Skysurfer Posted April 15, 2021 Share Posted April 15, 2021 Seems like since 2.7 dynamic waves became more noticeable and pronounced. This however creates a pretty odd and unlrealistic triangular wave pattern behind the ship. The actual turbulent, white water behind the ship should be more visible instead and it also looks like the Super Carrier sits rather high in the water and yo can see the red underside of the ship while it's steaming along in fairly calm waters. This does not seem realistic ad most videos and pictures you see online don't seem to show this. 5 Link to comment Share on other sites More sharing options...
oldcrusty Posted April 15, 2021 Share Posted April 15, 2021 (edited) I was just going to bring it up... agreed! I noticed the performance improvement on my rig tho' but the water in general looks too 'glassy' even with wind and the wake... I wish ED gave us the wake back from 2 years ago. Edited April 15, 2021 by Gripes323 Link to comment Share on other sites More sharing options...
Jackjack171 Posted April 15, 2021 Share Posted April 15, 2021 (edited) To be fair, there are times when you can see the waterline, it just depends on the sea state. I think the waves in the wake do look funny. Something is off but I can't put my finger on it. Edit: it is an improvement though! Edited April 15, 2021 by Jackjack171 DO it or Don't, but don't cry about it. Real men don't cry! Link to comment Share on other sites More sharing options...
draconus Posted April 16, 2021 Share Posted April 16, 2021 This is simply wrong - no such effect IRL. Please just leave the diagonal wakes and add more white trail (depending on speed). 7 Win10 i7-10700KF 32GB RTX3060 Rift S T16000M TWCS TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria Link to comment Share on other sites More sharing options...
Northstar98 Posted April 16, 2021 Share Posted April 16, 2021 (edited) It's clear that the wakes still have a way to go, they look a bit better than the previous in most cases. Here though, the end of the wake suddenly stops making it look like a solid triangle of wake. We're still missing a white trail, which as draconus said should be much longer at higher speeds: Looking at the last picture, shouldn't the diagonal waves become sharper and sharper and the ship increases speed? Edited April 16, 2021 by Northstar98 3 Modules I own: F-14A/B, Mi-24P, AV-8B N/A, AJS 37, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro. Link to comment Share on other sites More sharing options...
fagulha Posted April 16, 2021 Share Posted April 16, 2021 30 minutes ago, draconus said: This is simply wrong - no such effect IRL. Please just leave the diagonal wakes and add more white trail (depending on speed). +1 here. The diagonal wakes are a pain in VR for visual reference with the landing area.... 1 - "Don't be John Wayne in the Break if you´re going to be Jerry Lewis on the Ball". About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: I7 4790K 4.6ghz | 32GB RAM | Zotac GTX 1080Ti 11Gb DDR5x | Water cooler NZXT AIO Kraken x53 | 3.5TB (x4 SSD´s) | Valve Index| Andre´s JeatSeat. Link to comment Share on other sites More sharing options...
Sickdog Posted April 19, 2021 Share Posted April 19, 2021 + 1 Hope these aren’t the core improvements to the ship’s wake Bignewy was referring to in the past couple months, that would be a huge disappointment. 1 TM Warthog, Oculus Rift, Win10... Link to comment Share on other sites More sharing options...
Skysurfer Posted April 19, 2021 Author Share Posted April 19, 2021 Well, the issue I described is simply the flat, reflective look of water at anything above 200ft, you dont see any waves or sea structure like you could before 2.7. The ship wake and the linear 3d waves are also pretty immersion breaking - waves don't behave this way and if anything spread in width and decrease in amplitude the farther they separete from the ship. Hopefully this area gets improved sooner rather than later. 2 Link to comment Share on other sites More sharing options...
dorianR666 Posted August 14, 2021 Share Posted August 14, 2021 not only does it have weird shape, its abrutly cut off at the end when you position camera near the cut off, youll see the water forming a vertical surface 5 CPU: AMD Ryzen 5 1600X GPU: AMD RX 580 Link to comment Share on other sites More sharing options...
Andartu Posted August 17, 2021 Share Posted August 17, 2021 Yep, it is literally just a triangle shaped imprint. 2 Link to comment Share on other sites More sharing options...
Silver_Dragon Posted August 17, 2021 Share Posted August 17, 2021 Problem actually, ED use some SSD/TGA archives to simulate ships and trails from Lomac / FC times. Some solucions 1 - ED build personalized wakes on any ship (easy but unrealistic meanwhile build steep 2) 2 - ED build a realistic wave / particle system effects based on a coded ship / 3D sea engine (hard, long term but realistic) with own API or Phoenis FD or similar software implement on ED engine. 2 Link to comment Share on other sites More sharing options...
draconus Posted August 17, 2021 Share Posted August 17, 2021 Or 3 - improve what we already have which is faster and easier 5 Win10 i7-10700KF 32GB RTX3060 Rift S T16000M TWCS TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria Link to comment Share on other sites More sharing options...
Dr. Anti-Vehicle Posted August 18, 2021 Share Posted August 18, 2021 I just need longer bubble wake to help me with aligning aircraft during left hand base lol Link to comment Share on other sites More sharing options...
Nealius Posted August 21, 2021 Share Posted August 21, 2021 Longer wake also helps with lining up on initial. Back when the Hornet first released the wakes were longer on the freeware carriers, and it wasn't too hard to get a good initial lineup. Now you only have the TACAN CRS line to work off of, and I constantly end up too far to one side or the other. It's even worse in the Tomcat with the compass going off into lala land from the ship's magnetic field. Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted August 30, 2021 ED Team Share Posted August 30, 2021 I have marked this report reported earlier, ship wakes is something we will be improving thanks 5 2 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
Cacetudo Posted September 1, 2021 Share Posted September 1, 2021 Perhaps this brief overview (4+ minutes) of wave generation mechanics/physics here will be of assistance: 1 ThinkPad X1 Carbon G6 | i7-8550U 1.8-4 GHz | 16GB LPDDR3-2133 MHz RAM | 512GB PCIe SSD | Win10 x64 Aorus RTX 2070 Gaming Box | 8GB GDDR6-14000MHz | 3x Dell U2412M for 5760x1200 CH Fighterstick, Pro Throttle, Pro Pedals Link to comment Share on other sites More sharing options...
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