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Bumping the Boom - Air to Air Refueling (AAR) in the F-16c Viper


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I posted this issue under "Boom operator kills you in multiplayer" but no one has responded as yet.  So I thought I would post it under its own topic.  For one thing, my problem has nothing to do with multiplayer specifically.  I am using single player on DCS World OpenBeta on the Caucasus map.  I thought it might be contributing to their problem.

 

I am working on AAR in the F-16c Viper. The lower colored extension segment of the boom is like the drogue basket for Navy planes in that it will pass through the aircraft being refueled.  (I have seen the boom going at my chest.) However, the upper segment of the boom, with the "wings", will not pass through the aircraft about to be refueled.  (I ran my aircraft into the upper segment of the boom while using the external view.) 

When I am close to being in position to be refueled, I apparently hook the "boom wings" under my wings and pull both planes down.  Apparently the Boomer is not moving the boom to avoid hitting the plane being refueled.  In fact, all I need to do, it seems, is bump the upper segment of the boom with my tail and both of us go sailing for the ground. This is happening more, the closer I get to being able to refuel.  In fact, it is happening every time I use my 12 minute practice mission I developed in the Mission Editor.  With as many pilots in DCS who are using the KC-135 to refuel, I would think there would be more reports if the problem was universal.  The only other possible reports of an occurrence of this nature are those flying multiplayer alluded above.  And that was a couple of months ago.

 

Has anyone else experienced anything like this?  

 

I have provided a track file.  Right before the "bump" occurs, the Tanker refueling lights show I am only slightly high and too far forward.


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F16RefuelingCrash1.trk

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Hi,

 

it looks like you need to just take things a lot slower, you are coming in and under the tanker and are to high, keep an eye on the tanker under belly lights. 

 

This may help 

 

 

 

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Thanks for responding so quickly.  I am a better pilot than what the track file shows.  Perhaps not a lot better.  I made that track file quickly to get something on the Forum.  I was trying to show the position of my plane under the tanker when I went down.  I have seen the tutorial and a number of others.  I did not know how to edit the track file and I should have told you to disregard everything until I am under the tanker.  ie.  Fast forward until I am under the tanker.  Sorry about that.  

 

I thought I was " keep an eye on the tanker under belly lights".

 

Are you saying that what I am experiencing is by design.? That the upper part of the boom is impermeable and I just need to stay in the right spot in order not to hit it.  

 

Or are you saying that I am not even hitting the boom?  If that is the case then why are the tanker lights telling me I am not overly high?  

 

I never did see a solution to the multiplayer people who I thought might be having the same problem.  

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Its all about getting into the correct position and staying there, the boom will come to you if you are in the correct spot. 

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@Flyer0001 The upper part of the boom has collision. You are approaching the tanker way, way, way to fast and you're bobbing up and down like crazy. First thing you gotta do when learning AAR is to approach very slowly in a calm and controlled manner, maybe 2-3 knots of closure with very small stick movements to stay in position. When moving to pre-contact position, remember that it's always better to be low and aft rather than high and fore. The biggest risk is having your tail fin strike the boom which is exactly what happened in your track. So center both the position lights, hold position, and then when you have contact you can drop aft and down a little bit if you need bigger margins. Once you've got the basics down you can start speeding up the process and cutting corners, but never sacrifice precision for speediness. It usually doesn't end well.


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I was trying to report what I thought might be a bug.  I included a track file because that is what was requested when reporting a bug.  Apparently the lower part of the boom being permeable and the upper part of the boom being impermeable (or has collision) is not a bug.  The upper segment of the boom having collision especially when the lower segment does not is what I was not sure about.  The point at which I backed into something is the only thing I was concerned about showing on the track file.  

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