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High frequency noise in screen space reflections (water, instruments, surfaces)


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The screen space reflections have a significant amount of high frequency noise. This is contributing to the creation of visual artifacts in both 2d and 3d (VR). It's very distracting and immersion breaking (as much as I hate that term).


Please implement a temporal de-noise filter in your game engine.


I've zoomed into a very obvious example of it here, but it's all over the engine, particularly with the water.



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