Frag Posted April 27, 2021 Share Posted April 27, 2021 Hi guys, I commonly blow myself out to bit with the Mk-82 Snakeeye. I was having the issue with the F-5, but now I still have the same issue with the F-16. Check this out. I carry 12 bombs (3 per stack on 4 hardpoints). I set: Ripple : 12 (to drop them all) Mode: Single Spacing 20 feet I set my speed to +-400 knots and my AGL is about 500-600 feet. I commonly blow on the spot, as soon as I release the bomb. So it is not the fragmentation from the bomb impact on the ground. I notice that the issue is not as common if I fly slower in the 300-350 knots range. Am I missing something. I am pretty sure it is a bug. No way the air force would let pilots use that armament if it would be that easy to trigger the bombs at the release time. Test it out and let me know your conclusion. It's early to say but I think that the speed at which your drop the bomb seems to be directly related to that thing. Link to comment Share on other sites More sharing options...
TobiasA Posted April 27, 2021 Share Posted April 27, 2021 Does it happen with larger ripple settings? Pair and a ripple of 40 gives you the same footprint. I usually use 100. Didn't blow up yet, but also did not test it in 2.7 yet. Link to comment Share on other sites More sharing options...
Falconeer Posted April 27, 2021 Share Posted April 27, 2021 (edited) could it be that the bombs collide mid-air and explode? Edited April 27, 2021 by Falconeer 1 Planes: Choppers: Maps: Flaming Cliffs 3 Black Shark 2 Syria A-10C Tank killer 2 Black Shark 3 Persian Gulf F/A18C Hornet AH-64 Apache Mariana's F-16C Viper F-15E Strike Eagle Mirage 2000C AJS-37 Viggen JF-17 Thunder F-14 Tomcat Link to comment Share on other sites More sharing options...
Rubberduck85 Posted April 27, 2021 Share Posted April 27, 2021 Are you pushing the stick forward while releasing the bombs?Sent from my MI 10 Lite 5G using Tapatalk Link to comment Share on other sites More sharing options...
Frag Posted April 27, 2021 Author Share Posted April 27, 2021 (edited) 7 hours ago, TobiasA said: Does it happen with larger ripple settings? Pair and a ripple of 40 gives you the same footprint. I usually use 100. Didn't blow up yet, but also did not test it in 2.7 yet. I will test this out. I am still on 2.6 (stable branch) 2 hours ago, Falconeer said: could it be that the bombs collide mid-air and explode? This is exactly what I think is happening. This is the reason why I think that there is a bug. You could in theory drop all bomb at the same time, no reason for these to be triggered. If it would be like that in real life, they would never use such a dangerous weapon. 1 hour ago, Rubberduck85 said: Are you pushing the stick forward while releasing the bombs? Sent from my MI 10 Lite 5G using Tapatalk No I am very careful with this. I fly level or in very gentle altitude increase. If you guys feel like bombing trucks, drop few ones in the mission editor and test it out. It is quite easy to reproduce. But again, seems like if I fly at less than 400 knots, I will not get the issue as much. But as you know, I would rather have a very fast pass over the target area. Edited April 27, 2021 by Frag Link to comment Share on other sites More sharing options...
Machalot Posted April 27, 2021 Share Posted April 27, 2021 (edited) 13 hours ago, Falconeer said: could it be that the bombs collide mid-air and explode? I believe (but am not 100% sure) the fuzes are not activated until a predetermined time delay after separation, which is initiated by a lanyard that pulls a safety pin out of the bomb on release from the pylon. If they are activating the fuze instantly at separation that is probably an incorrect model. Edit: A little more info: http://cs.finescale.com/fsm/modeling_subjects/f/2/t/129576.aspx Edit 2: Manufacturer's info pamphlet: https://www.kaman.com/sites/default/files/FMU-139DataSheet2017-PRINT-PAGES.pdf Edited April 27, 2021 by Machalot "Subsonic is below Mach 1, supersonic is up to Mach 5. Above Mach 5 is hypersonic. And reentry from space, well, that's like Mach a lot." Link to comment Share on other sites More sharing options...
