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Big Fire/smoke - ability to both create them from DCS API and also Destroy them


HC_Official

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I would like the ability to both create (which we can with trigger command) - but it does not return a reference object (which would be needed to destroy it later) or the ability to assign a name to the created object (also another way to destroy the fire/smoke object) eg:

info here https://wiki.hoggitworld.com/view/DCS_func_effectSmokeBig

 

trigger.action.effectSmokeBig(Vec3, 3, 0.75, "mysmoke")

or

local smoke_object = trigger.action.effectSmokeBig(Vec3, 3, 0.75, "mysmoke")

 

And

Also be able to destroy the created big fire or big smoke object at a later stage in the mission eg:

Unit.getByName('mysmoke'):destroy()

or

smoke_object:destroy()

 

I would also like this to work in both Single player and Multiplayer

 


Edited by HC_Official
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  • 2 weeks later...

I am with HC_Official on this. Smoke is, realistically, never sudden or forever. It is transient. I am not asking for a careful transition (though it would be nice) from start to stop. It would just be great to turn it on for a specified amount of time, as @HC_Official points out!

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  • 3 weeks later...
  • 3 weeks later...
On 5/30/2021 at 1:55 PM, cfrag said:

I just noticed that ME now (since when??) sports an action EFFECT - SMOKE - OFF with a zone as parameter.

 

Is there a corresponding API for us lowly Lua laborers?

 

hopefully we will have this ability .....................

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Click here for tutorials for using Virpil Hardware and Software

 

Click here for Virpil Flight equipment dimensions and pictures.

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