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DCS/2.7.1 does not quit


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I checked the available informations (pagefile, update gfx drivers, reinstall DCS, renaming user DCS folder) but quitting DCS is not possible without the windows task manager. The music plays forever but DCS does not quit.

Log file is attached.

dcs.log

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Hi. We can see at the end of your log the game is struggling to get some CPU power:

 

ERROR   SOUND: render time = 0.433766s exceeded allowed slice of 0.022000s

 

Please ensure these options are disabled in DCS.exe properties:

 

https://forums.eagle.ru/uploads/monthly_2021_06/image.png.c4538d284ad2ffeadfdd938de31cb93c.png

 

If this behavior doesn't stop, add this folder as an exception in your antivirus software: "E:\SteamLibrary\steamapps\common\DCSWorld\"

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Posted (edited)

I checked the properties of DCS.exe - everythingwas disabled according to your screenshot.

I've added the exception as suggested.

 

After starting DCS I quit without going into my F/A-18C and the same as yesterday: endless music, DCS does not quit.

New log file dcs.log is attached.

 

The log file shows some error messages, e.g.

ERROR   EDCORE: Can't open file 'bazar/shaders/enlight/clouds.hlsl.' from fs
2021-06-03 15:02:52.718 WARNING DX11BACKEND: Shader enlight/clouds.fx:DIRECTX11=true;RAYMARCH_BY_DOWNSAMPLED_NEARFAR_1_4;USE_DCS_DEFERRED=1; is outdated as file bazar/shaders/enlight/clouds.hlsl is modified.
Why the error messages? Is my (new) installation corrupted?

 

After this I deinstalled the Nvidia Experience Drivers completly and installed this drivers new.

The problem remains - see DCS2.log.

 

dcs.log

dcs2.log


Edited by mklengel
Second try with reinstalling GFX drivers
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These shader related error messages are OK: everybody is having them.

 

Here is the end of your log:

2021-06-03 15:12:25.199 INFO    DCS: Screen: MainMenu
2021-06-03 15:12:26.912 INFO    SOUND: Using SSSE3 for peak calc.
2021-06-03 15:12:26.912 INFO    EDCORE: (dDispatcher)enterToState_:5
2021-06-03 15:12:26.919 INFO    DCS: application shutdown
2021-06-03 15:12:26.992 INFO    EDOBJECTS: lTypeObjectManagerImpl::clear 0
2021-06-03 15:12:26.995 INFO    EDOBJECTS: lTypeObjectManagerImpl::clear 1
2021-06-03 15:12:26.995 INFO    EDOBJECTS: lTypeObjectManagerImpl::clear 2
2021-06-03 15:12:27.095 INFO    EDOBJECTS: lTypeObjectManagerImpl::clear 3
2021-06-03 15:12:27.176 INFO    EDOBJECTS: lTypeObjectManagerImpl::clear 4
2021-06-03 15:12:27.181 INFO    EDOBJECTS: lTypeObjectManagerImpl::clear 5
2021-06-03 15:12:27.183 INFO    EDOBJECTS: lTypeObjectManagerImpl::clear 6
2021-06-03 15:12:27.184 INFO    EDOBJECTS: lTypeObjectManagerImpl::clear 7
2021-06-03 15:12:27.185 INFO    EDOBJECTS: lTypeObjectManagerImpl::clear 8
2021-06-03 15:12:27.185 INFO    EDOBJECTS: lTypeObjectManagerImpl::clear 9
2021-06-03 15:12:27.186 INFO    EDOBJECTS: lTypeObjectManagerImpl::clear 10
2021-06-03 15:12:27.186 INFO    EDOBJECTS: lTypeObjectManagerImpl::clear 11
2021-06-03 15:12:27.186 INFO    EDOBJECTS: lTypeObjectManagerImpl::clear 12

 

And here's mine:

