Adixylian Posted June 3, 2021 Share Posted June 3, 2021 Hey guys, my FPS is capped to 64 no matter what I do. I tried: - switching VSync on/off - switching with Alt + Enter - setting VSync OFF in Control Panel of NVidia - Turned on ShadowPlay (it helped in some cases, not in mine) - Removed the line maxfps from graphics.lua .... My PC specs: 2k 144Hz monitor 3090 RTX i9-10900k with water cooling 32 GB of RAM If this can't get DCS above 64 FPS, than nothing ever will. OFC, this is clearly a bug as, whatever I do, no matter how small the resolution is, the FPS remains on 64 and never moves. BUT, when I pause the game (for instance, open briefing window), the FPS jumps to 180. Is this a known issue with some workaround? Regarding the "mods", I use: TacView, SimShaker (tried turning this off, didn't change anything) and SRS. Any help is welcome [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Flappie Posted June 4, 2021 Share Posted June 4, 2021 Hey. You most probably have a line of Lua code causing this in your custom Export.lua file. Please attach it ( C:\Users\username\Saved Games\DCS...\Scripts\Export.lua ) so we can have a look. Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
Adixylian Posted June 4, 2021 Author Share Posted June 4, 2021 (edited) Copy, here is the Export.lua: Export.lua EDIT: It's something with this Export.lua because now I renamed the file so the game doesn't load it and I get 100FPS with all max settings... Edited June 4, 2021 by Adixylian [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Flappie Posted June 4, 2021 Share Posted June 4, 2021 (edited) OK then. local wwtlfs=require('lfs') dofile(wwtlfs.writedir()..'Scripts/wwt/wwtExport.lua') local SimShakerlfs=require('lfs'); dofile(SimShakerlfs.writedir()..'Scripts/SimShaker.lua') dofile(lfs.writedir()..[[Scripts\SimShaker-export-core\ExportCore.lua]]) local Tacviewlfs=require('lfs');dofile(Tacviewlfs.writedir()..'Scripts/TacviewGameExport.lua') pcall(function() local dcsSr=require('lfs');dofile(dcsSr.writedir()..[[Mods\Services\DCS-SRS\Scripts\DCS-SimpleRadioStandalone.lua]]); end,nil); local vaicomlfs = require('lfs'); dofile(vaicomlfs.writedir()..[[Scripts\VAICOMPRO\VAICOMPRO.export.lua]]) Rename the file "Export.lua" as it was before, and add "--" in front of one line to disable it, then run the game and check your FPS. Do it for each line until you find the culprit. The two first lines work together. You'll have to disable them both at the same time. EDIT: same thing for the third and fourth lines, they work together. Edited June 4, 2021 by Flappie 1 Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
Adixylian Posted June 4, 2021 Author Share Posted June 4, 2021 OK, I'll do that and let you know what was the culprit. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Adixylian Posted June 5, 2021 Author Share Posted June 5, 2021 Reporting back, found the culprit. It's the first 2 lines in this Export.lua which is for the WinWing software... I'll just keep it off, no need for those flashing light... Thanks for the help! [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Flappie Posted June 5, 2021 Share Posted June 5, 2021 You're welcome. Many thanks for your feedback. Maybe these WinWing scripts got updated but I can't find them anywhere on their website. Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
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