ShadowFrost Posted May 26, 2021 Share Posted May 26, 2021 (edited) As the title says, has anyone found a good way to put ground units (not static) on an oil rig out at sea? *As a side note, I know I can edit the .lua to manually override it. But that is a painful process. I am looking for if anyone knows a better way. IE- disabling the ground unit must be on land feature or similar. Thanks in advance. Edited May 26, 2021 by ShadowFrost Link to comment Share on other sites More sharing options...
fargo007 Posted May 26, 2021 Share Posted May 26, 2021 (edited) Yes. I do this in MOOSE. Easy. 1 - Create a polygonal zone object that includes the areas of the rig you're concerned with. 2 - You can then declare your SPAWN object as usual, and use :SpawnInZone() to spawn it there. We also spawn statics there with similar techniques (e.g. cargo to be picked up, etc.) Edited May 26, 2021 by fargo007 Have fun. Don't suck. Kill bad guys. https://discord.gg/blacksharkden/ Link to comment Share on other sites More sharing options...
ShadowFrost Posted May 26, 2021 Author Share Posted May 26, 2021 3 hours ago, fargo007 said: Yes. I do this in MOOSE. Easy. 1 - Create a polygonal zone object that includes the areas of the rig you're concerned with. 2 - You can then declare your SPAWN object as usual, and use :SpawnInZone() to spawn it there. We also spawn statics there with similar techniques (e.g. cargo to be picked up, etc.) Interesting, will certainly look into it. Thank you. Link to comment Share on other sites More sharing options...
Paladin1cd Posted August 19, 2021 Share Posted August 19, 2021 Could someone give me an example of what I would need to put in the MOOSE file please? So new to scripting I don't think I have a clear picture. Link to comment Share on other sites More sharing options...
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