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Mission Editor "Unit Hits" condition broken.


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This fault was reported and noted about a year ago, but nothing has been done.   Before that it had been working faultlessly for years.
It is an important condition because it enables you to refine  your gunnery skills when strafing or during aerial combat by having the target unit react (e.g. emit smoke or explode) when hit a specified number of times - 
Since ED doesn't seem interested in correcting it, perhaps someone knows a workaround.
Can anyone help?

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I've only tried it with aircraft strafing wide variety of stationary objects e.g. ground vehicles either AI or stationary , and air -to -air situations -  E.g. explode another aircraft if hit (say) 12 times. but no success. The "Unit Damaged" condition works OK but is not as useful as "Unit Hits" because it activates the result even if only damaged slightly and so is unrealistic.

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