=52d= Skip Posted April 28, 2021 Share Posted April 28, 2021 On 4/27/2021 at 5:08 AM, Frag said: ... Am I missing something. I am pretty sure it is a bug. No way the air force would let pilots use that armament if it would be that easy to trigger the bombs at the release time. Test it out and let me know your conclusion. It's early to say but I think that the speed at which your drop the bomb seems to be directly related to that thing. Your Bombs collide, explode and in doing so frag (User Name checks out here ) your Plane. And there are people that wish for greater Splash Damage. Or Airburst Fuzes - can you believe it? You can avoid that if you consider to either up your spacing - 75Ft and more works well - or bring just 2 TER´s on the outer Pylon. Bug or Feature? That greatly depends on your point of view. Arming delay is not simulated by ED, thus the Fanbois will tell you that this is a missing feature at best. Move to "Wishlist" please. Then again - Bombs colliding does happen in RL as does premature Explosion; so it´s actually added realism You decide. Link to comment Share on other sites More sharing options...
wraith70 Posted April 28, 2021 Share Posted April 28, 2021 Could you post a track so we can see this happening? Link to comment Share on other sites More sharing options...
Frag Posted April 28, 2021 Author Share Posted April 28, 2021 1 hour ago, wraith70 said: Could you post a track so we can see this happening? Sure. In this clip I was at 580 knots at release. But I have commonly this at any speed over 400 knots. I guess the spacing is the problem as =52d=skip reported. But if is the case, this is clearly a bug. Here is the track attached... Deadly Snakeeyes.trk Link to comment Share on other sites More sharing options...
Falconeer Posted April 28, 2021 Share Posted April 28, 2021 (edited) 16 hours ago, Machalot said: I believe (but am not 100% sure) the fuzes are not activated until a predetermined time delay after separation, which is initiated by a lanyard that pulls a safety pin out of the bomb on release from the pylon. If they are activating the fuze instantly at separation that is probably an incorrect model. Edit: A little more info: http://cs.finescale.com/fsm/modeling_subjects/f/2/t/129576.aspx Edit 2: Manufacturer's info pamphlet: https://www.kaman.com/sites/default/files/FMU-139DataSheet2017-PRINT-PAGES.pdf I know how those fuses work it's been my work for years ( F16 weapons specialist) The fuse which should be installed in those bombs are the M904 nose fuses. They indeed need some time to arm, due to the rotation speed needed for the governor, inside the fuse. A spinning vane in front of the fuse is responsible for this rotation speed. If for what reason the speed is not met, than the fuse won't arm and the bomb won't explode Edited April 28, 2021 by Falconeer Typo 1 1 Planes: Choppers: Maps: Flaming Cliffs 3 Black Shark 2 Syria A-10C Tank killer 2 Black Shark 3 Persian Gulf F/A18C Hornet AH-64 Apache Mariana's F-16C Viper F-15E Strike Eagle Mirage 2000C AJS-37 Viggen JF-17 Thunder F-14 Tomcat Link to comment Share on other sites More sharing options...
Sarge55 Posted April 28, 2021 Share Posted April 28, 2021 (edited) 7 hours ago, Falconeer said: I know how those fuses work it's been my work for years ( F16 weapons specialist) The fuse which should be installed in those bombs are the M904 nose fuses. They indeed need some time to arm, due to the rotation speed needed for the governor, inside the fuse. A spinning vane in front of the fuse is responsible for this rotation speed. If for what reason the speed is not met, than the fuse won't arm and the bomb won't explode Based on your background is the OP's loadout an authorized loadout? Could they be bumping into each other on release and into the jet? Edit: Just read another thread about the AIM-120's desyncing on launch and blowing the wings off. I wonder if this could be happening with the Mk-82's. Just a thought. Edited April 28, 2021 by Sarge55 update [sIGPIC][/sIGPIC] i7 10700K OC 5.1GHZ / 500GB SSD & 1TB M:2 & 4TB HDD / MSI Gaming MB / GTX 1080 / 32GB RAM / Win 10 / TrackIR 4 Pro / CH Pedals / TM Warthog Link to comment Share on other sites More sharing options...
Bob1943 Posted April 28, 2021 Share Posted April 28, 2021 Here are 3 pics of one of the wing pylons on my F-100 at Phan Rang AB in South Vietnam in 1970. This shows the wires through the nose fuses on both a 500 & 750-lb high-drag bomb. The other end of the wire is connected to the wing pylon and that wire stayed connected to the pylon after release. On RTB from a strike mission, each flight member would always slide under his wingman's plane to make sure all the wires were still attached to the pylons. If a wire was missing, chances were that you released a dud that did not arm. Once the bomb was released, the wire was pulled free of the nose spinner fuse. I don't remember what time interval we used for the bomb to become armed once it was released. We also had tail fuses and the option to select "Nose" or "Nose/Tail". If I recall, we always used "Nose/Tail" so we had a backup fuse in case one failed. 2 Link to comment Share on other sites More sharing options...
