FoxTwo Posted April 1 Share Posted April 1 I've noticed that if I designate a ground target with the JHMCS, if I don't sensor select down after targeting then the instant I turn my head to look at the HUD the target moves out into the extremes of the map (like 300+ miles away). If I sensor select down, my designated target sticks and I can look at the HUD freely. Is this normal or is this a bug? Link to post Share on other sites
Tholozor Posted April 2 Share Posted April 2 (edited) Reported issue, designations made with the HMD outside of a certain range have an issue calculating the slant range; makes it look like it's drifting. Edited April 2 by Tholozor REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/ Link to post Share on other sites
Swiftwin9s Posted April 2 Share Posted April 2 (edited) 11 hours ago, Tholozor said: Reported issue, designations made with the HMD outside of a certain range have an issue calculating the slant range; makes it look like it's drifting. He is talking about a different bug, one I reported also. When you designate a point with the helmet and then look through the HUD and slew the TDC even slightly, the TGT will jump to within the HUDS FOV Edited April 2 by Swiftwin9s 1 476th vFG Public Discord | 476th vFG Website | Swift Youtube Link to post Share on other sites
Recommended Posts