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JAS 39C Gripen Community Mod


whisky.actual

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2 hours ago, LightningF6 said:

Everything seems to fall into that guys lap!

 

Marc

Actually content creators have access to our DEV builds, the last 2 Growling Sidewinder featuring the JAS-39 were with a similar build, it is a good way of promoting the mod and not getting a billion questions regarding how to employ the systems on release day!

 

 

 

 

 

 

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Posted (edited)

Hi @everyone v1.5 is officially out! Get your new Gripen on our GitHub; don't forget to have a look at the changelog... over 200 changes! : https://github.com/whisky-actual/Community-JAS-39-C

 

Check out the launch trailer made by Fox2 Productions: https://www.youtube.com/watch?v=u-e7Z7P8aoQ

 

Join us on discord: https://discord.gg/zERUgqTKRP

 

If the GitHub download not working for you please use this Google Drive link: https://drive.google.com/file/d/1yrnes_sxhTqVEU6b9WPU0Dfzhpt1SDLx/view?usp=sharing


Edited by whisky.actual
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Amazing 👌

Would have only one suggestion, please the look of the textures inside the cockpit a bit worn out, at least there where the pilot has a contact with stuff. Now its all way too clean, and it looks, you know, kind of strange, if you know what I mean. Anyway, I know its a free mod, but just some idea, to make the whole thing more natural.

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Hi,

The new V1.5 update is another move to the real Gripen, in addition, functional mirrors have been restored, which is great, please continue your fantastic work. Pet

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The brakes work normally, you can provide a trk file.

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You can all have beautiful pictures and beautiful videos. The announcement for the video more than 30 hours. I also have a nice picture here, the roughmet for the "mat2" is not assigned to the model. There is also no possibility to place your own liveries in the floder liveries "which is also displayed". And all that with this exaggerated announcement of version 1.5.

 

Aufnahme199.png


Edited by Urbi
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For the cockpit textures they are WIP, for the brakes you need to bind them correctly. Look in the axis or for Gripen brakes. For the Mat2 I will need to investigate, not understanding your comment about exaggerated. For liveries the setup is different look at the help here : https://github.com/whisky-actual/Community-JAS-39-C/blob/Master/Mods/aircraft/JAS39/Liveries/description_example.lua

 

 

 

 

 

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Times have adjusted the textures for the Hud. Here 2 pictures. the position of the cockpit had to be a little back as the Hud could be seen in the mirrors. Have a good flight. It's a good mod.

 

Digital Combat Simulator  Black Shark Screenshot 2021.07.26 - 07.03.07.53.jpg

Digital Combat Simulator  Black Shark Screenshot 2021.07.26 - 07.03.33.78.jpg

JAS39_Hud.ddsgripen_cockpit_glass.png

JAS39Gripen.luaJAS39Gripen_AG.lua

 

The gripen_cockpit_glass.png belongs in the zip folder JAS39_Cockpit in Cockpit / Textures and the JAS39_Hud.dds in the zip folder or in the beta in the folder JAS39_Common in Textures. the two luas are to be replaced in the main directory of JAS39.

 

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The answer from you is counterproductive. Do you get the reflection of the sun on the Hud in such a way that, like one of several dozen pictures of the Hud, the Hud appears green. I do not think so. So you cheat a little to get a satisfactory solution. Thanks for the attention.

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Thank you to all of the developers, testers, admins, creators, and every last one involved in the project creating JAS 39 Gripen for DCS. 
I sincerely hope that the community can show you all the respect you deserve. ❤️

 

 

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22 hours ago, petsild said:

The brakes work normally. . .

Howdy all, I have even press LAlt+A and LCtrl+A, and W key and doesn't work even in new version, yes I know the guys might be and still working hard to make it much better, take care and great work.

 

Best Regards

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[sIGPIC][/sIGPIC]

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On 6/11/2021 at 4:29 PM, Sandmonkee said:

1. It seems rather slow. Max speed at mil power is about 450 kn and at max afterburner it's about 550. That was level flight with no loadout, or even pylons (did I mention it looks gorgeous???). Is this speed intended? My limited googling tells me it has a top speed of close to 1500 kn in real life.

 Hi there

I just tried the new version and it sure is beautiful! The cockpit looks fantastic. 

 

I am still having the same issues with the speed though. I feel like I must be doing something wrong. In level flight, with no ordinance, at 10000 ft, on full afterburner I can't break 500 knots. Diving from 30000 feet at full afterburner I can just barely get up to 550 knots.

