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Hi,

 

I don't know if this has been pointed out but since today's patch I've noticed when playing DCS in 2D with track IR, clouds will still jump up and down slightly when looking around. I believe that this has been fixed for VR users but the issue is still present in 2D. Does anyone else expierence this issue?

 

I think the issue goes away when you use MSAA with SSAA but obviously at a cost of some FPS. Currently I am using MSAA X 2 with enhanced AA in NCP. If anyone knows a fix that would be great.

Thanks.

 

(Rtx 3080, 5600x, 32GB Ram, SSD, Track IR 5)

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+1, same here. Since the clouds were introduced they jitter in 2D even after todays patch which is odd considering the VR is presumably fixed.

I don't have the rig to support MSAA or SSAA.

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Posted (edited)

Clouds still jittering in 2D.....  very disappointed.

 

MSAA 4x and no SSAA as it is a FPS killer...


Edited by FZG_Immel

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Posted (edited)

I use 2D as well as TrackIR 5.  The sky seems to be clipping on the horizon.... Whatever my view is, if I'm looking at the horizon, I get sky, so through my plane, buildings etc.  Did a repair, updated the 2060 drivers, deleted fxo etc.. nothing seems to be working.

Screen_210602_131010.png

Screen_210602_131017.png

Some more of the same...

Screen_210602_132013.png

Screen_210602_132158.png

And another one so you can see...

Screen_210602_132213.png


Edited by Utildai
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Hi,

 

SSAA X 1.5 is bugged so don't use that. Another thread has covered this topic so if possible can we please talk about the cloud Jitter/jump issue when using MSAA only. Thanks.

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2 hours ago, Flappie said:

@FZG_ImmelPlease stop cross-posting.

 

what do you mean cross posting ? answering in the threads discussing the same topic ? how is that cross posting ?

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Posted (edited)

Just got home to try out the new patch.  Run 2-D with 2x MSAA, on triple 1440p, clouds on Ultra.  Clouds look great now.  Prior to today's patch, had pixelation on any model (cockpit frame, plane model, trees, buildings) any time clouds were behind the model---but as of now, it looks good with no pixelation.  

 

I've yet to see "jumping" clouds in 2d---just the pixelation--which is now fixed.

 

Nice work, ED.  


Edited by manashttu
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I think if you get airborne and get above a cloud layer and look to the horizon it is definitely there. As you move your head about or aircraft whilst looking at a layer at the horizon the clouds will "wobble" and jump up/down slightly. Near clouds don't do this but clouds in the distance will.

 

I'm using Track IR also so I wonder whether that makes any difference? Can someone from ED acknowledge the issue?

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Yes that's an example of what I'm talking about. Some times it can be more noticeable than that.

 

Initially I thought it's to do with the way the light is reflecting around the canopy but this does not do it when SSAA is used.

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4 hours ago, Jenson said:

I would assume it's a trackIR issue rather than 2D issue, similar to the VR head movement. Some people reported that when they use VR headset, the objects will bounce along with their heart beat. 

 

Possibly... but it is also reported here: 

 

 

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5 hours ago, cro_mig_21 said:

Nothing to do with any head tracking kit/software. Even when disabled it's noticeable in front while banking


Yep, I’ll second that mate...

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i7 8700k @ 5.0ghz. Strix GTX1080Ti. 32GB RAM @ 3600. 2x Hyper X SSD’s with DCS on one. Oculus Rift S. Asus PG278-QR. Liquid Series PC with liquid CPU and GPU cooling.

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This is an extremely irritating issue, for me anyway. I use TrackIR (regardless if it is related) and what I find is that it doesn't seem to happen as much if I move my head laterally or vertically - it's only whenever I cock my head to one side or the other that it becomes really noticeable. Probably why it's happening to people without TrackIR while they're banking the aircraft.

 

I really hope as much priority is given to this as to the VR problem, because it is seriously immersion-breaking to see the clouds jump about all the time.

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21 hours ago, cro_mig_21 said:

Nothing to do with any head tracking kit/software. Even when disabled it's noticeable in front while banking

 

Just checked those videos and it's not the same jittering in VR, it's far less noticeable than the VR jittering but it is something need to be improved. 

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