dburne Posted June 5, 2021 Share Posted June 5, 2021 7 hours ago, Supmua said: I also used Paypal when ordered from HTC which got charged right away, but that got refunded. If you really want it by Monday or Tues, cancel the HTC order via their website like I did and if that goes through then order from B&H instead. They ship really fast if in stock. My only concern with doing that is getting those funds back I was charged for on day I pre-ordered. I guess I will ride this out and hope maybe it ships on Monday. 3 hours ago, Supmua said: Ok been playing with the Vive Pro 2 for the past 45 min or so. I use the Quest 2 hybrid gel face pad to optimize FOV. I'm just going to comment mostly on the panel for now. The Vive Pro 2 screen is simply gorgeous. The first time I put the headset on was an "oh my god what have I been missing" moment. Having just used the Index up until the headset got delivered, there is quite a huge difference. On the SteamVR Home everything looks insanely good, the reflection on the wooden floor, the vibrancy of entire scenery, the black level on the blackboard, etc. I notice an increase in HFOV right away, the VFOV maybe a tad smaller than the Index but really doesn't bother me. I thought my Quest 2 doesn't have screen door, but the view from this headset is just like something you'd see in a real desktop LCD monitor, the colors are even more vibrant than my computer monitor. I brought up Desktop window from SteamVR Home and started browsing internet and the experience is pretty good, small texts are clearly legible. Edge to edge clarity is almost on par with the Index, but you need to find the optimal sweet spot first by shifting the headset around, tilting up and down. I went to LCD testing sites right away to check white level/black level/color reproduction and they're quite good. I'm currently using Ultra mode for maximal image quality (default mode setting is Auto). You must also turn on motion compensation on the Vive Console which is off by default (this is similar to SteamVR motion smoothing) otherwise DCS will not be very enjoyable. Now there are some negatives but I'll go into those later once I have enough experience with this thing. But I can tell you that after using this headset and see how good the screen is, it would be hard for me to go back to the Index. Performance wise, it may not be as good as the Index in terms of fps but it might be too premature for me to say anything now. There is a soft humming from the audiophones which is bothering me a bit since I'm a bit of an audiophile but will need to do more testing on this. HFOV 114, VFOV 96 wearing my glasses using testhmd. There seems to be a bug either with Vive console or SteamVR that sometimes causes frametime spike in SteamVR home and perhaps other games as well. I haven’t been able to reproduce it but I’ve seen it a few times. For those who are used to setting SS per App with SteamVR, sometimes it won't let you do it so if you set SS 200%+ with your old headset you may be in for a rude surprise with crazy stuttering. I recommend setting SS per App back to default for your game prior to headset switching. Also avoid using fpsVR with it, I don't think it's fully supported and it may cause conflicts with Vive console yielding suboptimal fps or false report. I would use SteamVR dev console for GPU frametime tracking for now. I'm also a bit convinced that our current hardware cannot take full advantage of optimal image quality that this headset can offer, yes I'm talking about the 3090 not able to drive it to the full potential at 90Hz (meaning the ability to maintain 11.1 ms of frametime in complex games). I've seen the full potential at 1.4x resolution with glorious imaging fidelity especially with Reshade VR, and my 3090 can't maintain good performance at that setting. In games such as NMS I have to reduce SS below 100% or use DLSS in order to maintain 90 fps, same with MSFS. I need to do more testing with DCS but I still have too many other things to go through to satisfy my curiosity. Nice report much thanks for that! Gives me hope maybe this headset can replace both my Index and Reverb G2. I would not mind being rid of WMR. Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero| Link to comment Share on other sites More sharing options...
imacken Posted June 5, 2021 Share Posted June 5, 2021 4 minutes ago, dburne said: Gives me hope maybe this headset can replace both my Index and Reverb G2. I would not mind being rid of WMR. You might lose WMR, Don, but unfortunately, you’ll gain Viveport! Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box Link to comment Share on other sites More sharing options...
dburne Posted June 5, 2021 Share Posted June 5, 2021 1 minute ago, imacken said: You might lose WMR, Don, but unfortunately, you’ll gain Viveport! Lol yeah I know, hoping it is a little better. Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero| Link to comment Share on other sites More sharing options...
imacken Posted June 5, 2021 Share Posted June 5, 2021 Well, I hope it has improved, as when I owned the VP1, Viveport was a pain, and then you didn't need to have it running to make the headset work. Apparently, with the VP2 you do need it running which is a real shame. Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box Link to comment Share on other sites More sharing options...
