VR Flight Guy in PJ Pants Posted May 27, 2021 Share Posted May 27, 2021 (edited) Just updated the Oculus app for PC to V.30, and find that in the "Beta" section, there is now an option to set Oculus as the active OpenXR runtime. I dunno if this would affect DCS as DCS does not support OpenXR for the time being. Edited May 27, 2021 by VFGiPJP VR Flight Guy in PJ Pants -- this is how I fly. We do not fly at treetop height, we fly between trees(TM) YouTube: https://www.youtube.com/channel/UCc9BDi-STaqgWsjNiHbW0fA My simple missions: https://forum.dcs.world/topic/284071-vr-flight-guy-in-pj-pants-simple-missions/ NSRI - National Strategy Research Institution, a fictional organisation based on wordplay of Strategic Naval Research Institution (SNRI), a fictional institution appears in Mobile Suit Gundam UC timeline. Link to comment Share on other sites More sharing options...
VirusAM Posted June 4, 2022 Share Posted June 4, 2022 Interesting, I cannot test right now, have to wait next week.Could you see if openxr toolkit and maybe opencomposite works with oculus know? R7-5800X3D 64GB RTX-4090 LG-38GN950 Valve Index VPForce Rhino FFB, Virpil F-14 (VFX) Grip, Virpil Alpha Grip, Virpil CM3 Throttle + Control Panel 2, Winwing Orion (Skywalker) Pedals, Razer Tartarus V2 SpeedMaster Flight Seat, JetSeat Link to comment Share on other sites More sharing options...
Sh4rk Posted July 9, 2022 Share Posted July 9, 2022 On 5/27/2021 at 5:43 AM, VR Flight Guy in PJ Pants said: Just updated the Oculus app for PC to V.30, and find that in the "Beta" section, there is now an option to set Oculus as the active OpenXR runtime. I dunno if this would affect DCS as DCS does not support OpenXR for the time being. FYI Yes Oculus has switched to OpenXR and is deprecating the Oculus proprietary engine. The setting on Oculus is just so you can set Oculus as the default OpenXR in the case some other engine (say,WMR) "steals" the preference. Link to comment Share on other sites More sharing options...
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