aircraft/mi-24p/textures/mi-24p.zip 2021-06-18 17:48:50.217 ERROR DX11BACKEND: Can't load image '/textures/mi-24p_dmg_parts.tga'. Reason: The parameter is incorrect. ... (there is more of them) @kuxPlease try this: Open your Windows pagefile settings (see here) Untick "Automatically..." Change the init and max value: init = 32768, max = 32768 (you'll need at least 50 GB of free space in the drive the pagefile is stored on, but I can see you have sufficient room in your 3 drives) Hit "Set" then "OK" Edited June 19, 2021 by Flappie Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
hornblower793 Posted June 19, 2021 Share Posted June 19, 2021 You're right, this happens before he can even access the "FLY" button. I've just tested this: these messages are also displayed during mission loading. Here's a normal loading log: 2021-06-19 20:42:34.724 INFO EDTERRAINGRAPHICS41: instancer factors has been changed. Update lod buffers.2021-06-19 20:42:34.724 INFO EDTERRAINGRAPHICS41: distanceFactor = 1.2000002021-06-19 20:42:34.724 INFO EDTERRAINGRAPHICS41: instancerDetailsFactor = 0.8333332021-06-19 20:42:34.724 INFO EDTERRAINGRAPHICS41: forestDistanceFactor = 1.0000002021-06-19 20:42:34.724 INFO EDTERRAINGRAPHICS41: forestDetailsFactor = 0.8333332021-06-19 20:42:41.513 INFO VISUALIZER: Preload() finished2021-06-19 20:42:41.516 DEBUG LuaGUI: ---onBdaShowF10()--- bValue , isOn(): true false2021-06-19 20:42:41.517 INFO TACVIEW.DLL: Tacview Flight Data Recorder 1.8.5.201 Loaded.2021-06-19 20:42:41.517 INFO TACVIEW.DLL: Config={tacviewModuleEnabled=1, tacviewFlightDataRecordingEnabled=1, tacviewSinglePlayerFlights=2, tacviewMultiplayerFlightsAsClient=2, tacviewMultiplayerFlightsAsHost=2, tacviewBookmarkShortcut=0, tacviewAutoDiscardFlights=10, tacviewDebugMode=0, tacviewTerrainExport=0, tacviewRealTimeTelemetryEnabled=0, tacviewRealTimeTelemetryPort=42674, tacviewRealTimeTelemetryPassword="", tacviewRemoteControlEnabled=0, tacviewRemoteControlPort=42675, tacviewRemoteControlPassword=""}2021-06-19 20:42:41.517 INFO TACVIEW.DLL: Running in single player mode.2021-06-19 20:42:41.517 INFO TACVIEW.DLL: Tacview is set to [Record All Available Data]2021-06-19 20:42:41.517 INFO DCS: Screen: mission_offline2021-06-19 20:42:41.518 INFO Dispatcher: precache units resources in slots2021-06-19 20:42:41.519 DEBUG LuaGUI: ------- onSimulationStart--ссс----2021-06-19 20:42:41.519 DEBUG LuaGUI: ------- onSimulationStart------ true false false2021-06-19 20:42:41.529 DEBUG LuaGUI: ---onBdaShowHide()---2021-06-19 20:42:41.529 DEBUG LuaGUI: ---onCreateBda()---2021-06-19 20:42:41.529 DEBUG LuaGUI: --- BDA create() ---2021-06-19 20:42:41.549 DEBUG LuaGUI: BDA setMode: a_mode, bBdaIsOnOff = min true2021-06-19 20:42:41.655 INFO Lua: Lua CPU usage: metric: average mission loading: 3.3338 %2021-06-19 20:42:41.655 INFO Dispatcher: loadMission Done: Сontrol passed to the player So he's almost at the end of the loading when it freezes. Now, your remark helped me see something I had missed in his log. They happen right after the crashlog: ...2021-06-18 17:48:49.460 INFO DCS: 'C:\Users\qx71\Saved Games\DCS\Logs\dcs.20210618-174847.crash' deleted successfully2021-06-18 17:48:49.595 INFO DCS: 'C:\Users\qx71\Saved Games\DCS\Logs\dcs.20210618-174847.dmp' deleted successfully2021-06-18 17:48:50.086 ERROR DX11BACKEND: Failed to create shader resource view for mods/aircraft/mi-24p/cockpit/textures/Cockpit_Mi-24P_glass_pr.dds. Reason: Not