Headwarp Posted June 5, 2021 Share Posted June 5, 2021 (edited) You don't need Viveport running but you do need Vive Console as there are headset specific features in there such as motion compensation. It runs in the background and doesn't have its own VR environment. I still don't get why they felt like they needed to reinvent the wheel. It still functions through SteamVR just leave it there. These aren't your cosmos headsets trying to do things differently. Edited June 5, 2021 by Headwarp Spoiler Win 11 Pro, z790 i9 13900k, RTX 4090 , 64GB DDR 6400GB, OS and DCS are on separate pci-e 4.0 drives Sim hardware - VKB MCG Ultimate with 200mm extension, Virpil T-50CM3 Dual throttles. Blackhog B-explorer (A), TM Cougar MFD's (two), MFG Crosswinds with dampener. Obutto R3volution gaming pit. Link to comment Share on other sites More sharing options...
imacken Posted June 5, 2021 Share Posted June 5, 2021 Sorry, yes, I meant Vive Console. What happens if you don't run it? Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box Link to comment Share on other sites More sharing options...
Supmua Posted June 5, 2021 Share Posted June 5, 2021 (edited) 10 minutes ago, imacken said: Sorry, yes, I meant Vive Console. What happens if you don't run it? It starts automatically with SteamVR (required). It's also set at default to start whenever your headset is on, which can be annoying since it would always be on, I disabled this option in the setting since whenever it's on it always activates SteamVR and vice versa. This means when you exit SteamVR it will also quit Vive console, but then the state of the headset is still on so the app will be on again, followed by SteamVR being on, creating an endless cycle--this is a great feature for newcomers ensuring that they can never turn it off (lol). My suggestion on what to do with Vive console. 1. Turn off autostart. 2. Turn on Motion compensation. 3. Turn off automatic mode setting and choose your own (high vs ultra vs extreme, etc.) The headset seems pretty durable so far, it's been almost 8 hours of nonstop testing and it still hasn't crashed on me. The top compartment gets a little warm but that's pretty much it. Edited June 5, 2021 by Supmua PC: 5800X3D/4090, 11700K/3090, 9900K/2080Ti. Joystick bases: TMW, VPC WarBRD, MT50CM2, VKB GFII, FSSB R3L Joystick grips: TM (Warthog, F/A-18C), Realsimulator (F-16SGRH, F-18CGRH), VKB (Kosmosima LH, MCG, MCG Pro), VPC MongoosT50-CM2 Throttles: TMW, Winwing Super Taurus, Logitech Throttle Quadrant, Realsimulator Throttle (soon) VR: HTC Vive/Pro, Oculus Rift/Quest 2, Valve Index, Varjo Aero, https://forum.dcs.world/topic/300065-varjo-aero-general-guide-for-new-owners/ Link to comment Share on other sites More sharing options...
imacken Posted June 5, 2021 Share Posted June 5, 2021 Hmm, that sounds just about as annoying as WMR! Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box Link to comment Share on other sites More sharing options...
dburne Posted June 5, 2021 Share Posted June 5, 2021 (edited) That is really a shame as I was excited about the prospect of just using Steam VR. Anyway maybe it will be a little better than WMR. I have my WMR set to where it does pretty good, but still not much a fan of it. Who knows maybe eventually they will move the VP2 to using only Steam VR. Wishful thinking I know. My main concern now with the VP2 is how well it will handle Motion Smoothing. I was very pleased with Steam VR's motion smoothing. Edited June 5, 2021 by dburne Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero| Link to comment Share on other sites More sharing options...
Bvv.Fr Posted June 5, 2021 Share Posted June 5, 2021 (edited) i love the definition of my VP2 , even if everything else is much better with the valve index, i couldn't go back. but some people, like me ^^, have problem with DCS, it's unplayable, because 3d image makes you squint, there is a big issue. no doubt it will be fix by htc/steamvr or dcs soon but i can't wait ps: it's the only game that does this to me. i've tested at least 30 of them Edited June 5, 2021 by Bvv.Fr 1 this game is incredible Link to comment Share on other sites More sharing options...
