Mad_Shell Posted April 14, 2021 Share Posted April 14, 2021 As can be seen on the video, at some angles the valley is in the shadows, while at some other angles it's in the sunlight. Also at the end of the video, the trees on the closest hill cast shadows on another hill, which shouldn't happen. Digital Combat Simulator Black Shark 2021.04.14 - 19.43.21.01_Trim.mp4 Messed_up_shadows.trk Link to comment Share on other sites More sharing options...
normanleto Posted April 14, 2021 Share Posted April 14, 2021 this is a known bug when using flat terrain shadows if I remember good. ...10 years with dcs... Link to comment Share on other sites More sharing options...
Mad_Shell Posted April 14, 2021 Author Share Posted April 14, 2021 Yup just tested and the trees casting shadows where they shouldn't only happen with flat shadows setting. Link to comment Share on other sites More sharing options...
dorianR666 Posted April 15, 2021 Share Posted April 15, 2021 (edited) not bug, performance tradeoff flat shadows means horizontal grey transparent texture at the objects base, thats it. and the terrain thing is as old as dcs. for some reason, dcs just cannot correctly compute when shadow of a particular object is still in players field of view, so shadows of anything keep popping in and out randomly. Edited April 15, 2021 by dorianR666 CPU: AMD Ryzen 5 1600X GPU: AMD RX 580 Link to comment Share on other sites More sharing options...
Flappie Posted May 2, 2021 Share Posted May 2, 2021 @dorianR666I've just checked. This issue also happens with "Default" shadows. Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
dorianR666 Posted May 2, 2021 Share Posted May 2, 2021 i believe flat shadows are still used with default setting for distant objects CPU: AMD Ryzen 5 1600X GPU: AMD RX 580 Link to comment Share on other sites More sharing options...
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