Corto Posted April 23, 2009 Share Posted April 23, 2009 We will have the Gripen as part of VEAO (we have our own model but will be talking to 211th guys), and we will be developing a full 3d cockpit for all of our planes for DCS. So it is possible to make cockpits for this game? Where can I find the SDK? Aircraft Modeller Current Projects: F-14D, F-16CJ Link to comment Share on other sites More sharing options...
OldCrow Posted April 23, 2009 Share Posted April 23, 2009 For lockon its only possible to make cockpits without functioning mfd's and hud. However, for dcs there is tools that might get released wich will allow you to mkae full functional cockpits like teh black shark pit. If these tools work with flaming cliffs aswell is an unknown I guess. [sIGPIC]http://www.virtualredarrows.com/member_sigs/vra2012_crow.png[/sIGPIC] Link to comment Share on other sites More sharing options...
Corto Posted April 23, 2009 Share Posted April 23, 2009 Then you're flying this awesome aircraft models with other cockpits. Too sad to know that. I was hoping the tools to allow create the whole thing. Aircraft Modeller Current Projects: F-14D, F-16CJ Link to comment Share on other sites More sharing options...
Ells228 Posted April 23, 2009 Share Posted April 23, 2009 Corto, yes at the moment with flamming cliffs you have to overlay one of the existing flyable models, so you see their cockpit. Of course you can change the skin for that cockpit, and you can develop a 3d model of a new cockpit, but you need to leave holes in the model for the guages. If you take the Typhoon which is a digital cockpit, then a simple overlay won't work. As Crow said their are tools for DCS to create your own cockpit with fully clickable switches/dials/etc but these are not on general release yet. So to clarify, any models we produce for FC will be overlaid onto existing flyable airframes, I.e. A-10, F-15 and SU-33. However, the models we have will also be fully developed for DCS with full 3d cockpits. Crow, I don't think the SDK for cockpits would work with FC (backward compatible) but I'm just guessing at that as a lot of functions are hard coded into the game engine for FC, wheras a more open architecture is there for DCS. Link to comment Share on other sites More sharing options...
Corto Posted April 23, 2009 Share Posted April 23, 2009 Thanks for the complete answer. It's very clear now. I see the models you do are very high poly. Like 50k polygons. Is that your usual budget? Aircraft Modeller Current Projects: F-14D, F-16CJ Link to comment Share on other sites More sharing options...
rattler Posted April 23, 2009 Share Posted April 23, 2009 Corto, yes at the moment with flamming cliffs you have to overlay one of the existing flyable models, so you see their cockpit. Of course you can change the skin for that cockpit, and you can develop a 3d model of a new cockpit, but you need to leave holes in the model for the guages. If you take the Typhoon which is a digital cockpit, then a simple overlay won't work. As Crow said their are tools for DCS to create your own cockpit with fully clickable switches/dials/etc but these are not on general release yet. So to clarify, any models we produce for FC will be overlaid onto existing flyable airframes, I.e. A-10, F-15 and SU-33. However, the models we have will also be fully developed for DCS with full 3d cockpits. Crow, I don't think the SDK for cockpits would work with FC (backward compatible) but I'm just guessing at that as a lot of functions are hard coded into the game engine for FC, wheras a more open architecture is there for DCS. You can only re-texture LOFC cockpits. That is what makes it so hard to put a modern look onto the cockpit. You have to get creative and trial and error as things do not appear where you would expect them to. No cockpit templates to see where re-textures will end up. Just trial and error.cheers.:thumbup::) Link to comment Share on other sites More sharing options...
Ells228 Posted April 23, 2009 Share Posted April 23, 2009 50k for external model yes (includes external cockpit and pilot views). I'm not sure what the limit is for 3d cockpits (internal views). The higher the polys, the greater the potential graphics lag when you have multiple planes in flight, I.e. a diamond 9 formation or different aircraft flying close to each other, or close to the ground and other objects like buildings and trees, etc. Add some smoke and flames to that and it all counts up to some serious lag for older pc systems. Good point Rattler. Link to comment Share on other sites More sharing options...
VireVolte_tigrou Posted April 24, 2009 Author Share Posted April 24, 2009 Actually, the Gripen is about 31.000 polys, including pilot. A good part is taken with undercarriage, which is invisible when retracted (it physically disappears using visibility arguments). So, it is not calculated and saves a lot a faces. :) Link to comment Share on other sites More sharing options...
Ells228 Posted April 24, 2009 Share Posted April 24, 2009 Thats a great idea, I didn't think of that one. Link to comment Share on other sites More sharing options...