Supmua Posted June 5, 2021 Share Posted June 5, 2021 (edited) Vive’s motion compensation isn’t as good as Steam motion smoothing. There are some miniscule juddering artifacts on close moving objects, whereas in Steam’s version it is simply pristine on my Index. However, I really have no major issues once everything is properly tuned for my PC, DCS and MSFS. Edited June 5, 2021 by Supmua PC: 5800X3D/4090, 11700K/3090, 9900K/2080Ti. Joystick bases: TMW, VPC WarBRD, MT50CM2, VKB GFII, FSSB R3L Joystick grips: TM (Warthog, F/A-18C), Realsimulator (F-16SGRH, F-18CGRH), VKB (Kosmosima LH, MCG, MCG Pro), VPC MongoosT50-CM2 Throttles: TMW, Winwing Super Taurus, Logitech Throttle Quadrant, Realsimulator Throttle (soon) VR: HTC Vive/Pro, Oculus Rift/Quest 2, Valve Index, Varjo Aero, https://forum.dcs.world/topic/300065-varjo-aero-general-guide-for-new-owners/ Link to comment Share on other sites More sharing options...
imacken Posted June 5, 2021 Share Posted June 5, 2021 1 hour ago, dburne said: That is really a shame as I was excited about the prospect of just using Steam VR. Anyway maybe it will be a little better than WMR. I have my WMR set to where it does pretty good, but still not much a fan of it. Who knows maybe eventually they will move the VP2 to using only Steam VR. Wishful thinking I know. My main concern now with the VP2 is how well it will handle Motion Smoothing. I was very pleased with Steam VR's motion smoothing. I really have no issues with WMR. I put on the G2, Cliff House loads and then I click on DCS icon within CH and I’m there! Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box Link to comment Share on other sites More sharing options...
dburne Posted June 5, 2021 Share Posted June 5, 2021 28 minutes ago, Supmua said: Vive’s motion compensation isn’t as good as Steam motion smoothing. There are some miniscule juddering artifacts on close moving objects, whereas in Steam’s version it is simply pristine on my Index. However, I really have no major issues once everything is properly tuned for my PC, DCS and MSFS. Okay thanks, good to hear - I guess. Yeah I know Steam VR's Motion Smoothing is very, very good. Why in the world Vive would not let Steam VR handle that I do not understand. 4 minutes ago, imacken said: I really have no issues with WMR. I put on the G2, Cliff House loads and then I click on DCS icon within CH and I’m there! You don't run WMR for Steam VR? I always thought what auto loaded was just WMR. Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero| Link to comment Share on other sites More sharing options...
Headwarp Posted June 6, 2021 Share Posted June 6, 2021 50 minutes ago, dburne said: Okay thanks, good to hear - I guess. Yeah I know Steam VR's Motion Smoothing is very, very good. Why in the world Vive would not let Steam VR handle that I do not understand. You don't run WMR for Steam VR? I always thought what auto loaded was just WMR. It's been a while since I've had any issues out of WMR with my Odyssey. Honestly I think in the last few batches of OS builds for windows 10 they decided to put the work in to fix some issues in lieu of their own FS2020 which even the steam edition runs natively out of the Mixed Reality portal. I'm not sure exactly when but for several months now WMR has been working perfectly for me. It starts every time. I haven't had to clear environment data. Maybe recenter my seated space here and there but I'm usually good or close enough when I put the headset on. That being said though, WMR has honestly seen a bit of progress since it came along. There have been quite a few bugs that don't seem to exist anymore. Spoiler Win 11 Pro, z790 i9 13900k, RTX 4090 , 64GB DDR 6400GB, OS and DCS are on separate pci-e 4.0 drives Sim hardware - VKB MCG Ultimate with 200mm extension, Virpil T-50CM3 Dual throttles. Blackhog B-explorer (A), TM Cougar MFD's (two), MFG Crosswinds with dampener. Obutto R3volution gaming pit. Link to comment Share on other sites More sharing options...
