Jump to content

TrackIR, G-Sync, Stutter etc solved


Recommended Posts

Hi guys,

 

I know this has been done to death regarding TrackIR stutters etc but I've been having a nightmare with it but I've sorted it. To help anyone out who's having issues, here's what's sorted it for me:-

 

I was getting stutters, pauses, freezes, you name it. All this whilst FPS was good but locked at 60fps.

 

8700k @4.8ghz

Strix 1080Ti

32gb RAM

Asus PG278-QR 165hz 1440p monitor G-Sync

TrackIR Pro

 

 

Set monitor to 60hz

Turn G-Sync off in the DCS profile in Nvidia Inspector

Turn V-Sync on in Inspector (Fast Sync might be fine too but not tried it yet)

Cap FPS to 60 using RTSS

Also turned V-Sync on in game

 

 

Thought I'd share it in case anyone else is pulling their hair out!

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

  • Thanks 3

i7 8700k @ 5.0ghz. Strix GTX1080Ti. 32GB RAM @ 3600. 2x Hyper X SSD’s with DCS on one. Oculus Rift S. Asus PG278-QR. Liquid Series PC with liquid CPU and GPU cooling.

Link to post
Share on other sites

This seems pretty specific, but ok - it may help people with similar specs (e.g. 60Hz Monitor).

 

A little more general: The TrackIR induced micro-stuttering happens when the polling rate of TIR (60 Hz) conflicts with the picture refresh rate. Usually (! not always obviously) this is made worse by V-Sync*. For my Setup (G-sync) the stuttering occurs when the picture refresh rate exceeds the monitor refresh rate (120 Hz). Capping the refresh rate slightly below 120 Hz did the job for me.

 

*I guess that may be, when the two refresh rates are just slightly out of sync (e.g. 59.8/60.2 Hz), that would be the worst case for stuttering, but I am really really just guessing here...

 

Bottom line: one has to try different things revolving around anything, that has to do with refresh rates...

 

EDIT: perhaps a little far-fetched, but since the polling of TIR translates in camera-movement in the end, which ultimately induces stuttering - playing with the TIR settings for speed and smoothing could potentially effect stuttering...


Edited by Hiob
Link to post
Share on other sites

To be fair it may even be fine if I set the refresh rate of the monitor back to 144hz or even 165hz but definitely turning G-Sync off and switching V-Sync on in game has made a hell of a difference. Also, I can’t notice any difference in game between 60hz and 165hz. It’s still very fluid and smooth.

i7 8700k @ 5.0ghz. Strix GTX1080Ti. 32GB RAM @ 3600. 2x Hyper X SSD’s with DCS on one. Oculus Rift S. Asus PG278-QR. Liquid Series PC with liquid CPU and GPU cooling.

Link to post
Share on other sites
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...