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Is it possibile to spawn client slots via LUA script or at least to decide their starting airbase? I would like to be able to dynamically control the position of the client slot starting point via scripting. Is it even possible? I found that MOOSE had an example using SpwnClientAtAirbase but it does not seem to spawn anything.

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I would like to know if this is possible too.  Although you can set it in the Mission editor,  set an AF with delayed activation and set as client, then set activation triggers, it does not seem to work.  It does of course work for AI.

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SirFaultyBot, in case you have not run into it yet, here is a link to something that might help: 

 

I tested the code and it works!  The only problem is that I only manage to see it in a Dedicated server environment.  Inside the Editor or even in a Multiplayer Server  initiated from the main DCS interface, the slots remain unblocked. 


Edited by Kadin
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