2021-06-02 11:28:12.415 INFO    DCS: Screen: MainMenu
2021-06-02 12:04:59.720 INFO    SOUND: Using SSSE3 for peak calc.
2021-06-02 12:04:59.728 INFO    EDCORE: (dDispatcher)enterToState_:5
2021-06-02 12:04:59.761 INFO    DCS: application shutdown
2021-06-02 12:04:59.802 INFO    EDOBJECTS: lTypeObjectManagerImpl::clear 0
2021-06-02 12:04:59.804 INFO    EDOBJECTS: lTypeObjectManagerImpl::clear 1
2021-06-02 12:04:59.805 INFO    EDOBJECTS: lTypeObjectManagerImpl::clear 2
2021-06-02 12:04:59.897 INFO    EDOBJECTS: lTypeObjectManagerImpl::clear 3
2021-06-02 12:04:59.974 INFO    EDOBJECTS: lTypeObjectManagerImpl::clear 4
2021-06-02 12:04:59.979 INFO    EDOBJECTS: lTypeObjectManagerImpl::clear 5
2021-06-02 12:04:59.981 INFO    EDOBJECTS: lTypeObjectManagerImpl::clear 6
2021-06-02 12:04:59.982 INFO    EDOBJECTS: lTypeObjectManagerImpl::clear 7
2021-06-02 12:04:59.982 INFO    EDOBJECTS: lTypeObjectManagerImpl::clear 8
2021-06-02 12:04:59.983 INFO    EDOBJECTS: lTypeObjectManagerImpl::clear 9
2021-06-02 12:04:59.983 INFO    EDOBJECTS: lTypeObjectManagerImpl::clear 10
2021-06-02 12:04:59.983 INFO    EDOBJECTS: lTypeObjectManagerImpl::clear 11
2021-06-02 12:04:59.983 INFO    EDOBJECTS: lTypeObjectManagerImpl::clear 12
2021-06-02 12:05:00.368 INFO    VISUALIZER: SceneManager_Implement::~SceneManager_Implement()
2021-06-02 12:05:00.368 INFO    VISUALIZER: TerrainRenderer::release
2021-06-02 12:05:00.380 WARNING LOG: 1 duplicate message(s) skipped.
2021-06-02 12:05:00.380 INFO    TERRAIN: lSystem::exit()
2021-06-02 12:05:00.380 INFO    TERRAIN: lSystem::CleanScenes()
2021-06-02 12:05:00.393 INFO    DX11BACKEND: DX11Renderer::shutdown()
2021-06-02 12:05:00.489 INFO    DX11BACKEND: NVIDIA API exit OK
2021-06-02 12:05:00.489 INFO    DX11BACKEND: textures_count: 0
2021-06-02 12:05:00.489 INFO    DX11BACKEND: textures_size: 0
2021-06-02 12:05:00.489 INFO    DX11BACKEND: buffers_count: 0
2021-06-02 12:05:00.489 INFO    DX11BACKEND: buffers_size: 0
2021-06-02 12:05:00.489 INFO    DX11BACKEND: CB_count: 0
2021-06-02 12:05:00.489 INFO    DX11BACKEND: CB_size: 0
2021-06-02 12:05:00.489 INFO    DX11BACKEND: SB_count: 0
2021-06-02 12:05:00.489 INFO    DX11BACKEND: SB_size: 0
2021-06-02 12:05:00.489 INFO    DX11BACKEND: IB_count: 0
2021-06-02 12:05:00.489 INFO    DX11BACKEND: IB_size: 0
2021-06-02 12:05:00.489 INFO    DX11BACKEND: VB_count: 0
2021-06-02 12:05:00.489 INFO    DX11BACKEND: VB_size: 0
2021-06-02 12:05:00.489 INFO    DX11BACKEND: total_buffers_size: 0
2021-06-02 12:05:00.489 INFO    DX11BACKEND: total_size: 0
=== Log closed.

 

 

It seems your freeze is caused by the "SceneManager_Implement::~SceneManager_Implement()" function.

 

Please add the attached file in your "C:\Users\username\Saved Games\DCS\Config" folder. It will enable the log debug mode.

Then replicate the issue, and attach the resulting dcs.log file. Hopefully, we'll see more things.

autoexec.cfg

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@Flappie I have looked at the log and there is no difference at the end - it just stops dead after the following line

INFO    EDOBJECTS: lTypeObjectManagerImpl::clear 12

Windows 10 Home ¦ Z370 AORUS Gaming K3 motherboard ¦ i5-8600K oc to 4.3GHz ¦ 48GB Corsair PC4 memory @ 3000MHz ¦ Samsung 960 EVO M.2 SSD for OS, Samsung 860 EVO 1TB SSD for DCS ¦ ASUS ROG GTX 2060 Super 8GB ¦ Virpil WarBRD base with VFX grip, Thrustmaster A10c and F/A-18 grips ¦ VKB Gunfighter Mk2 and MCG ¦ Thrustmaster Warthog Throttle ¦ MFG Crosswinds ¦ Oculus Rift S

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Whatever I do - quitting with the Task Manager results in (last lines of dcs.log):

 

2021-06-04 12:39:26.013 DEBUG   LuaGUI: ~~~Gui.doQuit()
2021-06-04 12:39:26.019 INFO    SOUND: Using SSSE3 for peak calc.
2021-06-04 12:39:26.028 INFO    EDCORE: (dDispatcher)enterToState_:5
2021-06-04 12:39:26.061 INFO    DCS: application shutdown
2021-06-04 12:39:26.140 INFO    EDOBJECTS: lTypeObjectManagerImpl::clear 0
2021-06-04 12:39:26.143 INFO    EDOBJECTS: lTypeObjectManagerImpl::clear 1
2021-06-04 12:39:26.143 INFO    EDOBJECTS: lTypeObjectManagerImpl::clear 2
2021-06-04 12:39:26.249 INFO    EDOBJECTS: lTypeObjectManagerImpl::clear 3
2021-06-04 12:39:26.336 INFO    EDOBJECTS: lTypeObjectManagerImpl::clear 4
2021-06-04 12:39:26.342 INFO    EDOBJECTS: lTypeObjectManagerImpl::clear 5
2021-06-04 12:39:26.344 INFO    EDOBJECTS: lTypeObjectManagerImpl::clear 6
2021-06-04 12:39:26.346 INFO    EDOBJECTS: lTypeObjectManagerImpl::clear 7
2021-06-04 12:39:26.346 INFO    EDOBJECTS: lTypeObjectManagerImpl::clear 8
2021-06-04 12:39:26.347 INFO    EDOBJECTS: lTypeObjectManagerImpl::clear 9
2021-06-04 12:39:26.347 INFO    EDOBJECTS: lTypeObjectManagerImpl::clear 10
2021-06-04 12:39:26.347 INFO    EDOBJECTS: lTypeObjectManagerImpl::clear 11
2021-06-04 12:39:26.347 INFO    EDOBJECTS: lTypeObjectManagerImpl::clear 12

 

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I did this (but no DCS repair because I'm using the STEAM version, instead I did check files in STEAM).

The problem remains. DCS.exe is in an unusable state - see screenshot.

 

Log file attached. I'll create a support ticket.

Screenshot 2021-06-04 162159.png

Screenshot 2021-06-04 162929.png

dcs.log

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