nick10 Posted April 6 Share Posted April 6 Hi. I was wondering if there was any thoughts on the viability of 3D aircraft scans to import new models into the game? Might this be possible? Link to post Share on other sites
Silver_Dragon Posted April 6 Share Posted April 6 (edited) 10 minutes ago, nick10 said: Hi. I was wondering if there was any thoughts on the viability of 3D aircraft scans to import new models into the game? Might this be possible? 3D scan has been used by ED and 3rd parties (RAZBAM, Heatblur, etc) to build modules and AI 3D models on DCS, with external and internal cockpits. Meanwhile, the 3D model need export to 3DS Max, and making animations, damage models, arguments, textures and others to export by EDM plubin tools and build associate lua files. Edited April 6 by Silver_Dragon More news to the front Wishlist: ED / 3rd Party Campaings My Rig: Intel I-5 750 2.67Ghz / Packard Bell FMP55 / 16 GB DDR3 RAM / GTX-1080 8 GB RAM / HD 1Tb/2Tb / Warthog / 2 MDF / TFPR DCS: Roadmap (unofficial):https://forums.eagle.ru/showthread.php?t=116893 DCS: List of Vacant models: https://forums.eagle.ru/showthread.php?p=4076891#post4076891 21Squad DCS: World News: https://www.facebook.com/21Squad-219508958071000/ Silver_Dragon Youtube Link to post Share on other sites
Черный Дракул Posted April 6 Share Posted April 6 5 minutes ago, nick10 said: any thoughts on the viability of 3D aircraft scans to import new models into the game? Might this be possible? Directly -- obviously, no. The polygon count is way too high for anything game-wise. Such scans can be used to help 3D artist with topology, so instead of creating forms, he would draw the required poligons over them in a process called retopology: Also, these can be used to generate normal maps texture for the model with great detail. 1 They are not vulching... they are STRAFING!!! :smartass::thumbup: Link to post Share on other sites
nick10 Posted April 6 Author Share Posted April 6 40 minutes ago, Silver_Dragon said: 3D scan has been used by ED and 3rd parties (RAZBAM, Heatblur, etc) to build modules and AI 3D models on DCS, with external and internal cockpits. Meanwhile, the 3D model need export to 3DS Max, and making animations, damage models, arguments, textures and others to export by EDM plubin tools and build associate lua files. Thanks for the reply. I guess I had this idea it might radically speed up the process of importing aircraft Link to post Share on other sites
Dragon1-1 Posted Sunday at 03:21 PM Share Posted Sunday at 03:21 PM It can - that's why every developer is already using it wherever possible. It's a lot of work to turn a laser-scanned mesh into a useable 3D model for the sim, but the technology is used quite heavily, because it sure beats doing everything by hand. Racing sims have even been doing that to the landscape, scanning real racetracks to recreate every little quirk of the road surface. 3D models these days are all either laser-scanned or made using photogrammetry, then cleaned up and configured for the sim. It's not models that are holding up module development, but systems programming. Link to post Share on other sites
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