Nealius Posted May 19, 2021 Share Posted May 19, 2021 AI wingman refuses to taxi or takeoff even after client has taken off when online. Works normally offline. Client track attached (same as in other thread but track captures both bugs). AITaxiTestSyria-20210519-224309.trk 3 Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted May 31, 2021 ED Team Share Posted May 31, 2021 strange seems ok here, tested in open beta and our dev version Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
Nealius Posted June 1, 2021 Author Share Posted June 1, 2021 I did a slow repair and tested again on the latest Open Beta. No improvement. AI still sits in his shelter. Attached newer client and server track files. AITaxiTestSyria-20210601-115731.trk server-20210601-115454.trk Link to comment Share on other sites More sharing options...
PMcG Posted June 2, 2021 Share Posted June 2, 2021 I am having the same issue, Ai wingman won't taxi or takeoff once I've taken off. I'm using liberation 2.5.1. It only happens when I use the dedicated server. I have the server installed on my laptop and I fly on my main desktop computer. I even set liberation to runway starts but I spawn on the ramp. I will post a track when I get home from work. Link to comment Share on other sites More sharing options...
Nealius Posted June 2, 2021 Author Share Posted June 2, 2021 I also experience it with Liberation 2.5.1, but it also happens on simple missions with only me and a single AI wingman. Link to comment Share on other sites More sharing options...
PMcG Posted June 3, 2021 Share Posted June 3, 2021 Here`s the track and log for SP. SPMode.zip Link to comment Share on other sites More sharing options...
PMcG Posted June 3, 2021 Share Posted June 3, 2021 The track file from the dedicated server is 12mb I cant load it as the limit is 5mb. Any ideas on how to upload it? DSLog.log Link to comment Share on other sites More sharing options...
Nealius Posted June 3, 2021 Author Share Posted June 3, 2021 If a track is too large I upload to Google Drive. However, DCS staff don't like Liberation track files due to all the scripting. If you don't have the Liberation software open while replaying the track file, you get a load of scripting errors. Link to comment Share on other sites More sharing options...
PMcG Posted June 3, 2021 Share Posted June 3, 2021 I`ve created a simple mission in the editor without any scripting. Here are the track files. DS is Dedicated Server and SP is Single Player DSMode.trk SPMode.trk 1 Link to comment Share on other sites More sharing options...
PMcG Posted June 11, 2021 Share Posted June 11, 2021 Is this a bug or am I doing something wrong. If it's a bug can you please tag it as investigating or not enough info. Please.Thank you. Link to comment Share on other sites More sharing options...
Nealius Posted June 12, 2021 Author Share Posted June 12, 2021 It's certainly a bug. I'm still experiencing it on the latest Open Beta, but ED doesn't seem to care much. Link to comment Share on other sites More sharing options...
Nealius Posted June 13, 2021 Author Share Posted June 13, 2021 This is game-breaking. The AI wingman refuses to taxi until the client has taken off, thus clogging up the taxi routes causing all AI assets to get stuck on taxi, thus causing a mission abort because assets can't get airborne to do their jobs. This is not a Supercarrier issue, nor a mod issue. This is a core DCS issue that affects all modules on all airbases. 1 Link to comment Share on other sites More sharing options...
examors Posted June 19, 2021 Share Posted June 19, 2021 This continues to be a problem for me as of the latest open beta. Attached is a very simple .miz file with an F-16 departing warm from Incirlik with one AI wingman. On a dedicated server, the AI wingman does not move, even after the player has taken off. In single player, and also with the server built-in to the DCS client, the AI begins to taxi as soon as the player starts moving. It is only on the standalone, dedicated server running separately to the client that the issue occurs. I'd just like to check with @BIGNEWY that when you tried to reproduce this, you used a dedicated server and not the built-in server? As that might explain why the issue didn't occur on your end. WingmanTest_Incirlik.miz 2 Link to comment Share on other sites More sharing options...
Nealius Posted June 21, 2021 Author Share Posted June 21, 2021 I use the built-in server and still get the taxi issue, but it varies wildly from airfield to airfield. At some airfields (Incirlik) the AI wingman never taxis at all. At other airfields (High Halden), they taxi once the client crosses a certain point on the runway during takeoff roll. At yet other airfields (Sochi), the AI will taxi when the client reaches the hold-short point on the taxiway. Link to comment Share on other sites More sharing options...
