Jump to content

Recommended Posts

Hey there,

 

I just picked the C101 up and have been loving everything about it it's just an absolute blast to fly plus all the little details really put it perhaps even ahead of some other modules. Now, I've been having issues with the ADI drifting rather substantially where it at one point was even inverted and I have yet to find a way to reset it. I've browsed chuck's guide and the aviodev guide but haven't found a clear answer on it. Could anyone point me in the right direction?

 

Thanks!

  • Like 2
Link to post
Share on other sites

You have to use the Fast Erect switch which is one of the switches under the HSI.  It can take a while to realign if you're ADI is really misaligned.

  • Like 2
Link to post
Share on other sites
17 hours ago, kontiuka said:

You have to use the Fast Erect switch which is one of the switches under the HSI.  It can take a while to realign if you're ADI is really misaligned.

And this can be done while you're in the air correct?

Link to post
Share on other sites

Correct, you need to fly straight and level while holding the switch depressed.

Same goes for the HSI, heading will be far off after some wild maneuvers from magnetic. The HSI will correct itself after some minutes of flying straight and level.

Link to post
Share on other sites
18 minutes ago, gulredrel said:

Correct, you need to fly straight and level while holding the switch depressed.

Same goes for the HSI, heading will be far off after some wild maneuvers from magnetic. The HSI will correct itself after some minutes of flying straight and level.

Very good to know, thanks! by the way.. felt a bit pointless to make another topic about it so I may as well ask it on this one. Has aviodev already re-worked the Sea Eagle so it works without the mission editor? It would be pretty great to be able to use it on servers like hoggit.

Link to post
Share on other sites

Maybe a seperate thread would be better

Can't say something about. I'm only playing single player and mostly EB version and a bit ground strafing with gun or rockets in the CC.

I guess, that's a low prio thing for aviodev. They focus on getting multicrew fixed.

Link to post
Share on other sites

 

1 hour ago, Bas.T said:

Has aviodev already re-worked the Sea Eagle so it works without the mission editor? It would be pretty great to be able to use it on servers like hoggit.

 

We really got enough fantasy stuff in MP already you can't disable. No need to have one more really. If this can be put in via mission editor, hoggit/designers can just do so if it is really wanted.

bts_100.jpg.22eae5ddd2a463fc09375990ad043870.jpg

 

Hardware: MSI B450 Gaming Plus MAX | Ryzen 5 3600X (6*3.8 Ghz) | 32 GB RAM | MSI Radeon RX5700 | Samsung SSD 860 QVO 1TB | DCS dedicated @ WD Blue 500 GB SSD | Win 10 (64-bit) | TM Warthog HOTAS, MFD and rudder pedals, TrackIR5

 

Wishlist:  Northern Germany/Baltic Sea theater | Full Fidelity Su-25A | Asset packs (80s Iran, Lebanon 1982, Syria 2011+ factions)

Link to post
Share on other sites
Posted (edited)
3 hours ago, Desert Fox said:

 

 

We really got enough fantasy stuff in MP already you can't disable. No need to have one more really. If this can be put in via mission editor, hoggit/designers can just do so if it is really wanted.

Not sure what you mean with fantasy stuff but it's clear that you misunderstood my question since the sea eagle in fact needs to be plotted per target. therefor it's only useful in very small scenario's where you actually have a designated target. Not something large like hoggit where targets constantly change. It is not that they're not available in the weapons menu, it is just that you shoot a missile that has no seeking capacity the way it is implemented now opposed to a harpoon. Where aviodev once spoke about adding the possibility of plotting a course for it in the F10 map.


Edited by Bas.T
Link to post
Share on other sites
1 hour ago, Bas.T said:

Not sure what you mean with fantasy stuff but it's clear that you misunderstood my question since the sea eagle in fact needs to be plotted per target. therefor it's only useful in very small scenario's where you actually have a designated target. Not something large like hoggit where targets constantly change. It is not that they're not available in the weapons menu, it is just that you shoot a missile that has no seeking capacity the way it is implemented now opposed to a harpoon. Where aviodev once spoke about adding the possibility of plotting a course for it in the F10 map.

 

Here's a script someone wrote for it to work in MP.  I've never tried it though.

 

 

Link to post
Share on other sites
2 hours ago, Bas.T said:

Not sure what you mean with fantasy stuff

 

The Sea Eagle has never been a real thing on the C-101. It's more of a theoretical ordinance. Hence no need to put yet another of these fantasy loadouts in MP after we got 4 HARM, 6 Mavericks and similar freakshows elsewhere already.

bts_100.jpg.22eae5ddd2a463fc09375990ad043870.jpg

 

Hardware: MSI B450 Gaming Plus MAX | Ryzen 5 3600X (6*3.8 Ghz) | 32 GB RAM | MSI Radeon RX5700 | Samsung SSD 860 QVO 1TB | DCS dedicated @ WD Blue 500 GB SSD | Win 10 (64-bit) | TM Warthog HOTAS, MFD and rudder pedals, TrackIR5

 

Wishlist:  Northern Germany/Baltic Sea theater | Full Fidelity Su-25A | Asset packs (80s Iran, Lebanon 1982, Syria 2011+ factions)

Link to post
Share on other sites
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...