spacefish Posted April 19, 2021 Share Posted April 19, 2021 In the DCS wake turbulence video, there are some cool visualizations of a slice of air being disturbed by passing aircraft. This looks to all occur in-engine, so to a layman like myself it seems that extending the wake-turbulence onto smoke particles wouldn't be a wholly impossible task. It's entirely possible that I am just too damn stupid with regards to this, so maybe someone could chime in if I seem to be off in my thinking. Wake Turbulence Video: Link to comment Share on other sites More sharing options...
Bobik2002 Posted April 20, 2021 Share Posted April 20, 2021 In the DCS wake turbulence video, there are some cool visualizations of a slice of air being disturbed by passing aircraft. This looks to all occur in-engine, so to a layman like myself it seems that extending the wake-turbulence onto smoke particles wouldn't be a wholly impossible task. It's entirely possible that I am just too damn stupid with regards to this, so maybe someone could chime in if I seem to be off in my thinking. Wake Turbulence Video: Yeah it's possible but pc's wouldn't handle that... I think nineline wrote something into comments on this topic.Send from my Poco F2 Ryzen 9 5900x | 32GB DDR4 | RTX 3090 | 32GB RAM Link to comment Share on other sites More sharing options...
Tank50us Posted April 20, 2021 Share Posted April 20, 2021 16 hours ago, Bobik2002 said: Yeah it's possible but pc's wouldn't handle that... I think nineline wrote something into comments on this topic. Send from my Poco F2 Yeah that's what I figured. Does it look cool? Sure, but right now, it'd kill performance, and right now, DCS needs to maintain optimal performance for as many people as possible. That said, it may be in the works with the clouds updates to come. I highly doubt it's going to stay just in the realm of the clouds, odds are they'll make improvements to other particle effects as well, such as smoke, fire, and even ship wakes 1 Link to comment Share on other sites More sharing options...
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