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"Slow" rendering of clouds reflection on canopy and MFDs

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Weird phenomena I encountered:

When running a mission for the first time, reflections of clouds on canopy and MFDs (Viper) looks fine, but when running the same mission again, the clouds reflection on the canopy and MFDs becomes choppy and slow to refresh on those surfaces.

It seems that loading a mission on different map resets this behavior.


I recorded 2 tracks of this phenomena (before and after), but for some reason they are very large (about 6 MB each), although they are less than 30 seconds short.


Someone else encountered this issue?





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Yes. I posted in other threads also. Re-loading other map, or other a/c, solve the reflexion borked.

BUT reloading the same a/c twice cause some corruption on canopy reflection. 

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