Rosebud47 Posted June 6, 2021 Share Posted June 6, 2021 I only execute DCS from desktop. During the loading process of DCS the WMR windows pops up automatically and the headset gets active, then I put it on and am in the DCS main menu screen with MiG29 in the hangar. SteamVR and Windows mixed Reality for SteamVR are loading in the background but don´t show up with a window or icon in the task bar. It´s super easy. Also Cliff house does not show up as the WMR Window could be set with no image or no Cliff House to render. But really hope OpenXR will make life easier, as I would think a direct link to the API without interconnecting tools might result in better performance. F-14b Tomcat / AV-8B Harrier / F-16C Viper / KA-50 Black Shark / Mi-24 Hind / MiG-21bis Link to comment Share on other sites More sharing options...
Headwarp Posted June 6, 2021 Share Posted June 6, 2021 (edited) Thought you guys might get a kick out of my temporary LHB mounting solution until the support rods and camera clamps arrive. Honestly I might just leave it like this for awhile rather than rearrange my entire room right away.. I mean I feel like this will work pretty good for a seated experience until I'm motivated to get off my hind end for some VR gaming. I need to do some research but honestly, if SteamVR will let me put a 3rd LHB that isn't facing the other two here for my seated experience.. it would save me the hassle of trying to figure out how to reorient my obutto pit so the monitor isn't blocking the view from the LHB to the furthest headset, as I'm in the corner underneath where the other base station would be. Will have to dig a bit though I'm not sure if that would actually work. Edited June 6, 2021 by Headwarp Spoiler Win 11 Pro, z790 i9 13900k, RTX 4090 , 64GB DDR 6400GB, OS and DCS are on separate pci-e 4.0 drives Sim hardware - VKB MCG Ultimate with 200mm extension, Virpil T-50CM3 Dual throttles. Blackhog B-explorer (A), TM Cougar MFD's (two), MFG Crosswinds with dampener. Obutto R3volution gaming pit. Link to comment Share on other sites More sharing options...
imacken Posted June 6, 2021 Share Posted June 6, 2021 (edited) 5 hours ago, Rosebud47 said: I only execute DCS from desktop. During the loading process of DCS the WMR windows pops up automatically and the headset gets active, then I put it on and am in the DCS main menu screen with MiG29 in the hangar. SteamVR and Windows mixed Reality for SteamVR are loading in the background but don´t show up with a window or icon in the task bar. It´s super easy. Also Cliff house does not show up as the WMR Window could be set with no image or no Cliff House to render. But really hope OpenXR will make life easier, as I would think a direct link to the API without interconnecting tools might result in better performance. Out of interest, how do you set WMR window to have no image or Cliff House? 7 hours ago, dburne said: You don't run WMR for Steam VR? I always thought what auto loaded was just WMR. Just put on the headset, and click on DCS icon facing me in Cliff House. That auto loads SteamVR and WMR for SteamVR. Edited June 6, 2021 by imacken Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box Link to comment Share on other sites More sharing options...
Bvv.Fr Posted June 6, 2021 Share Posted June 6, 2021 (edited) 11 hours ago, Supmua said: Vive’s motion compensation isn’t as good as Steam motion smoothing. There are some miniscule juddering artifacts on close moving objects, whereas in Steam’s version it is simply pristine on my Index. However, I really have no major issues once everything is properly tuned for my PC, DCS and MSFS. thanks, i don't use vive motion compensation indeed. but my issue is a real stereocopic issue,(even in the menu :-)) it's not watchable at all, maybe i have to clean all my setup after using index. I know i'm not the only one with this "bug" EDIT: i fix my problem with the wmr debug tool with the SNAP EYES button Edited June 6, 2021 by Bvv.Fr this game is incredible Link to comment Share on other sites More sharing options...
GunSlingerAUS Posted June 6, 2021 Share Posted June 6, 2021 13 hours ago, Headwarp said: You don't need Viveport running but you do need Vive Console as there are headset specific features in there such as motion compensation. It runs in the background and doesn't have its own VR environment. I still don't get why they felt like they needed to reinvent the wheel. It still functions through SteamVR just leave it there. These aren't your cosmos headsets trying to do things differently. Do you have any thoughts yet on whether the reprojection algorithm used by the HTC Vive Pro 2 is better than the WMR for SteamVR one? I'm particularly sensitive to reprojection artefacts, such as heavy ghosting of moving objects such as other aircraft, as well as stuttering of the terrain - I'm very keen to hear how these compare to my G2. Intel 11900K/NVIDIA RTX 3090/32GB DDR4 3666/Z590 Asus Maximus motherboard/2TB Samsung EVO Pro/55" LG C9 120Hz @ 4K/Windows 10/Jotunheim Schiit external headphone amp/Virpil HOTAS + MFG Crosswind pedals Link to comment Share on other sites More sharing options...
