King39 Posted May 12, 2021 Share Posted May 12, 2021 (edited) For the life of me I can't seem to come up with a way to have a ground unit or group reverse it's direction (when triggered). Is it even possible without having to create a separate set of waypoints going in the opposite direction? Thank in advance, John Edited May 12, 2021 by King39 Link to comment Share on other sites More sharing options...
SUNTSAG Posted May 13, 2021 Share Posted May 13, 2021 1. Setup a triggered action for the given group "Go to waypoint" set it to the start point 0. 2. Then setup a "CONDITION" where the groups life is less than say 50%. 3. Then push the task "Go to waypoint" in the "ACTIONS". The group will then return to it's initial start point. Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
King39 Posted May 13, 2021 Author Share Posted May 13, 2021 16 hours ago, SUNTSAG said: 1. Setup a triggered action for the given group "Go to waypoint" set it to the start point 0. 2. Then setup a "CONDITION" where the groups life is less than say 50%. 3. Then push the task "Go to waypoint" in the "ACTIONS". The group will then return to it's initial start point. Sorry, I'm not understanding what you are saying 1. I set a trigger in "Advanced Waypoint Actions" to Go To Waypoint DP ( there is no option for a "0"). 2. Then in Triggers I created a Trigger: "1 Once- No Event", Condition: Group Alive Less Than 50%, and Action: Flag on 1 I tried IA Task Push but there is no AI Action so I can't use it. 3. Went back to Advanced Actions and set Type: Perform Task, Action: Go To Waypoint with a Condition User Flag 1 Still doesn't work. See attached screenshot. Sorry, I just don't get it. Link to comment Share on other sites More sharing options...
SUNTSAG Posted May 13, 2021 Share Posted May 13, 2021 RETREAT.miz Hopefully this will help you. I have stopped the tanks firing once the BTRs have lost units to allow them to retreat. Cheers Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
King39 Posted May 14, 2021 Author Share Posted May 14, 2021 5 hours ago, SUNTSAG said: RETREAT.miz 10.68 kB · 2 downloads Hopefully this will help you. I have stopped the tanks firing once the BTRs have lost units to allow them to retreat. Cheers It did help. Quite a bit actually. I didn't know anything about Trigger Actions before you explained it to me. I've only been fiddling with M.E. for about a month so I imagine I still have a lot to learn. Thank you, John 1 Link to comment Share on other sites More sharing options...
SUNTSAG Posted May 14, 2021 Share Posted May 14, 2021 No worries John, glad it helped and welcome to the mission builders guild 1 Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Rodeo Posted August 15, 2022 Share Posted August 15, 2022 Sorry all for resurrecting an old thread but I was working on this problem all of Saturday morning and found another way to have my Group retreat in a CAS mission for an A10C II. The scenario is I have a meager defensive line of a Group (Lion-1) of 5 Merkava IV MBT facing off against a Group (Syria-1) 50 T55 advancing from Syria into the Heights. I wanted the Merkava line to hold and engage the enemy until any one of the tanks take damage or is destroyed and then withdraw to a new position (waypoint). Started within the Triggers and created two Triggers for Flag 3 1. Trigger #1 with the Condition GROUP ALIVE (Syria-1) Activated the ACTION is Flag OFF(3) (see footnote)* 2. Trigger #2 with the Conditions of Group(Lion-1) ALIVE LEES THAN 98% or UNIT HITS(Lion1-1) or UNIT HITS(Lion1-2).....or UNIT HIT(Lion1-5) the ACTION is FLAG ON(3) Now with Flag 3 set up in the Triggers I established the Advance Waypoint Actions at Waypoint 0 1. ROE=Weapon Free (No start or stop Condition) 2. HOLD with only the STOP CONDITION being IS USER FLAG (3) IS True(Check the checkbox) I didn't have to do any GOTO WAYPOINT commands or triggers because once Flag 3 became TRUE the Group (Lion1) HOLD command Stopped and the Group proceeded to WAYPOINT 1 naturally and Commanding ROE=WEAPON FREE as the first Action the tanks still fired in the HOLD command. Thats is it... I know it seems so simple but wow took me a couple hours to get the right combinations to work. I tried multiple different combinations by watching many many Youtube videos (*Trigger 1 I learned from Youtube but I am not sure who I picked it up from so apologize for not giving proper credit where it is due because I am now using this command GROUP ALIVE to set all my Flags OFF). I probably can simplify Trigger #2 and might tweak it a bit like using UNIT DAMAGED vs UNIT HITS. Another interesting trick with Waypoint 0 is once I had this properly working the speed was by default set at 11kts and as the tanks were slowly retreating they were getting blasted but I upped the speed to the max allowed of 35kts and everything thankfully worked perfect. Hope this helps just give another option and ideas. Thanks, Rodeo Corsair 5000D Black - i913900KS 24 core 3.2GHz - ASUS Z790 Hero DDR5 - 64GB Dominator DDR5 - iCUE H150i Liquid Cooler - QL iCUE Fans- PNY 24GB RTX4090 - 2TB 990 Pro - 2TB 980 Pro - Thrustmaster Warthog HOTAS/Throttle and TRP Pedals - Cougars MFD - Total Controls MFBB - TEK AHCP - Trak Racer TR8 Pro cockpit and a frustrating Pimax 8kx Varjo Aero.... "So I commandeered the police car and was giving people rides in it for $80… I don't call it a drinking problem; I call it a 'making to much money' problem"--Jungle Recon Link to comment Share on other sites More sharing options...
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