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GCI - Radar contacts in the F10 map


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Hi everyone, 

 

Simple question, is there a way when gamemaster or JTAC mode is enable you can't see the missiles or munition that is being fire from friendly and hostile units ?

 

Critical for BVR and also for SAM lunches. 

 

Last but not least is possible to hide the specific model of the unit and the name of the player. 

 

 

I don't care if this can be done via scripting. 

 

 

Thanks. 

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Having the ability to not show detected unit type, both on ground and in the air would be a nice atep towards a realistic radar screen with combined arms.

 

It is a nice in between solution, which is easy to make. Maybe let only Game mastera see names.

 

I am doubtful anything will change, sadly. After all AI still pin point accurately detect units from across the map.

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'Shadow'

 

Everybody gotta be offended and take it personally now-a-days

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+1

 

-------

 

All the people keep asking for capabilities to be modelled.... I want the limitations to be modelled.... limitations make for realistic simulation.

 

Arguing with an engineer is like wrestling with a pig in the mud, after a bit you realize the pig likes it.

 

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1) Not to see units at all. 

a. Show only the latest possible intelligence.

- for air it means GCI network EWR and SAM systems that are in network. Updated with delay by radar RPM.

- You get blips without anything else, with own and enemy. You need to use IFF each time to identify friendlies but need to confirm others other way to be hostile. And you need to know friendlies flight plan as overlay that they need to report before take-off with proper scheduled legs. Just so you know that when friendly two Su-25A flight has filled flight plan to depart 8:35 from X and fly 325 km route through three Waypoints with given times, then you can relate two radar blips to them when it is in reported place, a extra blips are assumed enemies and to be intercepted.

- require pilots to tell their spotting with degree and range to be plotted manually.

- Link-16 era etc adds automatic datalinks. So example Su-27S can transmit whole picture every 10 seconds to GCI network.

 

b) for ground units we need same, generic zones for own troops positions and of course the type "Infantry company" etc. So you need to know what belongs to each such unit. Map doesn't show exact positions unless going in 3D video in location. So only standing orders are visible.

- enemies doesn't come visible unless someone spots and report exact position, and then it is still generic. Recon can send more accurate information like exact position of SAM inside city, but ELINT just generic 500x500 meter area at best etc. Any spotting, engagement etc needs to be reported over radio and messenger. So delays are there.

You don't get to know exact enemy types but something like "MBT platoon on this road heading west" or "enemy recon team engaged over here".

-Every report has time stamp and free basic informations. They get updated if same unit does tracking. But if the new unit does spotting, it might be report of new enemy, or old already reported one.

 

2) not to see weapons, unless radar can pick them up like artillery shells or AGM, bombs etc. Fire support calls are called for coordinates, as well where is impacts hitting etc. So units reporting those gives generic idea what is happening instead seeing on map all moving and so on.

 

The fog of war needs to be real. You might know that own unit is commanded to move from town X to 5 km to east from it. But now to know where they exactly move as you need to trust that they leave at proper time and arrive the location at commanded time.

and of course be blind to any split second spotting etc if unit becomes LOS with other.

 

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  • 2 weeks later...

One can always use LOTATC..

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Posted (edited)
On 5/30/2021 at 12:57 AM, Looney said:

One can always use LOTATC..

One can always buy a house too....

Thanks for the insight!


Edited by Shadow KT

'Shadow'

 

Everybody gotta be offended and take it personally now-a-days

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