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Weird looking ship wake/wave pattern in 2.7.


Skysurfer

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Seems like since 2.7 dynamic waves became more noticeable and pronounced. This however creates a pretty odd and unlrealistic triangular wave pattern behind the ship. The actual turbulent, white water behind the ship should be more visible instead and it also looks like the Super Carrier sits rather high in the water and yo can see the red underside of the ship while it's steaming along in fairly calm waters. This does not seem realistic ad most videos and pictures you see online don't seem to show this. 

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I was just going to bring it up...   agreed!:cry:

 

I noticed the performance improvement on my rig tho' but the water in general looks too 'glassy' even with wind and the wake... I wish ED gave us the wake back from 2 years ago.


Edited by Gripes323
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To be fair, there are times when you can see the waterline, it just depends on the sea state. I think the waves in the wake do look funny. Something is off but I can't put my finger on it.

Edit: it is an improvement though!


Edited by Jackjack171

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This is simply wrong - no such effect IRL. Please just leave the diagonal wakes and add more white trail (depending on speed).

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It's clear that the wakes still have a way to go, they look a bit better than the previous in most cases.

 

Here though, the end of the wake suddenly stops making it look like a solid triangle of wake. 

 

We're still missing a white trail, which as draconus said should be much longer at higher speeds:

 

a-view-of-the-wake-left-by-the-nuclear-p

bc48mdca5g121.jpg

 

Looking at the last picture, shouldn't the diagonal waves become sharper and sharper and the ship increases speed?


Edited by Northstar98
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30 minutes ago, draconus said:

This is simply wrong - no such effect IRL. Please just leave the diagonal wakes and add more white trail (depending on speed).

+1 here.

The diagonal wakes are a pain in VR for visual reference with the landing area....

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Well, the issue I described is simply the flat, reflective look of water at anything above 200ft, you dont see any waves or sea structure like you could before 2.7. The ship wake and the linear 3d waves are also pretty immersion breaking - waves don't behave this way and if anything spread in width and decrease in amplitude the farther they separete from the ship. Hopefully this area gets improved sooner rather than later.

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  • 3 months later...

Problem actually, ED use some SSD/TGA archives to simulate ships and trails from Lomac / FC times.

 

Some solucions

1 - ED build personalized wakes on any ship (easy but unrealistic meanwhile build steep 2)

2 - ED build a realistic wave / particle system effects based on a coded ship / 3D sea engine (hard, long term but realistic) with own API or Phoenis FD or similar software implement on ED engine.

 

 

 

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Longer wake also helps with lining up on initial. Back when the Hornet first released the wakes were longer on the freeware carriers, and it wasn't too hard to get a good initial lineup. Now you only have the TACAN CRS line to work off of, and I constantly end up too far to one side or the other. It's even worse in the Tomcat with the compass going off into lala land from the ship's magnetic field. 

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  • 2 weeks later...
  • ED Team

I have marked this report reported earlier, ship wakes is something we will be improving 

 

thanks

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Perhaps this brief overview (4+ minutes) of wave generation mechanics/physics here will be of assistance:

 

 

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