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Weird issue in VR last flight....


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Have not tried again yet today, however after a perfect test flight following a clean install of DCS, my next VR flight was a bit messed up. I had a strange effect whereby when I moved my head, the cockpit and outside world moved with it....but only a foot or so, I could still turn and look behind me for example.......

 

Anyone else experienced  this and know what might be causing it?  

System specs: Scan 3XS i9 9900K @5ghz, 32GB Corsair veng DDR4 2666, EVGA GTX 2080ti Win 10. Reverb G2 , 50 inch 4K Phillips monitor. Real simulator FSSB R3 with F-16 SGRH grip and warthog with RS F-18 grip, plus Cubesim TM MFD's, Tir5. Winwing F-18 throttle, Tek creations UFC, panels. Cougar throttle & TUSBA, plus ICP for the Viper. MFG crosswind rudders. Jet seat and butt kicker..

VR Settings: 90% (90 & 100 ), motion re projection locked 45 FPS, MSAA x2, shadows off, water med, terrain low, draw distance med, no aniso. DCS PD =1.    15ms GPU frame time & super smooth....looks great too.

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Sounds like a headset tracking issue.

Might try cleaning out your WMR environment and see if that helps.

Don B

 

My VKB Gunfighter MK III Pro L Review

EVGA Z390 Dark MB | i9 9900k CPU @ 5.2 GHz | EVGA RTX 3090 FTW3 Ultra | 32 GB G Skill Trident Z 3200 MHz CL14 | Corsair H150i Pro Cooler | Samsung 970 Pro, 970 Evo 1TB m.2 Nvme |VKB GF MK III Pro L Ultimate Grip| Virpil CM3 Throttle |Reverb G2 | 

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12 minutes ago, orcus said:

Sounds just like what happens to me when I’m playing with bad lighting try brightening your room up a bit

Yes, I have the same effect when I lose track of time and it turns dark in the outside world 😄

I assume it´s because the camera of the G2 loses tracking but it still picks up the movement of your head from the gyro sensors. 

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