WelshZeCorgi Posted May 4, 2021 Share Posted May 4, 2021 Can we get an option to keep our head from clipping through the dashboard, cockpit glass, etc? Link to comment Share on other sites More sharing options...
speed-of-heat Posted May 4, 2021 Share Posted May 4, 2021 In the past the devs have said no to this SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat Link to comment Share on other sites More sharing options...
Fri13 Posted May 4, 2021 Share Posted May 4, 2021 In VR there is a written rule that you do not move the VR camera position if the HMD is moving. Meaning you do not collide the VR camera on something because the HMD can keep moving. Otherwise you get instant nausea. There are other means to come around that. - Blackout - Blinders - Warning text - Desaturation/Blurring Some of those are that will guide the player to keep their virtual head inside a walls, windows etc. Like if you would have a greyscale view with blurred vision, you would not see anything well but you would pull your head out to see something again. Going blackout would as well work. Getting a G-force effect that your vision would shrink and you see just "end of the tunnel" something, it would work as well. i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K. Link to comment Share on other sites More sharing options...
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