Flappie Posted June 23, 2021 Share Posted June 23, 2021 On 6/3/2021 at 4:00 AM, PMcG said: I`ve created a simple mission in the editor without any scripting. Here are the track files. DS is Dedicated Server and SP is Single Player DSMode.trk 803.41 kB · 4 downloads SPMode.trk 1.41 MB · 1 download I've just tested both your tracks on current closed beta and I cannot reproduce your issue, which means tracks probably won't help us this time. I will now try to reproduce the bug using your simple mission on a dedicated server. Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
Flappie Posted June 23, 2021 Share Posted June 23, 2021 (edited) Reproduced, but only on a dedicated server. Tracks don't show the problem since this only happens when the mission is hosted on a dedicated server. This is PMcG's mission from his tracks. Edited June 23, 2021 by Flappie 1 Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
Flappie Posted June 23, 2021 Share Posted June 23, 2021 The same thing happens when starting "hot". DSMode_client_hot.miz 1 Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
Nealius Posted June 27, 2021 Author Share Posted June 27, 2021 (edited) I run my server from a second instance of DCS due to Dedicated Server disk space (and I understood there to be no .trk files generated by Dedicated Servers but I may be wrong). Did you try from a second instance as well? Logically, if it affects a server from a second instance it should also affect dedicated server, and vice versa. Running a second instance is essentially just a rendered dedicated server. On my end, both server and client .trk files reproduce the problem as well. Edited June 27, 2021 by Nealius Link to comment Share on other sites More sharing options...
Flappie Posted June 27, 2021 Share Posted June 27, 2021 Dedicated servers do generate .trk files. You can find them in "C:\Users\username\Saved Games\DCS.openbeta_server\Tracks\Multiplayer". What do you call a "second instance of DCS"? I just gave another go to the "DSMode_client_hot.miz" mission above: Single player: AI taxis Non-dedicated server: AI taxis Dedicated server: AI don't move Anyway, this thread has been marked "reported". It means ED devs will soon squash this annoying bug. 1 1 Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
Nealius Posted June 28, 2021 Author Share Posted June 28, 2021 (edited) 18 hours ago, Flappie said: What do you call a "second instance of DCS"? Running two instances of DCS.exe at the same time. One as a host, one as a client. It's the same as a dedicated server, except rendered and doesn't take up additional disk space. It's easily done by creating a seperate Saved Games folder, creating a shortcut to DCS.exe with "-server -w [Saved Games folder name]" appended to the target filepath. I assume that when you tested "Non-dedicated server" you were both hosting and flying as a client on the same DCS.exe? Edited June 28, 2021 by Nealius Link to comment Share on other sites More sharing options...
Flappie Posted June 28, 2021 Share Posted June 28, 2021 3 hours ago, Nealius said: I assume that when you tested "Non-dedicated server" you were both hosting and flying as a client on the same DCS.exe? Precisely. Thanks for the insight, I didn't know about this. Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
Iceviper Posted July 12, 2021 Share Posted July 12, 2021 Just as a bump because I read above that its been reported. This is me hosting the mission and two clients flying with me with a wingman each. One in an F14B and the other in a F18. Having the same issue. Gave up trying to get the AI wingmen to hook up on the carrier. They came out but wouldn't hook up so just foul the deck. I used a do script to remove them but the other clients on my mission could see them even though for me they where gone for me. I moved flights to Akrotiri instead (Syria map) and the AI wingmen will taxi for whoever is hosting the mission but they won't taxi with any other client flights. If you request taxi from the F menu and are granted any taxiing flights stop rolling so have to taxi without using the F menu. To get around it I'm having to set an AI flight to late start and follow the client but then it means the client has no control over the wingman. Its a real headache. As a side note is it not possible to get the AI flights to roll onto the runway at the same time for a formation take off rather than one going at a time? Its a killer for timings. Link to comment Share on other sites More sharing options...
metzger Posted November 21, 2021 Share Posted November 21, 2021 Bump. AI wingmen won't taxi dedicated server on Acrotiri. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Wood Posted November 22, 2021 Share Posted November 22, 2021 YUP back again. Can confirm this is from the last update. frustrating to say the least. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Nealius Posted November 23, 2021 Author Share Posted November 23, 2021 Yes it’s back. Affects Combined Arms too: AI in the group will not follow client in lead vehicle. Seems to be a general AI/client interaction issue. Link to comment Share on other sites More sharing options...
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