Falconeer Posted April 28, 2021 Share Posted April 28, 2021 50 minutes ago, Sarge55 said: Based on your background is the OP's loadout an authorized loadout? Could they be bumping into each other on release and into the jet? Edit: Just read another thread about the AIM-120's desyncing on launch and blowing the wings off. I wonder if this could be happening with the Mk-82's. Just a thought. Yes you can mount TER's on stations 4 and 6..... but i have never loaded them in that configuration. Also, in combat sorties, F16's always carry 2 bags of fuel. I never heard of bombs hitting each other, but we had at least 1 aircraft who got struck by one of its own bombs, due to a failing component in a bomb rack. Planes: Choppers: Maps: Flaming Cliffs 3 Black Shark 2 Syria A-10C Tank killer 2 Black Shark 3 Persian Gulf F/A18C Hornet AH-64 Apache Mariana's F-16C Viper F-15E Strike Eagle Mirage 2000C AJS-37 Viggen JF-17 Thunder F-14 Tomcat Link to comment Share on other sites More sharing options...
Sarge55 Posted April 29, 2021 Share Posted April 29, 2021 Thanks Falconeer. 12 Mk-82's seemed a bit overkill. The desync issue is a bug that has popped up in 2.7, I was just speculating it may also be affecting the bombs. [sIGPIC][/sIGPIC] i7 10700K OC 5.1GHZ / 500GB SSD & 1TB M:2 & 4TB HDD / MSI Gaming MB / GTX 1080 / 32GB RAM / Win 10 / TrackIR 4 Pro / CH Pedals / TM Warthog Link to comment Share on other sites More sharing options...
Frag Posted April 30, 2021 Author Share Posted April 30, 2021 On 4/28/2021 at 8:12 PM, Sarge55 said: Thanks Falconeer. 12 Mk-82's seemed a bit overkill. The desync issue is a bug that has popped up in 2.7, I was just speculating it may also be affecting the bombs. I am using the stable branch (2.5.6). The track I provided is in that release. 2.7 is not related to that specific issue at least. Anyone checked the track? I opened a bug but no feedback there. Link to comment Share on other sites More sharing options...
=52d= Skip Posted May 26, 2021 Share Posted May 26, 2021 On 4/27/2021 at 5:08 AM, Frag said: ... Am I missing something. I am pretty sure it is a bug. No way the air force would let pilots use that armament if it would be that easy to trigger the bombs at the release time. Test it out and let me know your conclusion. It's early to say but I think that the speed at which your drop the bomb seems to be directly related to that thing. While testing some other stuff I came upon this again, and looking more closely I can confirm it is indeed some kind of bug; tho not one I can replicate. It just happens here and then. Link to comment Share on other sites More sharing options...
ZeroReady Posted May 26, 2021 Share Posted May 26, 2021 (edited) Happens to me about 6/10 times when I use snake eyes on the F-16. I switched to the Mk82 AIRs and they don't seem to do this. Here are some tacview gifs I made. You can see by my lift vector I am pulling positive G's when I release. https://imgur.com/a/J5z9DMz https://imgur.com/a/De5oQtg I brought it up in Discord and Bignewy said it's a bug and they're looking into it. Edited May 26, 2021 by ZeroReady Link to comment Share on other sites More sharing options...
Frag Posted May 27, 2021 Author Share Posted May 27, 2021 12 hours ago, =52d= Skip said: While testing some other stuff I came upon this again, and looking more closely I can confirm it is indeed some kind of bug; tho not one I can replicate. It just happens here and then. Yeah I can reproduce at will by setting a short interval (like 20 feet between bombs) and keep the speed at more than 500 knots. But now I even got worse... I have a mission where an AI F5 blown itself up by dropping these ...like 50% of the time. Link to comment Share on other sites More sharing options...
