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Game stays active after quiting it.


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Game stays on in background and only way to switch it off is by task menager > end process. 
I notice it by discord status staing on after hours i left game. And its stills use pc processing power. 
 

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Mining 😄 ?

 

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I have the same problem. Close DCS, then it stays green on my Library list. But this only happens if the game becomes "unstable" for some reason, like when playing in a server for a while, then GPU RAM skyrocket to more than 6Gb, then everything after that becomes "slow", when you move around menus inside DCS. Upon closing, then it stays running in the background.

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@MadJiitenshaInteresting. Your log file shows DCS is doing its proper closing but the last log line never comes.

Please try adding this folder as an exception in your antivirus software:

 

2021-06-12 16:41:04.034 INFO    VISUALIZER: StopSimulation
2021-06-12 16:41:04.108 INFO    VISUALIZER: Stopped collection of statistic.
2021-06-12 16:41:04.181 DEBUG   LuaGUI: --- onChatMessage---	Mission is over.	nil
2021-06-12 16:41:05.221 INFO    EDCORE: (dDispatcher)enterToState_:3
2021-06-12 16:41:05.221 DEBUG   LuaGUI: --onShowIntermission-GAMEGUI---
2021-06-12 16:41:06.076 INFO    EDCORE: (dDispatcher)enterToState_:5
2021-06-12 16:41:06.344 INFO    DCS: application shutdown
2021-06-12 16:41:06.943 INFO    EDOBJECTS: lTypeObjectManagerImpl::clear 0
2021-06-12 16:41:06.947 INFO    EDOBJECTS: lTypeObjectManagerImpl::clear 1
2021-06-12 16:41:06.947 INFO    EDOBJECTS: lTypeObjectManagerImpl::clear 2
2021-06-12 16:41:07.102 INFO    EDOBJECTS: lTypeObjectManagerImpl::clear 3
2021-06-12 16:41:07.233 INFO    EDOBJECTS: lTypeObjectManagerImpl::clear 4
2021-06-12 16:41:07.242 INFO    EDOBJECTS: lTypeObjectManagerImpl::clear 5
2021-06-12 16:41:07.245 INFO    EDOBJECTS: lTypeObjectManagerImpl::clear 6
2021-06-12 16:41:07.249 INFO    EDOBJECTS: lTypeObjectManagerImpl::clear 7
2021-06-12 16:41:07.249 INFO    EDOBJECTS: lTypeObjectManagerImpl::clear 8
2021-06-12 16:41:07.253 INFO    EDOBJECTS: lTypeObjectManagerImpl::clear 9
2021-06-12 16:41:07.253 INFO    EDOBJECTS: lTypeObjectManagerImpl::clear 10
2021-06-12 16:41:07.254 INFO    EDOBJECTS: lTypeObjectManagerImpl::clear 11
2021-06-12 16:41:07.254 INFO    EDOBJECTS: lTypeObjectManagerImpl::clear 12
2021-06-12 16:41:07.255 INFO    EDOBJECTS: lTypeObjectManagerImpl::clear 13
2021-06-12 16:41:09.208 INFO    VISUALIZER: SceneManager_Implement::~SceneManager_Implement()
2021-06-12 16:41:09.213 INFO    VISUALIZER: TerrainRenderer::release
2021-06-12 16:41:09.435 WARNING LOG: 1 duplicate message(s) skipped.
2021-06-12 16:41:09.435 INFO    TERRAIN: lSystem::exit()
2021-06-12 16:41:09.435 INFO    TERRAIN: lSystem::CleanScenes()
2021-06-12 16:41:21.531 INFO    DX11BACKEND: DX11Renderer::shutdown()
2021-06-12 16:41:28.146 INFO    DX11BACKEND: textures_count: 0
2021-06-12 16:41:28.146 INFO    DX11BACKEND: textures_size: 0
2021-06-12 16:41:28.146 INFO    DX11BACKEND: buffers_count: 0
2021-06-12 16:41:28.146 INFO    DX11BACKEND: buffers_size: 0
2021-06-12 16:41:28.146 INFO    DX11BACKEND: CB_count: 0
2021-06-12 16:41:28.146 INFO    DX11BACKEND: CB_size: 0
2021-06-12 16:41:28.146 INFO    DX11BACKEND: SB_count: 0
2021-06-12 16:41:28.146 INFO    DX11BACKEND: SB_size: 0
2021-06-12 16:41:28.146 INFO    DX11BACKEND: IB_count: 0
2021-06-12 16:41:28.146 INFO    DX11BACKEND: IB_size: 0
2021-06-12 16:41:28.146 INFO    DX11BACKEND: VB_count: 0
2021-06-12 16:41:28.146 INFO    DX11BACKEND: VB_size: 0
2021-06-12 16:41:28.146 INFO    DX11BACKEND: total_buffers_size: 0
2021-06-12 16:41:28.146 INFO    DX11BACKEND: total_size: 0

 

@AleCislaPlease attach a dcs.log file showing this issue.

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