trigen Posted June 6, 2021 Share Posted June 6, 2021 (edited) Updated impressions I have changed my initial impression here but you really need to change the foam and get it super close to get an acceptable vertical fov (But VR should never accept or adopt this aspect ratio) and sweet spot. Its quite narrow and you have to micro adjust at default foam distance. The picture is really nice, the motion smoothing excellent and the FOV quite good. I'd take this over the G2 any day and since i get a lot of eyestrain with the 8kX im almost just almost willing to give it up for this one. Its a close battle as the center clarity is much better on the Vive too. Thats what you are giving up on the Pimax for the FOV with the center lens spot being about 6-7mm outside your natural ipd It does have a lot of shortcomings in audio/mic which i cannot understand why they didnt upgrade but for picture only id be very happy with it. Edited June 6, 2021 by trigen 1 1080 ti, i7700k 5ghz, 16gb 3600 cl14 ddr4 oc Link to comment Share on other sites More sharing options...
dburne Posted June 6, 2021 Share Posted June 6, 2021 (edited) 4 hours ago, imacken said: Just put on the headset, and click on DCS icon facing me in Cliff House. That auto loads SteamVR and WMR for SteamVR. Ok I will give that a try next time I run DCS thanks, 50 minutes ago, trigen said: Updated impressions I have changed my initial impression here but you really need to change the foam and get it super close to get an acceptable vertical fov (But VR should never accept or adopt this aspect ratio) and sweet spot. Its quite narrow and you have to micro adjust at default foam distance. The picture is really nice, the motion smoothing excellent and the FOV quite good. I'd take this over the G2 any day and since i get a lot of eyestrain with the 8kX im almost just almost willing to give it up for this one. Its a close battle as the center clarity is much better on the Vive too. Thats what you are giving up on the Pimax for the FOV with the center lens spot being about 6-7mm outside your natural ipd It does have a lot of shortcomings in audio/mic which i cannot understand why they didnt upgrade but for picture only id be very happy with it. Great to hear the Motion Smoothing is excellent for you, that was one of my main concerns. For audio I use earbuds plugged into my motherboard's sound jack anyways. Mic - hope it is good enough for Voice Attack and Vaicom to work with it. If not I have a desktop mic I can use. Edited June 6, 2021 by dburne Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero| Link to comment Share on other sites More sharing options...
Headwarp Posted June 6, 2021 Share Posted June 6, 2021 (edited) 1 hour ago, GunSlingerAUS said: Do you have any thoughts yet on whether the reprojection algorithm used by the HTC Vive Pro 2 is better than the WMR for SteamVR one? I'm particularly sensitive to reprojection artefacts, such as heavy ghosting of moving objects such as other aircraft, as well as stuttering of the terrain - I'm very keen to hear how these compare to my G2. Well I don't have my pro 2 yet. And honestly with my Odyssey I opted for 60hz and no reprojection for some time now. But I have used it recently so I'll try to keep that in mind. It was last scanned about an hour away, and departed that facility about 4 hours ago. Tracking is showing a scheduled delivery for today, which I'd be surprised as I never see Sunday deliveries. But hey wish me luck. If not I should have it tomorrow at the latest. Edited June 6, 2021 by Headwarp Spoiler Win 11 Pro, z790 i9 13900k, RTX 4090 , 64GB DDR 6400GB, OS and DCS are on separate pci-e 4.0 drives Sim hardware - VKB MCG Ultimate with 200mm extension, Virpil T-50CM3 Dual throttles. Blackhog B-explorer (A), TM Cougar MFD's (two), MFG Crosswinds with dampener. Obutto R3volution gaming pit. Link to comment Share on other sites More sharing options...
