Jenson Posted May 25, 2021 Share Posted May 25, 2021 (edited) Hi everyone, I'm playing DCS with Rift S. I found that when NVG is on, there is a lens layer effect, but the depth of the lens glass (in VR) looks very far as if it's floating outside the cockpit. However when I use a single eye (either left or right), the lens layer will be normal - a few inches away from my face. And in a surface monitor (non-VR), the lens glass also looks normal. Does anyone else has the same issue or it's just a depth illusion caused by double eyes focusing? Any comments will be much appreciated, thanks. Edited May 25, 2021 by Jenson PC Specs: Intel i7 9700, Nvidia RTX 2080S, Corsair 64G DDR4, MSI B360M Mortar Titanium, Intel 760P M.2 256GB SSD + Samsung 1TB SSD, Corsair RM650x Flight Gears: Logitech X56 HOTAS & Flight Rudder Pedals, HP Reverb G2 Modules: F-14A/B, F-15C, F-16C, F/A-18C, AV-8B, A-10C I/II, Supercarrier, Nevada, Persian Gulf, Syria Location: Shanghai, CHINA Project: Operation Hormuz [F/A-18C Multiplayer Campaign] Link to comment Share on other sites More sharing options...
RealDCSpilot Posted May 25, 2021 Share Posted May 25, 2021 IRL NVGs are focused on everything outside the cockpit. i9 13900K @5.5GHz, Z790 Gigabyte Aorus Master, RTX4090 Waterforce, 64 GB DDR5 @5600, Pico 4, HOTAS & Rudder: all Virpil with Rhino FFB base made by VPforce, DCS: all modules Link to comment Share on other sites More sharing options...
lefuneste01 Posted May 25, 2021 Share Posted May 25, 2021 Yes, I feel also somthing weird with NVG in VR (plus the size). You try to can change convergence with my mod, it may help you : P8700K @4.8 GHz, 3080ti, 32 GB RAM, HP reverb Pro. I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste Link to comment Share on other sites More sharing options...
Jenson Posted May 26, 2021 Author Share Posted May 26, 2021 19 hours ago, lefuneste01 said: Yes, I feel also somthing weird with NVG in VR (plus the size). You try to can change convergence with my mod, it may help you : Thanks for this, much appreciated. PC Specs: Intel i7 9700, Nvidia RTX 2080S, Corsair 64G DDR4, MSI B360M Mortar Titanium, Intel 760P M.2 256GB SSD + Samsung 1TB SSD, Corsair RM650x Flight Gears: Logitech X56 HOTAS & Flight Rudder Pedals, HP Reverb G2 Modules: F-14A/B, F-15C, F-16C, F/A-18C, AV-8B, A-10C I/II, Supercarrier, Nevada, Persian Gulf, Syria Location: Shanghai, CHINA Project: Operation Hormuz [F/A-18C Multiplayer Campaign] Link to comment Share on other sites More sharing options...
Jenson Posted September 16, 2021 Author Share Posted September 16, 2021 (edited) Sorry I need to raise this topic again. With a 2D screen or any single eye in VR, the NVG works fine. Even if with both eye open in VR, there's no problem most of the time. However, when I focus both eye sight on the NVG lense, the problem appears. I conjecture that the randomly-generated lense noise are rendered using the same logical, so the left eye noise could be 100% matched with the right eye noise, which allows the player to find an "illusionary" focus of the NVG lense. It created a illustion that the NVG lense is floating about 3-4 feet away, instead of the actual NVG optical tube length. I hope below picture to demonstrate this issue. I never used a real two-eyes NVG but I assume the noise on the both lenses should be different? (because they're random background noise). If my conjecture was correct, I think using two different logical to generate the noise for left/right eyes should be applied and fix this "bug" - i.e. we shouldn't find any focus for left and right eyes. If you have the same feeling, please kindly add to this post, thanks. Edited September 16, 2021 by Jenson PC Specs: Intel i7 9700, Nvidia RTX 2080S, Corsair 64G DDR4, MSI B360M Mortar Titanium, Intel 760P M.2 256GB SSD + Samsung 1TB SSD, Corsair RM650x Flight Gears: Logitech X56 HOTAS & Flight Rudder Pedals, HP Reverb G2 Modules: F-14A/B, F-15C, F-16C, F/A-18C, AV-8B, A-10C I/II, Supercarrier, Nevada, Persian Gulf, Syria Location: Shanghai, CHINA Project: Operation Hormuz [F/A-18C Multiplayer Campaign] Link to comment Share on other sites More sharing options...
Torri Posted September 18, 2021 Share Posted September 18, 2021 Yeah, this is an annoying one. The problem is that the filter that is used for the NVG effect is exactly the same on both eyes, which creates the depth effect. If the filter on one of the eyes was simply flipped, it would probably solve the issue. Link to comment Share on other sites More sharing options...
Torri Posted September 22, 2021 Share Posted September 22, 2021 @BIGNEWY or @NineLine Sorry for the ping, but do you know if this is something that's possible to fix? Link to comment Share on other sites More sharing options...
Recommended Posts