OldCrow Posted April 24, 2009 Share Posted April 24, 2009 Yea, thats brilliant! :) [sIGPIC]http://www.virtualredarrows.com/member_sigs/vra2012_crow.png[/sIGPIC] Link to comment Share on other sites More sharing options...
Corto Posted April 24, 2009 Share Posted April 24, 2009 (edited) Actually, the Gripen is about 31.000 polys, including pilot. A good part is taken with undercarriage, which is invisible when retracted (it physically disappears using visibility arguments). So, it is not calculated and saves a lot a faces. :) From the developer point of view this engine is the best sandbox out there. I'll keep modelling planes and wait for better tools to come out. I'll be around. Edited April 24, 2009 by Corto Aircraft Modeller Current Projects: F-14D, F-16CJ Link to comment Share on other sites More sharing options...
SVK_Puco Posted April 29, 2009 Share Posted April 29, 2009 http://czechairspotters.com/search.php?generic_type=t12 Link to comment Share on other sites More sharing options...
BS01_WinteR Posted May 5, 2009 Share Posted May 5, 2009 Nice pictures Puco:-) WinteR | Virtual Smokey Bandits | Virtual Czech MiG-15UTI Solo Display Link to comment Share on other sites More sharing options...
Vekkinho Posted May 5, 2009 Share Posted May 5, 2009 Tigrou, what's your plan with Gripen mod?! C and D at the same time like you said here: http://forums.eagle.ru/showpost.php?p=652731&postcount=422 or two different packages?! I mean, most of the work on a single seater versions is over right?! [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
VireVolte_tigrou Posted May 5, 2009 Author Share Posted May 5, 2009 The two versions on a single slot ! Just selecting the skin will switch between C and D versions. This is all the magic of visibility arguments ! So, the beta-testing is close from end, then the release should come in a few days, just the time to finalize the lods... :) Then, it will be time to switch to the next project... Link to comment Share on other sites More sharing options...
Vekkinho Posted May 5, 2009 Share Posted May 5, 2009 Yeah, I was thinking of skin selection triggering various 3D models! Thanks VVT! [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
BS01_WinteR Posted May 6, 2009 Share Posted May 6, 2009 next project? WinteR | Virtual Smokey Bandits | Virtual Czech MiG-15UTI Solo Display Link to comment Share on other sites More sharing options...
VireVolte_tigrou Posted May 6, 2009 Author Share Posted May 6, 2009 Yes, something like that... :D Link to comment Share on other sites More sharing options...
czarnyolek Posted May 6, 2009 Share Posted May 6, 2009 It looks like Viggen :) Link to comment Share on other sites More sharing options...
VireVolte_tigrou Posted May 6, 2009 Author Share Posted May 6, 2009 Can you only prove this affirmation ?? :D Link to comment Share on other sites More sharing options...
czarnyolek Posted May 6, 2009 Share Posted May 6, 2009 This is a light on end of a wing. Just like on this foto Link to comment Share on other sites More sharing options...
JaNk0 Posted May 6, 2009 Share Posted May 6, 2009 My god, skilled eye :p Btw, I'm still having problems with installing latest beta on modman 6?! I can't add it to the manager. Any of you guys have have a clue what could be wrong? [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
czarnyolek Posted May 6, 2009 Share Posted May 6, 2009 My god, skilled eye :p O.K. i have to admit, that i had a hint from Tigrou ;) If You have problem with modman, do it manually. Open zip package and unzip files from directories in package to matching directories in LO folder. You can always get new ModMan as well Link to comment Share on other sites More sharing options...
shaggy Posted May 6, 2009 Share Posted May 6, 2009 Be sure to remove the other mods of the gripen in the addons_fc folder first Bw Shaggy My god, skilled eye :p Btw, I'm still having problems with installing latest beta on modman 6?! I can't add it to the manager. Any of you guys have have a clue what could be wrong? Intel Core i7-8700 3,20GHz - EVGA GeForce GTX 1080 Ti SC2 - 32Gb Ram - DCS on 500 GB SSD - Windows 10 - Thrusmaster Warthog - Thrustmaster TPR pedals - Track Ir 5 - Samsung Odyssey+ [sIGPIC][/sIGPIC] http://www.virtualredarrows.com Link to comment Share on other sites More sharing options...
JaNk0 Posted May 6, 2009 Share Posted May 6, 2009 Well it's odd really. I can add Beta 0.6 but not the latest ... [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
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