Jump to content

Question to ED and 3rd party map developers


Recommended Posts

Caucasus, NTTR, Persian Gulf, The Channel, Syria. Those I own license for, and I noticed all share the same common issue. 

 

No flat terrain underneath structures. 


Serious question to ED and 3rd party map developers - is it the manpower, the process, or terrain kit limitation?

 

I saw many buildings built on hills in real life and I get it that certain parts of the building can sink into the slope, that is fine.

 

But what I see in all DCS terrains I own, with maybe NTTR being less noticeable, is that structures are placed in such a way that you can walk onto the roof from one end and see through the bottom of the floor on the other.

 

Roads, town squares, structures, military facilities.  Why not flatten the area where these are placed? I think Syria is the top offender, which I primarily attribute to its WIP status, but I see the same for Persian Gulf for instance. Marianas screens show these symptoms as well. 

 

Why?

 

 

  • Like 1
Intel Core i7-11700K - ROG Strix Z490-H Gaming - 64GB Vengance LPX - RTX 3080 Eagle OC - non-VR - single player - open beta

 

Link to post
Share on other sites
55 minutes ago, Gierasimov said:

Caucasus, NTTR, Persian Gulf, The Channel, Syria. Those I own license for, and I noticed all share the same common issue. 

 

No flat terrain underneath structures. 


Serious question to ED and 3rd party map developers - is it the manpower, the process, or terrain kit limitation?

 

I saw many buildings built on hills in real life and I get it that certain parts of the building can sink into the slope, that is fine.

 

But what I see in all DCS terrains I own, with maybe NTTR being less noticeable, is that structures are placed in such a way that you can walk onto the roof from one end and see through the bottom of the floor on the other.

 

Roads, town squares, structures, military facilities.  Why not flatten the area where these are placed? I think Syria is the top offender, which I primarily attribute to its WIP status, but I see the same for Persian Gulf for instance. Marianas screens show these symptoms as well. 

 

Why?

 

 


Flattening areas to allow for terrain/object seating may cause more issues than it may appear to fix.

It may cause unrealistic terrain profiles in heavily urbanised areas, and other anomalies.

 

Alien desktop PC, Intel i7-8700 CPU@3.20GHz 6 Core, Nvidia GTX 1070, 16GB RAM. TM Warthog stick and Throttles. Saitek ProFlight pedals.

Link to post
Share on other sites
4 minutes ago, G.J.S said:


Flattening areas to allow for terrain/object seating may cause more issues than it may appear to fix.

It may cause unrealistic terrain profiles in heavily urbanised areas, and other anomalies.

 

To the contrary:

Fact 1:

 

NOT Flattening areas to allow for terrain/object seating may causes more issues than it may appear to fix.

 

Fact 2:

 

It may causes unrealistic terrain profiles in heavily urbanised areas, and other anomalies.

Intel Core i7-11700K - ROG Strix Z490-H Gaming - 64GB Vengance LPX - RTX 3080 Eagle OC - non-VR - single player - open beta

 

Link to post
Share on other sites
Just now, Gierasimov said:

To the contrary:

Fact 1:

 

NOT Flattening areas to allow for terrain/object seating may causes more issues than it may appear to fix.

 

Fact 2:

 

It may causes unrealistic terrain profiles in heavily urbanised areas, and other anomalies.


Okay - love your attempt at being cute.

 

What I meant was, flattening the road networks for instance, into a more “doable” net to eradicate the sudden peaks etc, may be problematic beyond that which you hope to achieve.

Also, flattening terrain parcels around buildings etc may be problematic due to the knock on effect of also altering roadways in proximity.

 

Do you not think the respective developers had not already thought of these things? The fact that these alleged fixes or workarounds have not materialised is very likely due to “they will cause more problems than they solve”.

Alien desktop PC, Intel i7-8700 CPU@3.20GHz 6 Core, Nvidia GTX 1070, 16GB RAM. TM Warthog stick and Throttles. Saitek ProFlight pedals.

Link to post
Share on other sites

Terrains are usually created from a mesh of points with a more or less fixed density, and the surface between them interpolated. It's usually not possible to on-the-fly flatten part of a polygon between the grid points. That is usually the reason we see objects askew on tilted terrain (a good bad example: Haifa's southern ridge). The normal way to flatten terrain is by placing a static object (i.e. seperately modeled) over the terrain, which will siphon off CPU power for additional drawing, shading etc.

 

So is it possible? Yes, when you can place the flattened structures over the affected terrain. But it will cost you performance wise and doesn't always look good.

Link to post
Share on other sites
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...