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Texture and edge shimmering is a real problem in VR

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MSAA on a deferred rendering engine is far too expensive, even at 2x. Particularly in VR, particularly at the high resolution demanded by something like the HP Reverb G2 or the Pimax 8K X.


Please implement one or all of the FXAA, CMAA or SMAA post processing anti aliasing methods.

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