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ME Placement Heading Randomizer


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Hello

 

Creating environmental scenery like cow pasture would need to create various headings the way cows are oriented/rotated on the Z axis to make things feel more natural, it is very time consuming doing this manually for each cow.

 

This applies for all kinds of cargo and other stuff laying around.

 

Each time the same type of unit is placed or copy-pasted it would modify the heading, randomly picking a different heading for the next unit to use. With added minimum threshold into the randomizer logic (10 deg for example) so the next random heading isn't too close, eg. 1-2 degree left or right.

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Getting back in action!

1st.: PC Specs WIP: Win10P 2004 (20H1), 1440p@75"32 - MB: Asus ROG Strix X-570E - CPU: AMD Ryzen ... - GPU: AMD Radeon ... - RAM: 64 GB - SSD: Samsung 970 EVO Plus 1TB NVMe

2nd.: PC Specs: Win10P 2004 (20H1), 1440p@75"32 - MB: Asus P9X79 - CPU: Intel i7 3820 - RAM: 32GB - GPU: AMD Radeon RX480 8GB - SSD Samsung 860 EVO 250GB (DCS), Input: Saitek Cyborg X/FLY5

Modules: A-10C I/II, F/A-18C, Mig-21Bis, M-2000C, AJS-37, Spitfire LF Mk. IX, P-47, FC3, SC, CA, WW2AP.

Terrains: NTTR, Normandy, Persian Gulf, Syria.

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Oh absolutely I meant it as an option.

Getting back in action!

1st.: PC Specs WIP: Win10P 2004 (20H1), 1440p@75"32 - MB: Asus ROG Strix X-570E - CPU: AMD Ryzen ... - GPU: AMD Radeon ... - RAM: 64 GB - SSD: Samsung 970 EVO Plus 1TB NVMe

2nd.: PC Specs: Win10P 2004 (20H1), 1440p@75"32 - MB: Asus P9X79 - CPU: Intel i7 3820 - RAM: 32GB - GPU: AMD Radeon RX480 8GB - SSD Samsung 860 EVO 250GB (DCS), Input: Saitek Cyborg X/FLY5

Modules: A-10C I/II, F/A-18C, Mig-21Bis, M-2000C, AJS-37, Spitfire LF Mk. IX, P-47, FC3, SC, CA, WW2AP.

Terrains: NTTR, Normandy, Persian Gulf, Syria.

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