 

Is this behavior intended? It doesn't seem realistic to me (it's slower than my Harrier!). Or like I said, maybe I'm doing something wrong? 

 

Thanks for any help.

"Though I fly through the Valley of Death, I shall fear no evil, for I am at 80,000 feet and climbing"

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5 hours ago, Sarabi said:

Howdy all, I have even press LAlt+A and LCtrl+A, and W key and doesn't work even in new version, yes I know the guys might be and still working hard to make it much better, take care and great work.

 

Best Regards

For brakes you need to bind them to the specials function and this needs to be done in each airframe:

 

image.png 

OR

 

Also can be done in axis:

image.png

For the comment on max speed I noticed it also, we did some SFM changes that seem to have impacted the max speed. We will investigate.

 

Regards,

 

Whisky

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22 hours ago, Sarabi said:

Howdy all, I have even press LAlt+A and LCtrl+A, and W key and doesn't work even in new version, yes I know the guys might be and still working hard to make it much better, take care and great work.

 

Best Regards

The brake function for the keyboard does not really work, but it is fully functional when using the analog axis.

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On 7/26/2021 at 7:07 PM, whisky.actual said:

For brakes you need to bind them to the specials function and this needs to be done in each airframe:

 

image.png

OR

 

Also can be done in axis:

image.png

For the comment on max speed I noticed it also, we did some SFM changes that seem to have impacted the max speed. We will investigate.

 

Regards,

 

Whisky

 

6 hours ago, petsild said:

The brake function for the keyboard does not really work, but it is fully functional when using the analog axis.

 

 

Thanks guys, rushing to bind the controllers I missed that, take care

 

Best Regards

[sIGPIC][/sIGPIC]

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On 7/26/2021 at 2:33 AM, whisky.actual said:

For the cockpit textures they are WIP, for the brakes you need to bind them correctly. Look in the axis or for Gripen brakes. For the Mat2 I will need to investigate, not understanding your comment about exaggerated. For liveries the setup is different look at the help here : https://github.com/whisky-actual/Community-JAS-39-C/blob/Master/Mods/aircraft/JAS39/Liveries/description_example.lua

 

 

 

 

 

I have also noticed the probelm with the roughmet to mat2. It is not working. I even tried to change the default roughmets mat1 works fine but mat2 is unaffected by the roughmet file

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On 7/27/2021 at 12:18 AM, Sandmonkee said:

 Hi there

I just tried the new version and it sure is beautiful! The cockpit looks fantastic. 

 

I am still having the same issues with the speed though. I feel like I must be doing something wrong. In level flight, with no ordinance, at 10000 ft, on full afterburner I can't break 500 knots. Diving from 30000 feet at full afterburner I can just barely get up to 550 knots.

 

Is this behavior intended? It doesn't seem realistic to me (it's slower than my Harrier!). Or like I said, maybe I'm doing something wrong? 

 

Thanks for any help.

 Hey! 

 

We did some tests and could not replicate what you are describing. With a clean plane at 10000 feet it reaches 748 kts Indicated airspeed, 876 kts True air speed or Mach 1.37. The top speed gradually increases with altitude up to roughly 41000 feet where it tops out at 600 IAS, 1256 TAS or Mach 2.2 (bear in mind that acceleration above mach 2 is very slow).

Can you provide a track or tacview file?

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2 hours ago, fatspacepanda said:

 Hey! 

 

We did some tests and could not replicate what you are describing. With a clean plane at 10000 feet it reaches 748 kts Indicated airspeed, 876 kts True air speed or Mach 1.37. The top speed gradually increases with altitude up to roughly 41000 feet where it tops out at 600 IAS, 1256 TAS or Mach 2.2 (bear in mind that acceleration above mach 2 is very slow).

Can you provide a track or tacview file?

I will try to do this for you! Can I just attach it to this thread? (Sorry I'm a bit new here)

"Though I fly through the Valley of Death, I shall fear no evil, for I am at 80,000 feet and climbing"

GTX 1080Ti 2025MHz, Ryzen 5 5600x 4.9GHz, MSI MPG B550 Gaming, 32 GB DDR4 RAM 3200 MHz, a bunch of SSDs,

Oculus Quest 2.

No water cooling but enough fans that my rig just hovers around the room now.

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