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When I jump into F7 view I notice the ground texture changes about 2 or 3 times over a period of about 5 seconds. This is in PG, haven't tested anywhere else. Perhaps it's cycling through LoDs or something, but I don't see why it needs to change more than once and it's quite noticeable. If they are LoDs, they are terrible LoDs 😉

 

Maybe watch @ .5 speed:

https://www.youtube.com/watch?v=sW95SePq9Ys

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Posted (edited)

Its because they are being loaded from disk into memory.

 

Generally there is one base texture and then "spots" of different textures on top of it. You can see it in the video at the end, most of the screen is this "spot" but in top left the base remained in view unobscured by the spot.

 

Probably not much ED can do about it without increasing memory usage.


Edited by dorianR666

CPU: AMD Ryzen 5 1600X

GPU: AMD RX 580

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Posted (edited)

If you watch again a bit slower, you'll see in the first second, the ground texture is the same as the one at the end of the video. It loaded this "spot", unloaded it, and reloaded it again back where it was in the 4 seconds of this vid.


Edited by Vanguard
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