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Placing unit in saved static animation states


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There are so many cool animated units out there in DCSW, would be nice to have access to those animations. Maybe even via triggers.

 

Examples of use:
- Place a tank with opened upper hatch, to drop a tv guided Mav right in there, etc.
- Build scene with units in different animation sates.

 

Is it possible via lua scripts?


Edited by Glow
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