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Load troops using the mission editor


upyr1
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+1 as well as embarked troops being visible in the passenger compartment (even if the doors just open and they teleport in and and out).

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Modules I own: F-14A/B, F/A-18C, Supercarrier, F-16CM, AJS-37, F-5E-3, MiG-21bis, Ka-50, A-10C (+ A-10C II), UH-1H, Mi-8MTV2, P-47D, P-51D, FC3, MiG-15bis, Yak-52, CA, C-101, Hawk

Terrains I own: Syria, The Channel, SoH

 

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VKB Gunfighter Mk.II w. MCG Pro

 

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We'll need more infantry weapons, standard rifle, machine gun,  and mortar squad sizes. Initially I would be happy with an rpg and a bunch of aks. 

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  • 5 weeks later...
On 5/4/2021 at 4:57 PM, upyr1 said:

We'll need more infantry weapons, standard rifle, machine gun,  and mortar squad sizes. Initially I would be happy with an rpg and a bunch of aks. 

 

Personally, I think the best solution to that is to have a loadout editor, much like a certain battlefield simulator beginning with A and ending with 3. It doesn't need to be anywhere near as detailed, but the option to select what main weapon is being used, and maybe things like camouflage, plate carriers and helmets. Just so we don't have to have a dedicated unit for each individual weapon.

 

For different roles like JTACs, FACs and mortar crews etc, they can be their own dedicated unit.

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Modules I own: F-14A/B, F/A-18C, Supercarrier, F-16CM, AJS-37, F-5E-3, MiG-21bis, Ka-50, A-10C (+ A-10C II), UH-1H, Mi-8MTV2, P-47D, P-51D, FC3, MiG-15bis, Yak-52, CA, C-101, Hawk

Terrains I own: Syria, The Channel, SoH

 

System (RIP my old PC): Dell XPS 15 9570 w/ Intel i7-8750H, NVIDIA GTX 1050Ti Max-Q, 16GB DDR4, 500GB Samsung PM871 SSD (upgraded with 1TB Samsung 970 EVO Plus SSD)

 

VKB Gunfighter Mk.II w. MCG Pro

 

Dreams: https://uk.pcpartpicker.com/list/mBG4dD

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9 minutes ago, Northstar98 said:

 

Personally, I think the best solution to that is to have a loadout editor, much like a certain battlefield simulator beginning with A and ending with 3. It doesn't need to be anywhere near as detailed, but the option to select what main weapon is being used, and maybe things like camouflage, plate carriers and helmets. Just so we don't have to have a dedicated unit for each individual weapon.

 

For different roles like JTACs, FACs and mortar crews etc, they can be their own dedicated unit.

 

Surely the loadout editor for aircraft could be adapted to fit infantry. Liveries as camouflage, and then "pylon" slots for weapons and different types of armour.

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1 minute ago, Morrov said:

Surely the loadout editor for aircraft could be adapted to fit infantry. Liveries as camouflage, and then "pylon" slots for weapons and different types of armour.

 

That's what I was thinking too.

 

Presumably you could do the same for weapon handling pallets/trailers etc.

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Modules I own: F-14A/B, F/A-18C, Supercarrier, F-16CM, AJS-37, F-5E-3, MiG-21bis, Ka-50, A-10C (+ A-10C II), UH-1H, Mi-8MTV2, P-47D, P-51D, FC3, MiG-15bis, Yak-52, CA, C-101, Hawk

Terrains I own: Syria, The Channel, SoH

 

System (RIP my old PC): Dell XPS 15 9570 w/ Intel i7-8750H, NVIDIA GTX 1050Ti Max-Q, 16GB DDR4, 500GB Samsung PM871 SSD (upgraded with 1TB Samsung 970 EVO Plus SSD)

 

VKB Gunfighter Mk.II w. MCG Pro

 

Dreams: https://uk.pcpartpicker.com/list/mBG4dD

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