Jagohu Posted May 21, 2021 Share Posted May 21, 2021 Hi, When a static object (Single Helipad) gets destroyed via script (ie. StaticObject.getByName('Static Helipad Single-1'):destroy() ), it doesn't get removed from the game or the map anymore(it was working fine in 2.5.6 as I recall). Clicking on the icon on the F10 map crashes DCS. Log attached. Cheers, Jagohu dcs.log-20210521-211001.zip Link to comment Share on other sites More sharing options...
Flappie Posted May 22, 2021 Share Posted May 22, 2021 Reproduced thanks to your track. Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
Flappie Posted May 22, 2021 Share Posted May 22, 2021 (edited) Steps to repropduce: Load the replay. Go to F10 view. Click the FARP icon: the icon turns yellow and there's no crash. Unselect the FARP . Wait for the destroy function to be called 10 seconds after mision started (Hornet is ~1.7 miles away from the FARP), then click the FARP icon another time: FARP icon doesn't turn to yellow and DCS crashes instantly. Edited May 23, 2021 by Flappie added time ino 1 Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
Jagohu Posted May 22, 2021 Author Share Posted May 22, 2021 FARP is scheduled to be destroyed after 10 seconds, just as additional info. Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted May 25, 2021 ED Team Share Posted May 25, 2021 reported thank you for the report Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
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