Azdack Posted April 5 Share Posted April 5 As single player with warbirds I discovered a few days ago an excellent tool to create missions in DCS : DCS Liberation 2.4. I have a Nvidia CG DirectX 3070 Geforce with a i9 processor but even with that not too bad hardwate I still have lags sometimes by playing a DCS Liberation mission cause - as mentionned into DCS Liberation tool by choosing a map - using DCS Liberation needs a good PC performance because of hundreds ground objects/vehicles/boats/planes loaded on the map choosed by the player. Into DCS 2.4 tool I've noticed I could delete some ground units or objects from the side I'd chosen to play but only from that side (if I play blue i can delete blue objects but not red and conversely). Then into DCS game/editor I can of course delete or add all I want after having loaded the DCS Liberation mission but deleting randomly selected ground objects/vehicles could unbalance the mission created by DCS Liberation even unplayable. Question : is there a way to have in DCS Liberation 2.4 maps loaded with less ground objects/vehicles/planes e.g in order to keep the mission playable with less lags issues. Thanks for answers. Link to post Share on other sites
Caster Posted April 5 Share Posted April 5 Have you checked out this stuff in the DCS Liberation wiki? It's pretty good https://github.com/Khopa/dcs_liberation/wiki/Performance-Options Fly fast and leave a pretty wreck Link to post Share on other sites
Azdack Posted April 5 Author Share Posted April 5 Thanks Caster. It works. Link to post Share on other sites
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