deadpool Posted May 27, 2021 Share Posted May 27, 2021 (edited) On 4/28/2021 at 9:07 AM, =52d= Skip said: Your Bombs collide, explode and in doing so frag (User Name checks out here ) your Plane. And there are people that wish for greater Splash Damage. Or Airburst Fuzes - can you believe it? You can avoid that if you consider to either up your spacing - 75Ft and more works well - or bring just 2 TER´s on the outer Pylon. Bug or Feature? That greatly depends on your point of view. Arming delay is not simulated by ED, thus the Fanbois will tell you that this is a missing feature at best. Move to "Wishlist" please. Then again - Bombs colliding does happen in RL as does premature Explosion; so it´s actually added realism You decide. I don't have the limits for release in front of me. But for release or jettison events there is a sequencer that will take care that stuff doesn't bump into each other. A lot of care and a lot of trials are flown to prevent these things from happening! So if it's an acceptable loadout dropped in the limits for release-parameters, then it should not collide. That said: The F-16 is EA, I wouldn't be surprised if this wasn't taken into account, yet. But I'm still happy about the bugreport, as it serves as a reminder of what still needs to be fixed. Just don't expect a quick fix soon. Edited May 27, 2021 by deadpool Lincoln said: “Nearly all men can stand adversity, but if you want to test a man's character, give him power." Do not expect a reply to any questions, 30.06.2021 - Silenced by Nineline Link to comment Share on other sites More sharing options...
Smoked Posted May 27, 2021 Share Posted May 27, 2021 I would just say its karma for strapping 12 Mk-82's on a viper... 2 [sIGPIC][/sIGPIC] V55th FS | 55th DiscordViper pit Discord Link to comment Share on other sites More sharing options...
wraith70 Posted May 28, 2021 Share Posted May 28, 2021 On 4/30/2021 at 11:25 AM, Frag said: I am using the stable branch (2.5.6). The track I provided is in that release. 2.7 is not related to that specific issue at least. Anyone checked the track? I opened a bug but no feedback there. I drop these bombs frequently with the Viper and this has never happened to me. I never use a 20ft spacing...seems pretty small to me. I am always using a spacing of 45+ with good effect. 1 Link to comment Share on other sites More sharing options...
Sierra1 Posted May 28, 2021 Share Posted May 28, 2021 Hi, Pull slightly on the stick while dropping 12 off Mk-82HD and everything is fine. Push slightly (or do nothing) and your F-16C blows up. It must be a bug. IRL the fins do not deploy before safe separation from the plane. ED, pls fix this. /SS Best Regards Sture Smidt DCS-flyer Find me on Facebook :joystick: Link to comment Share on other sites More sharing options...
Frag Posted May 28, 2021 Author Share Posted May 28, 2021 (edited) 1 hour ago, wraith70 said: I drop these bombs frequently with the Viper and this has never happened to me. I never use a 20ft spacing...seems pretty small to me. I am always using a spacing of 45+ with good effect. Yeah after spending a lot of time with the snakeeyes I can confirm ...the spacing is the issue. So a bug we have (I reported it), but I would like to know if the fuses on the bombs are the bug ... or the fact that the aircraft will let you configure this. I guess that a real fighter pilot could comment on this... The bug I reported is here, ED already confirmed the bug. https://forums.eagle.ru/topic/269961-mk-82-snakeye-detonate-at-release-instantly-killing-the-player-aircraft/?tab=comments#comment-4645696 They have posted a video showing it ... Edited May 28, 2021 by Frag Link to comment Share on other sites More sharing options...
Frederf Posted May 31, 2021 Share Posted May 31, 2021 Bombs which are not armed hitting each other lightly do not explode. Armed, probably not. Hitting a concrete wall unarmed at 600 knots very very rarely. Unarmed and going almost identical velocities? Never. It's like if you had hand grenades in your two hands with the pins still in them and you lightly tapped them together. They don't explode. Never in a million years. 1 Link to comment Share on other sites More sharing options...
Falconeer Posted May 31, 2021 Share Posted May 31, 2021 (edited) The main explosvie charge inside a bomb is so stable, that you need an explosive to set it off. That's why we use an "explosive train" It starts with the fuse, which is essentially a small explosive device. It will arm in the air by airflow spinning a vane, which provides electrical power or mechanical rotation speed to the fuse (depending on the type of fuse used). Upon detonating, the explosive force will set off another charge. This is the booster charge. The booster is needed to set off the main charge, because the explosive force from the fuse itself is not enough to do it. If one of these fail inside the "train", the bomb simply won't detonate. Edited May 31, 2021 by Falconeer 1 Planes: Choppers: Maps: Flaming Cliffs 3 Black Shark 2 Syria A-10C Tank killer 2 Black Shark 3 Persian Gulf F/A18C Hornet AH-64 Apache Mariana's F-16C Viper F-15E Strike Eagle Mirage 2000C AJS-37 Viggen JF-17 Thunder F-14 Tomcat Link to comment Share on other sites More sharing options...
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