Jump to content

Missile sight automatically and secretly binds all device axii


Recommended Posts

Was having a hard time using the missile sight until I realized it was bound to my controller, stick pedals , HOTAS slew and mouse all at the same time.

 

Even though I have nothing bound to "Aiming Station Left/Right" or "Aiming Station Up/Down" in my axis binds.

  • Like 3
Link to comment
Share on other sites

noticed that too... hardcoded defaults that do not show up as line items.. probably a repo-merge-oversight or just a general time contraint issue.

If only if only there was a proper bug tracker/ ticket system for module by Eagle....

  • Like 1
Link to comment
Share on other sites

Deleted - answer in wrong thread


Edited by hornblower793

Windows 10 Home ¦ Z370 AORUS Gaming K3 motherboard ¦ i5-8600K oc to 4.3GHz ¦ 48GB Corsair PC4 memory @ 3000MHz ¦ Samsung 960 EVO M.2 SSD for OS, Samsung 860 EVO 1TB SSD for DCS ¦ ASUS ROG GTX 2060 Super 8GB ¦ Virpil WarBRD base with VFX grip, Thrustmaster A10c and F/A-18 grips ¦ VKB Gunfighter Mk2 and MCG ¦ Thrustmaster Warthog Throttle ¦ MFG Crosswinds ¦ Oculus Rift S

Link to comment
Share on other sites

1 hour ago, rogorogo said:

noticed that too... hardcoded defaults that do not show up as line items.. probably a repo-merge-oversight or just a general time contraint issue.

If only if only there was a proper bug tracker/ ticket system for module by Eagle....

 

I almost wonder if this has something to do with combined arms, all the control bindings from that module are inconsistent with how aircraft are done and this sight looks like it may have been ripped from that code base.

  • Like 1
Link to comment
Share on other sites

highly likely - which would be prudent 

but prior observation shows that the Franchise - while certainly en route, maybe, finally - seems not far enough in franchise-wide modularity, black- and whiteboxing, global systemic functionality for that to not cause issues.

too much ancient baseline functions, first core single thread code, insularity in modules and keylogs -> conflict bug potential

Link to comment
Share on other sites

Make sure you are binding the controls for the sight in the Mi-24 Aiming Sight/ axes section , not the Mi-24P sim / axes section.


Edited by wowbagger
  • Like 2
  • Thanks 3

CPU:5600X | GPU:RTX2080 | RAM:32GB | Disk:860EVOm.2

Link to comment
Share on other sites

In every new module all axis of all my controllers (rudder, hotas throttle and joystick, diy button and axis box) are binded to some axis by default.

It happend with the mi-24 but binded axis where shown in controller settings.

 

  • Like 1

I9 9900k | RTX 2080 | RAM: 32Gb | DCS Installed on SSD | 1440p Screen | Unbreakable 15 years old Trackir 3 | HP Reverb | Hotas Warthog + MFG Crosswind Pedals + Homemade 5 axis + lots of button box.

Link to comment
Share on other sites

This happens to every new module for me. I always have to go in and unbind stuff. It's a pain.

  • Like 1

Virpil WarBRD | Thrustmaster Hornet Grip | Foxx Mount | Thrustmaster TWCS Throttle | Logitech G Throttle Quadrant | VKB T-Rudder IV | TrackIR 5

 

 

AMD Ryzen 5 3600 | Nvidia GTX 1060 6GB | 32GB DDR4 3200 | SSD

Link to comment
Share on other sites

Hi,
I have the same problem. While flying the ATGM training mission the sight automatically goes to the bottom left corner. In controls I haven't found a single line for the sight to have a "slew axis" but that's exactly how it acts. After a while, I found out that my pedals on Saitek rudder pedals control it (the one used for braking on fixed-wing aircraft), and also if I move with my mouse really fast I see some impact.
Because I can't unassign it I can't use the ATGMs which really bugs me out. 

6 hours ago, kengou said:

This happens to every new module for me. I always have to go in and unbind stuff. It's a pain.

