Aussie Pilot Posted June 3, 2021 Share Posted June 3, 2021 I have done a good search for an answer but can't find anything yet. I'm wondering if it is to set the life percentage of an object being placed. In this case a Sub. Also, while I'm asking, what is the "Combat" button for as well? Thank you. Cheers, Aussie Pilot. Link to comment Share on other sites More sharing options...
JimBo* Posted June 3, 2021 Share Posted June 3, 2021 (edited) yes its the "Life" of the unit. 100% being the most. the "Combat" is the mission type that unit will preform, and according to what you select it effects the choices in "ADVANCED (WAYPOINT ACTIONS) Documentation (digitalcombatsimulator.com) Edited June 3, 2021 by Porkie Link to comment Share on other sites More sharing options...
dark_wood Posted June 3, 2021 Share Posted June 3, 2021 Condition 100 means the probability for a group to appear in a mission. Change that to 50% and you will have equal chances for that group to be spawned at start. 0% - group will not be spawned <50% - group will have less chances to be spawned 50% - group will have equal chances to be spawned >50% - group will have less chances to be spawned 100% - group will be spawned Just place several groups with different values, and start mission 2-3 times, you will see the result. Pressing "Combat" button will switch the category to "All" and will allow you to place groups from neutral coalition "Combat" - only blue and red countries "All" - blue, red and neutral countries Hope it helps you 1 Link to comment Share on other sites More sharing options...
Grimes Posted June 3, 2021 Share Posted June 3, 2021 Just to add to what dark_wood said because it is a pretty important distinction. It is the probability that the group will exist in a mission. Anything that doesn't spawn with that value is effectively deactivated and not accessible via triggers to spawn it. This is good for a quick and dumb way to spawn random threats that aren't objectives where the logic of what spawns is not important. It is also very useful for the scripting engine because the data about that group is still in the mission file. So I often use it as a way to define units that make up a template or to force spawn it back in via scripting at a later time. 1 The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
Aussie Pilot Posted June 4, 2021 Author Share Posted June 4, 2021 (edited) Thanks guy's, appreciate the answers. Tried what you said and set the sub to 50%. Mission start 1 it was a no show, mission start 2 it was there and then mission start 3 it was a no show again. Edited June 4, 2021 by Aussie Pilot 1 Cheers, Aussie Pilot. Link to comment Share on other sites More sharing options...
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