enough memory resources are available to complete this operation.2021-06-18 17:48:50.208 ERROR DX11BACKEND: Failed to create shader resource view for /textures/mi-24p_tex06.dds. Reason: Not enough memory resources are available to complete this operation.2021-06-18 17:48:50.215 ERROR EDCORE: Not enough memory to decmpress: mi-24p_dmg_parts.tga2021-06-18 17:48:50.217 WARNING SECURITYCONTROL: IC fail: textures/mi-24p_dmg_parts @ coremods/aircraft/mi-24p/textures/mi-24p.zip2021-06-18 17:48:50.217 ERROR DX11BACKEND: Can't load image '/textures/mi-24p_dmg_parts.tga'. Reason: The parameter is incorrect.... (there is more of them) @kuxPlease try this: Open your Windows pagefile settings (see here) Untick "Automatically..." Change the init and max value: init = 32768, max = 32768 (you'll need at least 50 GB of free space in the drive the pagefile is stored on, but I can see you have sufficient room in your 3 drives) Hit "Set" then "OK" Yes - I meant to mention those in the initial response but they obviously got lost when I changed what I was saying (memo to self - concentrate on one answer at a time)Sent from my SM-T835 using Tapatalk Windows 11 Home ¦ Z790 AORUS Elite AX motherboard ¦ i7-13700K ¦ 64GB Corsair Vengeance DDR5 memory @ 5600MHz ¦ Samsung 990 Pro 1TB SSD for OS, Samsung 980 Pro 2TB SSD for DCS ¦ MSI GeForce RTX 4090 Gaming X Trio 24GB ¦ Virpil WarBRD base with VFX grip, Thrustmaster A10c and F/A-18 grips ¦ VKB Gunfighter Mk4 and MCG Pro ¦ Thrustmaster Warthog Throttle ¦ VKB STECS Throttle ¦ Virpil TCS rotor base with Shark and AH-64D grips ¦ MFG Crosswinds ¦ Total Controls Multi-Function Button Box ¦ Pimax Crystal Link to comment Share on other sites More sharing options...
kux Posted June 19, 2021 Author Share Posted June 19, 2021 (edited) 46 минут назад, Flappie сказал: You're right, this happens before he can even access the "FLY" button. I've just tested this: these messages are also displayed during mission loading. Here's a normal loading log: 2021-06-19 20:42:34.724 INFO EDTERRAINGRAPHICS41: instancer factors has been changed. Update lod buffers. 2021-06-19 20:42:34.724 INFO EDTERRAINGRAPHICS41: distanceFactor = 1.200000 2021-06-19 20:42:34.724 INFO EDTERRAINGRAPHICS41: instancerDetailsFactor = 0.833333 2021-06-19 20:42:34.724 INFO EDTERRAINGRAPHICS41: forestDistanceFactor = 1.000000 2021-06-19 20:42:34.724 INFO EDTERRAINGRAPHICS41: forestDetailsFactor = 0.833333 2021-06-19 20:42:41.513 INFO VISUALIZER: Preload() finished 2021-06-19 20:42:41.516 DEBUG LuaGUI: ---onBdaShowF10()--- bValue , isOn(): true false 2021-06-19 20:42:41.517 INFO TACVIEW.DLL: Tacview Flight Data Recorder 1.8.5.201 Loaded. 2021-06-19 20:42:41.517 INFO TACVIEW.DLL: Config={tacviewModuleEnabled=1, tacviewFlightDataRecordingEnabled=1, tacviewSinglePlayerFlights=2, tacviewMultiplayerFlightsAsClient=2, tacviewMultiplayerFlightsAsHost=2, tacviewBookmarkShortcut=0, tacviewAutoDiscardFlights=10, tacviewDebugMode=0, tacviewTerrainExport=0, tacviewRealTimeTelemetryEnabled=0, tacviewRealTimeTelemetryPort=42674, tacviewRealTimeTelemetryPassword="", tacviewRemoteControlEnabled=0, tacviewRemoteControlPort=42675, tacviewRemoteControlPassword=""} 2021-06-19 20:42:41.517 INFO TACVIEW.DLL: Running in single player mode. 2021-06-19 20:42:41.517 INFO TACVIEW.DLL: Tacview is set to [Record All Available Data] 2021-06-19 20:42:41.517 INFO DCS: Screen: mission_offline 2021-06-19 20:42:41.518 INFO Dispatcher: precache units