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Should have listened to reviews, this is an emberassment.


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Without the ability to control the vehicles is already a problem as it is.

 

I don't even know how much time I attempted to spend on this first mission, but it's... it's bad, no other words can describe how embarrassingly awful it is other than... it doesn't work.

And I don't mean the game crashes doesn't work.... but... it does... not... work.

 

To the point where this shouldn't even be on the store. I don't generally regret purchases, but ED, this just isn't acceptable.

 

I can probably share all the tracks anyone would ever need but I think it's unnecessary when I can't even control the vehicles in the sense of... if I tell them to go "here" and they just ignore said command, then there's a massive disconnect.

 

In no less than 20 minutes, I managed to get literally every single group in the first mission stuck and unresponsive before they could even reach the objective. If that's not the definition of "does not work" then I don't know what is.

 

Not to mention every bridge any vehicles got near they'd decide it was a good time to turn and go another way but got stuck before they could even do that.

 

ED I'm not trying to be mean but come on.... this.... isn't acceptable.

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Combined Arms has never been "good" at the best of times, unfortunately AI path finding pretty much broke in 2.5.6.x, with units getting stuck or "lost".

 

AFAIK there's not much campaign makers can do to fix their missions until ED fix the core AI / maps.

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  • ED Team

As I said on Discord, I apologize for the troubles with the CA Campaign, pathfinding seems to be unstable at best the last little while and its hard to stay on top of.

 

I do plan a full revamp of the campaign when the new ME drawing tools come live, so I can add better instructions and marks on the F10 map, plus some new triggers and such for better interaction and control. But I understand its frustrating to use right now with some of the issues being seen.

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2 minutes ago, NineLine said:

As I said on Discord, I apologize for the troubles with the CA Campaign, pathfinding seems to be unstable at best the last little while and its hard to stay on top of.

 

I do plan a full revamp of the campaign when the new ME drawing tools come live, so I can add better instructions and marks on the F10 map, plus some new triggers and such for better interaction and control. But I understand its frustrating to use right now with some of the issues being seen.

'preciate it!

 

I'd say if I need to provide anything let me know, but I think it's fairly well covered and needs no real follow through kind of tracks.

 

I want this campaign to be good, I know it can be! Pesky weird bugs just gotta ruin the fun.

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