Sharkku Posted April 20, 2021 Share Posted April 20, 2021 (edited) In VR. Deck Crew has slightly different textures in left and right eye. This gives an unpleasant shimmering effect when looking at them in VR. It's almost as if they use different LOD textures for right and left eye, respectively. Differences can be subtle, like patches in slightly different positions, or more apparent, like details like collars and creases visible in one eye and not the other. It depends on the viewing angle and distance, but it's very apparent on the closest greenshirt when viewed from an F/A-18 hooked up to the catapult. Using the Index HMD. And options.graphics.stereo_mode_use_shared_parser = false in autoexec.cfg. Deck crew shimmer VR.trk Edited April 20, 2021 by Sharkku Added .trk-file 2 Link to comment Share on other sites More sharing options...
fagulha Posted April 20, 2021 Share Posted April 20, 2021 Same here (Valve Index user too). Not only the Deck Crew there are more objects with same problem of rendering different in both eyes, resulting in the effect you described. It get my eyes tired. - "Don't be John Wayne in the Break if you´re going to be Jerry Lewis on the Ball". About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: I7 4790K 4.6ghz | 32GB RAM | Zotac GTX 1080Ti 11Gb DDR5x | Water cooler NZXT AIO Kraken x53 | 3.5TB (x4 SSD´s) | Valve Index| Andre´s JeatSeat. Link to comment Share on other sites More sharing options...
Arink429 Posted April 22, 2021 Share Posted April 22, 2021 Same here, very annoying to my eyes. 1 ASUS ROG MAXIMUS X HERO WiFi AC / i7-8700K@5.0 GHz / 2xM.2 Toshiba OCZ RD400 1Tb / 4xCorsair 8Gb (32Gb) DDR4@3000 MHz / 2xGeforce GTX 1080 Ti + 1Geforce GTX 680 / SoundBlaster Fatal1ty / Windows 10 Home x64 / TM Warthog / TM TPR Pedals / Oculus Rift / Samsung UE32EH5000W Link to comment Share on other sites More sharing options...
Gryzor Posted April 23, 2021 Share Posted April 23, 2021 Same here. This issue hapens also in other objects (at medium distances). Same VR bug that appears when 2.5.6 came out. 1 Link to comment Share on other sites More sharing options...
Highwayman-Ed Posted April 27, 2021 Share Posted April 27, 2021 Same. Also little details like the mic and headset cord are sometimes only rendered in one eye too 1 Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Eagles787 Posted April 30, 2021 Share Posted April 30, 2021 I have the same issue with deck crew being projected differently in left and right eye. There are several objects in DCS that have this problem. This is a serious VR bug that should not happen as it causes eye strain and headache. We know VR is a relatively new technology and that performance still needs to be optimized, but rendering different pictures in the left and right eye is simply not acceptable in VR. 2 Link to comment Share on other sites More sharing options...
Sharkku Posted May 2, 2021 Author Share Posted May 2, 2021 Is this bug reported yet? Link to comment Share on other sites More sharing options...
fagulha Posted May 4, 2021 Share Posted May 4, 2021 On 5/2/2021 at 8:42 PM, Sharkku said: Is this bug reported yet? It think that´s a negative - "Don't be John Wayne in the Break if you´re going to be Jerry Lewis on the Ball". About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: I7 4790K 4.6ghz | 32GB RAM | Zotac GTX 1080Ti 11Gb DDR5x | Water cooler NZXT AIO Kraken x53 | 3.5TB (x4 SSD´s) | Valve Index| Andre´s JeatSeat. Link to comment Share on other sites More sharing options...
Nealius Posted May 6, 2021 Share Posted May 6, 2021 There appears to be a DCS-wide LOD issue in VR. One LOD in one eye and a different LOD in the other. Effects bomb craters as well. 1 Link to comment Share on other sites More sharing options...
fagulha Posted May 6, 2021 Share Posted May 6, 2021 13 hours ago, Nealius said: There appears to be a DCS-wide LOD issue in VR. One LOD in one eye and a different LOD in the other. Effects bomb craters as well. That´s correct. Sometimes in VR i go to the back of the ship to the observation deck below and some 3D objects like the place where the ropes pass (don´t know the proper name) it´s different in each eye. That´s one example but there are more 3D objects with same issue. - "Don't be John Wayne in the Break if you´re going to be Jerry Lewis on the Ball". About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: I7 4790K 4.6ghz | 32GB RAM | Zotac GTX 1080Ti 11Gb DDR5x | Water cooler NZXT AIO Kraken x53 | 3.5TB (x4 SSD´s) | Valve Index| Andre´s JeatSeat. Link to comment Share on other sites More sharing options...
TOViper Posted May 8, 2021 Share Posted May 8, 2021 +1 for me in the Rift CV1 Visit https://www.viggen.training ...Viggen... what more can you ask for? my computer: AMD Ryzen 5600G | NVIDIA GTX 1080 Ti OC 11GB | 32 GB 3200 MHz DDR4 DUAL | SSD 980 256 GB SYS + SSD 2TB DCS | TM Warthog Stick + Throttle + TPR | Rift CV1 Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted May 12, 2021 ED Team Share Posted May 12, 2021 I have reported issues with a slight difference with left and right eye, trees, shadows, buildings and the team are working on it. Regarding the crew, I am not seeing this issue in my G2. That is not to say it isnt happening, just I am not seeing it on my hardware / settings. Its possible my initial report is related so once I have tested a fix I will let you all know. thanks 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
Tony86 Posted June 28, 2021 Share Posted June 28, 2021 On 4/20/2021 at 2:14 AM, Sharkku said: In VR. Deck Crew has slightly different textures in left and right eye. This gives an unpleasant shimmering effect when looking at them in VR. It's almost as if they use different LOD textures for right and left eye, respectively. Differences can be subtle, like patches in slightly different positions, or more apparent, like details like collars and creases visible in one eye and not the other. It depends on the viewing angle and distance, but it's very apparent on the closest greenshirt when viewed from an F/A-18 hooked up to the catapult. Using the Index HMD. And options.graphics.stereo_mode_use_shared_parser = false in autoexec.cfg. Deck crew shimmer VR.trk 351.38 kB · 16 downloads same for me with my G2. hope ED will solve it Link to comment Share on other sites More sharing options...
Sharkku Posted August 13, 2021 Author Share Posted August 13, 2021 Seems to be fixed now! 1 Link to comment Share on other sites More sharing options...
TOViper Posted August 18, 2021 Share Posted August 18, 2021 I am not seeing this issue in the Oculus Rift CV1 anymore. Thanks ED for taking care! 1 Visit https://www.viggen.training ...Viggen... what more can you ask for? my computer: AMD Ryzen 5600G | NVIDIA GTX 1080 Ti OC 11GB | 32 GB 3200 MHz DDR4 DUAL | SSD 980 256 GB SYS + SSD 2TB DCS | TM Warthog Stick + Throttle + TPR | Rift CV1 Link to comment Share on other sites More sharing options...
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