resources in slots 2021-06-19 20:42:41.519 DEBUG LuaGUI: ------- onSimulationStart--ссс---- 2021-06-19 20:42:41.519 DEBUG LuaGUI: ------- onSimulationStart------ true false false 2021-06-19 20:42:41.529 DEBUG LuaGUI: ---onBdaShowHide()--- 2021-06-19 20:42:41.529 DEBUG LuaGUI: ---onCreateBda()--- 2021-06-19 20:42:41.529 DEBUG LuaGUI: --- BDA create() --- 2021-06-19 20:42:41.549 DEBUG LuaGUI: BDA setMode: a_mode, bBdaIsOnOff = min true 2021-06-19 20:42:41.655 INFO Lua: Lua CPU usage: metric: average mission loading: 3.3338 % 2021-06-19 20:42:41.655 INFO Dispatcher: loadMission Done: Сontrol passed to the player So he's almost at the end of the loading when it freezes. Now, your remark helped me see something I had missed in his log. They happen right after the crashlog: ... 2021-06-18 17:48:49.460 INFO DCS: 'C:\Users\qx71\Saved Games\DCS\Logs\dcs.20210618-174847.crash' deleted successfully 2021-06-18 17:48:49.595 INFO DCS: 'C:\Users\qx71\Saved Games\DCS\Logs\dcs.20210618-174847.dmp' deleted successfully 2021-06-18 17:48:50.086 ERROR DX11BACKEND: Failed to create shader resource view for mods/aircraft/mi-24p/cockpit/textures/Cockpit_Mi-24P_glass_pr.dds. Reason: Not enough memory resources are available to complete this operation. 2021-06-18 17:48:50.208 ERROR DX11BACKEND: Failed to create shader resource view for /textures/mi-24p_tex06.dds. Reason: Not enough memory resources are available to complete this operation. 2021-06-18 17:48:50.215 ERROR EDCORE: Not enough memory to decmpress: mi-24p_dmg_parts.tga 2021-06-18 17:48:50.217 WARNING SECURITYCONTROL: IC fail: textures/mi-24p_dmg_parts @ coremods/aircraft/mi-24p/textures/mi-24p.zip 2021-06-18 17:48:50.217 ERROR DX11BACKEND: Can't load image '/textures/mi-24p_dmg_parts.tga'. Reason: The parameter is incorrect. ... (there is more of them) @kuxPlease try this: Open your Windows pagefile settings (see here) Untick "Automatically..." Change the init and max value: init = 32768, max = 32768 (you'll need at least 50 GB of free space in the drive the pagefile is stored on, but I can see you have sufficient room in your 3 drives) Hit "Set" then "OK" I already had 16gb installed, I installed 32gb and nothing changed I tried to send log, but I don't know whether it worked or not, because all the memory is eaten up and everything just closes dcs.log-20210619-213414.zip 3 часа назад, hornblower793 сказал: Have you raised a support ticket with ED? The log and DXDiag are confirming that all memory has been used. Is this only on the Syria map or do you have problems on the other maps as well? Just before your crash you get the following lines in the log 2021-06-18 17:48:46.285 INFO EDTERRAINGRAPHICS41: instancer factors has been changed. Update lod buffers. 2021-06-18 17:48:46.285 INFO EDTERRAINGRAPHICS41: distanceFactor = 1.000000 2021-06-18 17:48:46.285 INFO EDTERRAINGRAPHICS41: instancerDetailsFactor = 1.000000 2021-06-18 17:48:46.285 INFO EDTERRAINGRAPHICS41: forestDistanceFactor = 0.500000 2021-06-18 17:48:46.285 INFO EDTERRAINGRAPHICS41: forestDetailsFactor = 1.000000 Having just tried loading mine up into Syria I don't get anything like this so don't know whether this might be a clue to what is going on. What graphics settings do you have in DCS my settings are I have two monitors and the first is in 4k resolution. Maybe it has something to do with the problem Edited June 19, 2021 by kux Link to comment Share on other sites More sharing options...
