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2.7 Render Mask size Adjustment


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So ED finally baked in the render mask from the VR shader mod - yaay!

Unfortunately, I can't seem to adjust the size of it. I can see the unrendered area on the edges of my vision all the time - boo!
Has anyone found the file with this value yet? Could a Dev please point us in the right direction?
 

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see here 

 

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@BIGNEWY can we move this to the bugs section, I would also add that the problem is much more obvious if you are using no AA as that turns the border blue , rather than black.  

SYSTEM SPECS: Hardware Intel Corei7-9700K @ 5.1 GHz, 32Gb RAM, EVGA 3090 XC3, Dell S2716DG, Thrustmaster Warthog + MFG Crosswinds V2, HP Reverb G2 @ 2836 x 2768
SOFTWARE: Microsoft Windows 10 Pro x64, VoiceAttack & VIACOM PRO, TacView

VR Stuff:   My Settings for 3090 and G2  My Settings for 1080ti  Shaders MOD for VR  My variant of Kegetys mod with clear water and also IC PASS for current beta & stable, Patch Status

 

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Hi,

 

the mask size comes directly from your headsets API. 

 

It should be correct. 

 

thanks

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@BIGNEWY i think there is enough variation in facial interfaces and facial geometry to cause edge cases...  i can literally just catch view of the edge sometimes at the bottom 

 

SYSTEM SPECS: Hardware Intel Corei7-9700K @ 5.1 GHz, 32Gb RAM, EVGA 3090 XC3, Dell S2716DG, Thrustmaster Warthog + MFG Crosswinds V2, HP Reverb G2 @ 2836 x 2768
SOFTWARE: Microsoft Windows 10 Pro x64, VoiceAttack & VIACOM PRO, TacView

VR Stuff:   My Settings for 3090 and G2  My Settings for 1080ti  Shaders MOD for VR  My variant of Kegetys mod with clear water and also IC PASS for current beta & stable, Patch Status

 

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Are you guys talking about this issue:

 

If so,

 

@brodie4598 did a great job in showing the issue in this through the lens video:

https://www.dropbox.com/s/u8wli7s920bm716/IMG_1506.mp4?dl=0

 

 

@BIGNEWY , I really hope you can acknowledge this issue and report it to the team, as this bright white line in the bottom of the VR image is very annoying.

I know the community came up with a way to correct this, but I rather see it correctly implemented in the core game if possible.

 

 

2021_04_19_13_28_39_IMG_1506.jpg


Edited by sirrah
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@BIGNEWY I should add that @speed-of-heat is correct about edge cases.

I use a Samsung Odyssey+ with the VRCover face pad. It's basically a necessity on this headset as the stock one is hard as a brick which hurts your face and allows massive light bleed.
Anyway the VRCover allows my face to get closer to the lenses, expanding my FoV and allowing me to see the mask on the edges of my vision.

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I gave MSAA a try using the mask size option, but really could not see much improvement in image over my running no MSAA.

I am however running at 100% Steam VR resolution with my Reverb G2 (3172x3100 per eye), motion smoothing on and forced at 45 fps.


Edited by dburne

Don B

 

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I think you might have misunderstood Don.

 

with MSAA enabled the mask shows as black, with it off it shows as blue, that just makes it more obvious, but if my suspicion is correct it varies by person. 

 

there is not meant to be a performance improvement or visual improvement connecting the mask size to MSAA, unless you can already see the mask while using the HMD, When turning MSAA on makes it less obvious.


Edited by speed-of-heat

SYSTEM SPECS: Hardware Intel Corei7-9700K @ 5.1 GHz, 32Gb RAM, EVGA 3090 XC3, Dell S2716DG, Thrustmaster Warthog + MFG Crosswinds V2, HP Reverb G2 @ 2836 x 2768
SOFTWARE: Microsoft Windows 10 Pro x64, VoiceAttack & VIACOM PRO, TacView

VR Stuff:   My Settings for 3090 and G2  My Settings for 1080ti  Shaders MOD for VR  My variant of Kegetys mod with clear water and also IC PASS for current beta & stable, Patch Status

 

1569924735_WildcardsBadgerFAASig.jpg.dbb8c2a337e37c2bfb12855f86d70fd5.jpg

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