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April 6 in Bugs
This is correct-as-is.
In the real plane you can see the right part with your left eye and the left part with your right eye. Works like that in VR too afaik. Limitation here is that non-VR users do not have that stereo-vision.
As a workaround, shift your head a little bit left and right. Usually there is not much cut off, so it's no big deal.
To add: please don't suggest that old "change your default head/viewport position" thing again folks. Thanks!
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