Solution Flappie Posted June 19, 2021 Solution Share Posted June 19, 2021 OK, then please try emptying these folders (I know you may have already emptied some of them in the past): C:\ProgramData\NVIDIA Corporation\NV_Cache C:\Users\username\AppData\Local\Temp\DCS C:\Users\username\AppData\Local\Temp\DCS.openbeta Windows will probably prevent deletion of some files in NV_Cache: just hit "Ignore". This happens when Firefox, Chrome or other desktop apps using shaders are running. Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
kux Posted June 19, 2021 Author Share Posted June 19, 2021 4 часа назад, hornblower793 сказал: Have you raised a support ticket with ED? The log and DXDiag are confirming that all memory has been used. Is this only on the Syria map or do you have problems on the other maps as well? Just before your crash you get the following lines in the log 2021-06-18 17:48:46.285 INFO EDTERRAINGRAPHICS41: instancer factors has been changed. Update lod buffers. 2021-06-18 17:48:46.285 INFO EDTERRAINGRAPHICS41: distanceFactor = 1.000000 2021-06-18 17:48:46.285 INFO EDTERRAINGRAPHICS41: instancerDetailsFactor = 1.000000 2021-06-18 17:48:46.285 INFO EDTERRAINGRAPHICS41: forestDistanceFactor = 0.500000 2021-06-18 17:48:46.285 INFO EDTERRAINGRAPHICS41: forestDetailsFactor = 1.000000 Having just tried loading mine up into Syria I don't get anything like this so don't know whether this might be a clue to what is going on. What graphics settings do you have in DCS Yes, apparently the problem is in the map of Syria. Without any problems, everything loaded perfectly on the Caucasian map and the Persian Gulf Link to comment Share on other sites More sharing options...
kux Posted June 19, 2021 Author Share Posted June 19, 2021 (edited) 14 минут назад, Flappie сказал: OK, then please try emptying these folders (I know you may have already emptied some of them in the past): C:\ProgramData\NVIDIA Corporation\NV_Cache C:\Users\username\AppData\Local\Temp\DCS C:\Users\username\AppData\Local\Temp\DCS.openbeta Windows will probably prevent deletion of some files in NV_Cache: just hit "Ignore". This happens when Firefox, Chrome or other desktop apps using shaders are running. After these actions, it began to work. ProgramData\NVIDIA Corporation\NV_Cache - Are the generated shaders here? Perhaps I minimized to alt + tab at the first load, when generating shaders and something went wrong Edited June 19, 2021 by kux Link to comment Share on other sites More sharing options...
Flappie Posted June 19, 2021 Share Posted June 19, 2021 Great news! To my knowledge, DCS generates shaders at three different places: NV_Cache fxo metashaders2 If issues come back, please report back here. 1 Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
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