Supmua Posted June 6, 2021 Share Posted June 6, 2021 (edited) OK some more findings with the Pro 2 and SteamVR SS. 1. If the default resolution is set too high, say 150% (3852x3852 in my case) in SteamVR general setting, it can create some visual artifacts (a flash of pixelations and bandings in the center of the view) with head movement side to side. But if it is set to 1.4x of native res or lower (3427x3427), this does not occurs. This tells me that there is some supersampling issues at resolution beyond geometric distortion correction (which is typically 1.4x for SteamVR headsets). No idea if this is on Vive console or SteamVR side or conflict between the two. So avoid setting very high SS for now, you won't be able to get good framerate anyway. At this setting, I find motion compensation is about as good as Steam's motion smoothing. So I now set my default res in SteamVR as 3420x3420 per panel (the closest I can get to 3427), then upsample or downsample in video tab (per-app setting) as needed. For example in MSFS there is just no way to get decent fps at that rendering so I drop the res to <3000 in per-app setting and it becomes much more manageable. 2. SteamVR SS also reports varying pixel numbers at the exact same percentage setting from time to time. I noted before that it's dependent of how strong your GPU is, but it seems to be taking more into account perhaps CPU and maybe taking an average of your entire system performance after series of runs, or maybe it's just a bug. 3. When you change SteamVR SS, quit the current game to desktop then reload otherwise performance tracking may not be accurate. 4. Sometimes I do see performance drop with persistent frametime elevation, still not sure why but exiting SteamVR/Vive console and reload seems to fix this. Edited June 6, 2021 by Supmua PC: 5800X3D/4090, 11700K/3090, 9900K/2080Ti. Joystick bases: TMW, VPC WarBRD, MT50CM2, VKB GFII, FSSB R3L Joystick grips: TM (Warthog, F/A-18C), Realsimulator (F-16SGRH, F-18CGRH), VKB (Kosmosima LH, MCG, MCG Pro), VPC MongoosT50-CM2 Throttles: TMW, Winwing Super Taurus, Logitech Throttle Quadrant, Realsimulator Throttle (soon) VR: HTC Vive/Pro, Oculus Rift/Quest 2, Valve Index, Varjo Aero, https://forum.dcs.world/topic/300065-varjo-aero-general-guide-for-new-owners/ Link to comment Share on other sites More sharing options...
dburne Posted June 6, 2021 Share Posted June 6, 2021 45 minutes ago, Supmua said: OK some more findings with the Pro 2 and SteamVR SS. 1. If the default resolution is set too high, say 150% (3852x3852 in my case) in SteamVR general setting, it can create some visual artifacts (a flash of pixelations and bandings in the center of the view) with head movement side to side. But if it is set to 1.4x of native res or lower (3427x3427), this does not occurs. This tells me that there is some supersampling issues at resolution beyond geometric distortion correction (which is typically 1.4x for SteamVR headsets). No idea if this is on Vive console or SteamVR side or conflict between the two. So avoid setting very high SS for now, you won't be able to get good framerate anyway. At this setting, I find motion compensation is about as good as Steam's motion smoothing. So I now set my default res in SteamVR as 3420x3420 per panel (the closest I can get to 3427), then upsample or downsample in video tab (per-app setting) as needed. For example in MSFS there is just no way to get decent fps at that rendering so I drop the res to <3000 in per-app setting and it becomes much more manageable. 2. SteamVR SS also reports varying pixel numbers at the exact same percentage setting from time to time. I noted before that it's dependent of how strong your GPU is, but it seems to be taking more into account perhaps CPU and maybe taking an average of your entire system performance after series of runs, or maybe it's just a bug. 3. When you change SteamVR SS, quit the current game to desktop then reload otherwise performance tracking may not be accurate. 4. Sometimes I do see performance drop with persistent frametime elevation, still not sure why but exiting SteamVR/Vive console and reload seems to fix this. Good info to know, thanks for posting. At least I am gaining some knowledge from others while I await my VP2 pre-order to finally get here. Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero| Link to comment Share on other sites More sharing options...
Headwarp Posted June 6, 2021 Share Posted June 6, 2021 My Pro 2 is out for delivery. Which.. A.) Sunday delivery? Wow. B.) That was fast. Spoiler Win 11 Pro, z790 i9 13900k, RTX 4090 , 64GB DDR 6400GB, OS and DCS are on separate pci-e 4.0 drives Sim hardware - VKB MCG Ultimate with 200mm extension, Virpil T-50CM3 Dual throttles. Blackhog B-explorer (A), TM Cougar MFD's (two), MFG Crosswinds with dampener. Obutto R3volution gaming pit. Link to comment Share on other sites More sharing options...
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