Yeah but here you don't have anywhere to unassigne it (otherwise I share the same experience with new modules and my Saitek rudderpedal for flight sims!)

 

Thanks


Edited by kubajs

PC Specs: i5-4690K (SilentiumPC Fera 2),MSI GTX-1070, MSI GAMING 5 Z97, 4x4Gb DDR3 1866Mhz CL9 Hyper X,ZALMAN 600W, 120Gb SSD, 240Gb SSD, 1Tb HDD, 1st 27´ BenQ GL2760 2nd ASUS VH222, HOTAS Warthog, Saitek rudder paddles

Most hours (from most to least) on Mig-21Bis, Ka-50, F/A-18C, Mirage 2000C, A-10C, AJS-37, F-14B, UH-1H, Mi-8MTV2 and the rest

Link to comment
Share on other sites

I have two sticks, one gamepad, and the mouse plugged. They're all fighting for the control of the sight 😄

  • Like 3

Modules:

MiG-21Bis, Fw-190D, Bf-109K, P-51D, F-86F, Ka-50, UH-1H, Mi-8MTV2, Hawk T1A, C-101, FC3, A-10C, CA, Mirage 2000C, Gazelle, L-39, MiG-15Bis, F-5E, AJS 37 Viggen, Yak-52, Christen Eagle II, MiG-19, I-16, JF-17, F-14, F/A-18C, Fw-190A8, AV-8B/NA, Spitifre IX

 

Mods:

A-4E, MB-339, Edge 540

 

Utility modules:

Combined Arms, NS 430 GPS

Link to comment
Share on other sites

12 hours ago, kubajs said:

Hi,
I have the same problem. While flying the ATGM training mission the sight automatically goes to the bottom left corner. In controls I haven't found a single line for the sight to have a "slew axis" but that's exactly how it acts. After a while, I found out that my pedals on Saitek rudder pedals control it (the one used for braking on fixed-wing aircraft), and also if I move with my mouse really fast I see some impact.
Because I can't unassign it I can't use the ATGMs which really bugs me out. 

Yeah but here you don't have anywhere to unassigne it (otherwise I share the same experience with new modules and my Saitek rudderpedal for flight sims!)

 

Thanks

 

 

As said above, go to Mi-24 Aiming Sight and remove Joystick, mouse, and rudder axes assignation. After that you can assign what you want to move 9k113 sight.


Edited by clanitho
  • Like 1

MSI Z97 Gaming 5 - Intel I7 4790K - Artic cooling freezer 7 pro rev 2 - GSKILL 32 Go - SSD Crucial M5 120 go - SSD Crucial 2To - HDD western digital caviar blue 1 TO - Gigabyte GTX 1070 Gaming G1 - Windows 10 home 64 bits

Link to comment
Share on other sites

 
As said above, go to Mi-24 Aiming Sight and remove Joystick, mouse, and rudder axes assignation. After that you can assign what you want to move 9k113 sight.
I have done that. Did it the first time in the training mission. But the sight still moves without input. If it supposed to do this fine, then I at least know.

Sent from my MAR-LX1A using Tapatalk

Link to comment
Share on other sites

There's something wrong in the coding I think, cause when I removed the mouse zoom....the joystick assignment for zoom x3 stopped working all together...I had to re-assign it to mouse to get it to work again(the joystick assignment). I think the axis commands are getting confused...which also makes me wonder how all this is affecting other axis commands???

  • Like 1

 

 

AMD FX 8350 4.0 Ghz CPU , ATI RX 560 4 gig GPU ,32 gig ram on Win11 64bit.

 

Link to comment
Share on other sites

 
As said above, go to Mi-24 Aiming Sight and remove Joystick, mouse, and rudder axes assignation. After that you can assign what you want to move 9k113 sight.

Thanks….I was confused because that menu is blank when you first enter it….didn’t realise you have to flick it to Axis…..works now.




Sent from my iPhone using Tapatalk
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...